ACE3/addons/common/functions/fnc_addCanInteractWithCondition.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Add a condition that gets checked by ace_common_fnc_canInteractWith.
*
* Arguments:
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* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. <STRING>
* 1: The condition to check. format of "_this" is "[_player, _target]". <CODE>
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*
* Return Value:
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* None
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*
* Example:
* ["ID", {Condition}] call ace_common_fnc_addCanInteractWithCondition
*
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* Public: No
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*/
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params ["_conditionName", "_conditionFunc"];
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_conditionName = toLowerANSI _conditionName;
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private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
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_conditions params ["_conditionNames", "_conditionFuncs"];
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private _index = _conditionNames find _conditionName;
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if (_index == -1) then {
_index = count _conditionNames;
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};
_conditionNames set [_index, _conditionName];
_conditionFuncs set [_index, _conditionFunc];
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GVAR(InteractionConditions) = _conditions;