2015-02-04 19:16:19 +00:00
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/*
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* Author: PabstMirror
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* Tests if can escort target (attach)
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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2015-02-06 23:03:56 +00:00
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* 1: target <OBJECT>
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2015-02-04 19:16:19 +00:00
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-02-06 23:03:56 +00:00
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* [player, bob] call ACE_captives_fnc_canEscortCaptive
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2015-02-04 19:16:19 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-04 23:15:20 +00:00
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params ["_unit", "_target"];
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2015-02-07 04:24:27 +00:00
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//Alive, handcuffed, not being escored, and not unconscious
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2015-02-06 05:11:28 +00:00
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2015-02-06 09:38:27 +00:00
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(_target getVariable [QGVAR(isHandcuffed), false]) &&
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{isNull (attachedTo _target)} &&
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{alive _target} &&
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2015-06-11 03:44:54 +00:00
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{!(_target getVariable ["ACE_isUnconscious", false])} &&
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{(vehicle _unit) == _unit} &&
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{(vehicle _target) == _target}
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