ACE3/addons/captives/functions/fnc_canStopEscorting.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
* Tests if player can stop escorting.
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*
* Arguments:
* 0: Caller (player) <OBJECT>
* 1: Target <OBJECT> (default: objNull)
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*
* Return Value:
* Can unit stop escorting another unit <BOOL>
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*
* Example:
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* [player, bob] call ACE_captives_fnc_canStopEscorting
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*
* Public: No
*/
params ["_unit", ["_target", objNull]];
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if (isNull _target) then {
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_target = _unit getVariable [QGVAR(escortedUnit), objNull];
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};
if (isNull _target) exitWith {false};
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(_target in (attachedObjects _unit)) && {_target getVariable [QGVAR(isHandcuffed), false]}