ACE3/addons/hearing/functions/fnc_updatePlayerVehAttenuation.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
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* Gets the sound attenuation of a player to the outside.
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*
* Arguments:
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* None
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*
* Return Value:
* Amount that unit can hear outside <NUMBER>
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*
* Example:
* call ace_hearing_fnc_updatePlayerVehAttenuation
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*
* Public: No
*/
private _vehicle = vehicle ACE_player;
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if (isNull _vehicle) exitWith {};
private _newAttenuation = 1;
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if (ACE_player != _vehicle) then {
private _vehicleConfig = configOf _vehicle;
private _turretPath = _vehicle unitTurret ACE_player;
private _effectType = getText (_vehicleConfig >> "attenuationEffectType");
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if (_turretPath isNotEqualTo []) then {
private _turretConfig = [_vehicleConfig, _turretPath] call EFUNC(common,getTurretConfigPath);
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if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then {
_effectType = "";
} else {
if (isText (_turretConfig >> "soundAttenuationTurret")) then {
_effectType = getText (_turretConfig >> "soundAttenuationTurret");
};
};
};
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_newAttenuation = switch (true) do {
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case (_effectType == ""): {1};
case (_effectType == "CarAttenuation");
case (_effectType == "RHS_CarAttenuation"): { // Increase protection for armored cars
private _armor = getNumber (_vehicleConfig >> "HitPoints" >> "HitBody" >> "armor");
linearConversion [2, 8, _armor, 0.5, 0.3, true];};
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case (_effectType == "OpenCarAttenuation"): {1};
case (_effectType == "TankAttenuation"): {0.1};
case (_effectType == "MrapAttenuation"): {0.2};
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case (_effectType == "HeliAttenuation"): {0.3};
case (_effectType == "OpenHeliAttenuation"): {0.9};
case (_effectType == "SemiOpenCarAttenuation");
case (_effectType == "SemiOpenCarAttenuation2");
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case (_effectType == "SemiOpenHeliAttenuation"): {0.6};
case (_effectType == "HeliAttenuationGunner"): {0.85};
case (_effectType == "HeliAttenuationRamp"): {0.85};
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default {1};
};
};
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TRACE_2("New vehicle attenuation",_vehicle,_newAttenuation);
GVAR(playerVehAttenuation) = _newAttenuation;