ACE3/addons/cargo/functions/fnc_canLoadItemIn.sqf

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/*
* Author: Glowbal
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* Check if item can be loaded into other Object.
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*
* Arguments:
* 0: Item <OBJECT or STRING>
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* 1: Holder Object (Vehicle) <OBJECT>
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*
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* Return Value:
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* Can load in <BOOL>
*
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* Example:
* [item, holder] call ace_cargo_fnc_canLoadItemIn
*
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* Public: No
*/
#include "script_component.hpp"
params [["_item", "", [objNull,""]], "_vehicle"];
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if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}) exitWith {TRACE_1("vehicle not stable",_vehicle); false};
if (_item isEqualType objNull && {{alive _x && {getText (configFile >> "CfgVehicles" >> typeOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0}) exitWith {
TRACE_1("item is occupied",_item);
false
};
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private _itemSize = [_item] call FUNC(getSizeItem);
private _validItem = false;
if (_item isEqualType "") then {
_validItem =
isClass (configFile >> "CfgVehicles" >> _item) &&
{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
} else {
_validItem =
(alive _item) &&
{([_item, _vehicle] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE};
};
_validItem &&
{_itemSize > 0} &&
{alive _vehicle} &&
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))} &&
{locked _vehicle < 2}