2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-03-17 14:42:25 +00:00
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/*
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* Author: commy2
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2023-07-23 23:07:37 +00:00
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* Checks if unit can drop the carried object.
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2015-03-17 14:42:25 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Arguments:
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2023-07-23 23:07:37 +00:00
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* 0: Unit that is currently carrying an object <OBJECT>
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* 1: Object being carried <OBJECT>
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2015-03-17 14:42:25 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Return Value:
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* Can the unit drop the object? <BOOL>
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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* [player, cursorTarget] call ace_dragging_fnc_canDrop_carry;
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*
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2015-08-09 12:53:13 +00:00
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* Public: No
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2015-03-17 14:42:25 +00:00
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*/
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2015-08-09 12:53:13 +00:00
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params ["_unit", "_target"];
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2015-03-17 14:42:25 +00:00
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if !([_unit, _target, ["isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {false};
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_unit getVariable [QGVAR(carriedObject), objNull] == _target
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