2015-02-03 02:04:50 +00:00
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/*
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* Author: Nic547, commy2
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2015-02-07 04:24:27 +00:00
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* Handcuffs a unit.
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2015-02-03 02:04:50 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: True to take captive, false to release captive <BOOL>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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2015-02-06 23:03:56 +00:00
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* [bob, true] call ACE_captives_fnc_setHandcuffed;
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2015-02-03 02:04:50 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-04 23:15:20 +00:00
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params ["_unit","_state"];
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2015-02-17 00:03:09 +00:00
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2015-02-07 04:24:27 +00:00
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if (!local _unit) exitwith {
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2015-02-17 00:03:09 +00:00
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ERROR("running setHandcuffed on remote unit");
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2015-02-05 22:39:45 +00:00
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};
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2015-02-17 00:03:09 +00:00
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if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith {
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ERROR("setHandcuffed: current state same as new");
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2015-02-05 22:39:45 +00:00
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};
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if (_state) then {
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_unit setVariable [QGVAR(isHandcuffed), true, true];
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2015-02-17 00:03:09 +00:00
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[_unit, QGVAR(Handcuffed), true] call EFUNC(common,setCaptivityStatus);
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2015-04-15 16:46:01 +00:00
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2015-02-15 20:55:17 +00:00
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if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop
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2015-02-17 00:03:09 +00:00
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[_unit, false] call FUNC(setSurrendered);
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2015-02-15 20:55:17 +00:00
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};
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2015-04-15 16:46:01 +00:00
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2015-02-17 00:03:09 +00:00
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//Set unit cargoIndex (will be -1 if dismounted)
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2015-02-07 04:24:27 +00:00
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_unit setVariable [QGVAR(CargoIndex), ((vehicle _unit) getCargoIndex _unit), true];
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if (_unit == ACE_player) then {
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showHUD false;
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};
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2015-02-03 02:04:50 +00:00
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2015-02-04 05:13:44 +00:00
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// fix anim on mission start (should work on dedicated servers)
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2015-02-07 04:24:27 +00:00
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[{
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2015-08-04 23:15:20 +00:00
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params ["_unit"];
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2015-08-15 02:29:01 +00:00
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if (!(_unit getVariable [QGVAR(isHandcuffed), false])) exitWith {};
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if ((vehicle _unit) == _unit) then {
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2015-02-06 09:38:27 +00:00
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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2015-02-07 04:24:27 +00:00
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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2015-08-15 02:29:01 +00:00
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};
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2015-04-15 16:46:01 +00:00
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2015-08-15 02:29:01 +00:00
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//Adds an animation changed eh
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//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
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private "_animChangedEHID";
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TRACE_1("Adding animChangedEH",_unit);
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_animChangedEHID = _unit addEventHandler ["AnimChanged", {
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params ["_unit", "_newAnimation"];
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TRACE_2("AnimChanged",_unit,_newAnimation);
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if (_unit == (vehicle _unit)) then {
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2015-03-13 05:45:12 +00:00
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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2015-04-15 16:46:01 +00:00
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TRACE_1("Handcuff animation interrupted",_newAnimation);
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2015-02-17 00:03:09 +00:00
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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};
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2015-08-15 02:29:01 +00:00
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} else {
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// _turretPath = [];
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// {
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// _x params ["_xUnit", "", "", "_xTurretPath"];
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// if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
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// } forEach (fullCrew (vehicle _unit));
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// TRACE_1("turret Path",_turretPath);
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// if (_turretPath isEqualTo []) exitWith {};
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// _turretConfig = [(configFile >> "CfgVehicles" >> (typeOf (vehicle _unit))), _turretPath] call EFUNC(common,getTurretConfigPath);
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// _gunnerAction = getText (_turretConfig >> "gunnerAction");
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// TRACE_1("reseting to",_gunnerAction);
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// [_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
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// [_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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};
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}];
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_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
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2015-04-15 16:46:01 +00:00
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2015-08-15 02:29:01 +00:00
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}, [_unit], 0.01] call EFUNC(common,waitAndExecute);
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2015-02-03 02:04:50 +00:00
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} else {
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2015-02-05 22:39:45 +00:00
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_unit setVariable [QGVAR(isHandcuffed), false, true];
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2015-02-06 09:38:27 +00:00
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[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
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2015-04-15 16:46:01 +00:00
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//remove AnimChanged EH
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2015-04-16 17:36:12 +00:00
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private "_animChangedEHID";
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2015-02-17 23:05:07 +00:00
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_animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(handcuffAnimEHID), -1];
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2015-04-15 16:46:01 +00:00
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2015-03-13 05:45:12 +00:00
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if (((vehicle _unit) == _unit) && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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//Break out of hands up animation loop
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2015-02-04 05:13:44 +00:00
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[_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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};
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2015-02-03 02:04:50 +00:00
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2015-02-06 09:38:27 +00:00
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if (_unit getVariable [QGVAR(CargoIndex), -1] != -1) then {
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_unit setVariable [QGVAR(CargoIndex), -1, true];
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2015-02-04 05:13:44 +00:00
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};
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2015-02-03 02:04:50 +00:00
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2015-02-04 05:13:44 +00:00
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if (_unit == ACE_player) then {
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showHUD true;
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};
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2015-02-03 02:04:50 +00:00
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};
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