ACE3/addons/interact_menu/functions/fnc_keyUp.sqf

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#include "..\script_component.hpp"
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/*
* Author: NouberNou and esteldunedain
* Handle interactions key up
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*
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* Arguments:
* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
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*
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* Return Value:
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* true <BOOL>
*
* Example:
* [1] call ACE_interact_menu_fnc_keyUp
*
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* Public: No
*/
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params ["_menuType", "_calledByClicking"];
// Exit if there's no menu opened
if (GVAR(openedMenuType) < 0) exitWith {true};
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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(findDisplay 91919) closeDisplay 2;
};
if ((!isNull curatorCamera) && {!isNull (findDisplay 91919)}) then { closeDialog 2; };
if (GVAR(actionSelected)) then {
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private _player = ACE_Player;
private _target = GVAR(selectedTarget);
// Clear the conditions caches
[QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent;
// exit scope if selecting an action on key release is disabled
if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {};
// Check the action conditions
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private _actionData = GVAR(selectedAction) select 0;
// Use global variable this for action condition and action code
private _savedThis = this;
this = GVAR(selectedTarget);
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
[QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent;
};
// Restore this variable
this = _savedThis;
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};
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["ace_interactMenuClosed", [GVAR(openedMenuType)]] call CBA_fnc_localEvent;
//Remove the "DefaultAction" action event handler
GVAR(blockDefaultActions) params [["_player", objNull], ["_ehid", -1]];
TRACE_2("blockDefaultActions",_player,_ehid);
if (!isNull _player) then {
[_player, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler);
GVAR(blockDefaultActions) = [];
};
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = false;
GVAR(openedMenuType) = -1;
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GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
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true