ACE3/addons/interaction/functions/fnc_getDown.sqf

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#include "..\script_component.hpp"
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/*
* Author: KoffeinFlummi, commy2
* Forces a civilian to the ground with a chance of failure.
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*
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* Arguments:
* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
* None
*
* Example:
* [civillian] call ace_interaction_fnc_getDown
*
* Public: No
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*/
#define SEND_RADIUS 10
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params ["_unit", "_target"];
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[_unit, "GestureGo"] call EFUNC(common,doGesture);
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private _chance = [0.5, 0.8] select (weapons _unit isNotEqualTo []);
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{
if (weapons _x isEqualTo [] && {random 1 < _chance}) then {
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[QGVAR(getDown), [_x], [_x]] call CBA_fnc_targetEvent;
};
} forEach (_target nearEntities ["Civilian", SEND_RADIUS]);