ACE3/addons/nightvision/functions/fnc_changeNVGBrightness.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
* Change the brightness of the unit's NVG.
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*
* Arguments:
* 0: The Unit <OBJECT>
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* 1: Change in brightness (1 or -1) <NUMBER>
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*
* Return Value:
* None
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*
* Example:
* [player, 1] call ace_nightvision_fnc_changeNVGBrightness
*
* Public: No
*/
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params ["_player", "_changeInBrightness"];
TRACE_2("changeNVGBrightness",_player,_changeInBrightness);
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private _effectsEnabled = GVAR(effectScaling) != 0;
private _defaultBrightness = [-3, 0] select _effectsEnabled;
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private _brightness = _player getVariable [QGVAR(NVGBrightness), _defaultBrightness];
_brightness = ((_brightness + _changeInBrightness) min 0) max -6;
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_player setVariable [QGVAR(NVGBrightness), _brightness, false];
// Display default setting as 0
[format [LLSTRING(NVGBrightness), _brightness - _defaultBrightness]] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
// Handle brightness only if effects are disabled
if (!_effectsEnabled) exitWith {
_brightness = linearConversion [-6, 0, _brightness, 0.4, 1.6, true];
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, _brightness, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
};
// Trigger full ppEffects update next time run in the PFEH
GVAR(nextEffectsUpdate) = -1;