ACE3/addons/explosives/functions/fnc_startTimer.sqf

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/*
* Author: Garth 'L-H' de Wet
* Starts a timer for an explosive.
*
* Arguments:
* 0: Explosive <OBJECT>
* 1: Time till detonate <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_explosive, 10] call ACE_Explosives_fnc_startTimer;
*
* Public: Yes
*/
#include "script_component.hpp"
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params ["_explosive", "_delay"];
TRACE_2("params",_explosive,_delay);
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[{
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params ["_explosive"];
TRACE_1("Explosive Going Boom",_explosive);
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if (!isNull _explosive) then {
[_explosive, -1, [_explosive, 0]] call FUNC(detonateExplosive);
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};
}, [_explosive], _delay] call CBA_fnc_waitAndExecute;