2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-03-18 13:14:16 +00:00
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/*
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2019-12-11 17:53:34 +00:00
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* Author: L-H, edited by commy2, rewritten by joko // Jonas, re-rewritten by mharis001
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* Returns the weight of the given object.
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* Weight is calculated from the object's mass and its current inventory.
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2015-08-09 12:53:13 +00:00
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*
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* Arguments:
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2019-12-11 17:53:34 +00:00
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* 0: Object <OBJECT>
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2015-08-09 12:53:13 +00:00
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*
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* Return Value:
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2019-12-11 17:53:34 +00:00
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* Weight <NUMBER>
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2015-08-09 12:53:13 +00:00
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*
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* Example:
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2019-12-11 17:53:34 +00:00
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* [_object] call ace_dragging_fnc_getWeight
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2015-08-09 12:53:13 +00:00
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*
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* Public: No
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2019-12-11 17:53:34 +00:00
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*/
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2015-03-18 13:14:16 +00:00
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2015-08-26 08:05:30 +00:00
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params ["_object"];
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2016-01-28 18:52:53 +00:00
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2023-06-22 07:04:19 +00:00
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private _weight = loadAbs _object;
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2019-12-11 17:53:34 +00:00
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// Add the mass of the object itself
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// The container object is generally of type SupplyX and has mass of zero
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2023-06-22 07:04:19 +00:00
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_weight = _weight + getNumber (configOf _object >> "mass");
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2019-12-11 17:53:34 +00:00
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2023-06-22 07:04:19 +00:00
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// Contents of backpacks get counted twice (see https://github.com/acemod/ACE3/pull/8457#issuecomment-1062522447)
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// This is a workaround until that is fixed on BI's end
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2019-12-11 17:53:34 +00:00
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{
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_x params ["", "_container"];
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2023-06-22 07:04:19 +00:00
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_weight = _weight - (loadAbs _container);
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} forEach (everyContainer _object);
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2019-12-11 17:53:34 +00:00
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2023-06-22 07:04:19 +00:00
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// Mass in Arma isn't an exact amount but rather a volume/weight value
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// This attempts to work around that by making it a usable value (sort of)
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_weight * 0.5;
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