ACE3/addons/nightvision/functions/fnc_blending.sqf

71 lines
2.7 KiB
Plaintext
Raw Normal View History

2015-02-18 04:07:29 +00:00
/*
* Author: commy2
2016-02-06 20:42:44 +00:00
* Change the blending when the player fires??. Called from the unified fired EH only for the local player and his vehicle.
2015-02-18 04:07:29 +00:00
*
* Arguments:
2016-02-06 20:42:44 +00:00
* None. Parameters inherited from EFUNC(common,firedEH)
2015-02-18 04:07:29 +00:00
*
* Return Value:
* Nothing
*
* Example:
* [clientFiredBIS-XEH] call ace_nightvision_fnc_blending
*
* Public: No
*/
2015-01-12 22:08:37 +00:00
#include "script_component.hpp"
2016-02-06 20:42:44 +00:00
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _player = ACE_player;
2015-09-18 17:48:59 +00:00
2016-06-04 19:26:38 +00:00
//If we're not in NVG mode, or it's a grenade, exit
2016-06-04 21:57:19 +00:00
if (currentVisionMode _player != 1 || {toLower _weapon in ["throw", "put"]}) exitWith {};
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _silencer = _player weaponAccessories _weapon select 0;
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _visibleFireCoef = 1;
private _visibleFireTimeCoef = 1;
2015-01-12 22:08:37 +00:00
if (_silencer != "") then {
2015-02-18 04:07:29 +00:00
_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
_visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime");
2015-01-12 22:08:37 +00:00
};
2016-06-04 21:57:19 +00:00
private _visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
private _visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTime");
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _fnc_isTracer = {
2015-02-18 04:07:29 +00:00
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _indexShot = (_player ammo _weapon) + 1;
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
2015-02-18 04:07:29 +00:00
if (_indexShot <= _lastRoundsTracer) exitWith {true};
2015-01-12 22:08:37 +00:00
2016-06-04 21:57:19 +00:00
private _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
2015-02-18 04:07:29 +00:00
if (_tracersEvery == 0) exitWith {false};
2015-01-12 22:08:37 +00:00
2015-02-18 04:07:29 +00:00
(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
2015-01-12 22:08:37 +00:00
};
if (call _fnc_isTracer) then {
2015-02-18 04:07:29 +00:00
_visibleFire = _visibleFire + 2;
_visibleFireTime = _visibleFireTime + 2;
2015-01-12 22:08:37 +00:00
};
2016-06-04 21:57:19 +00:00
private _darkness = 1 - (call EFUNC(common,ambientBrightness));
private _nvgBrightnessCoef = 1 + (_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
2015-01-12 22:08:37 +00:00
_visibleFire = _darkness * _visibleFireCoef * _visibleFire * _nvgBrightnessCoef / 10 min 1;
_visibleFireTime = _darkness * _visibleFireTimeCoef * _visibleFireTime * _nvgBrightnessCoef / 10 min 0.5;
2015-09-16 15:55:23 +00:00
TRACE_2("Player Shot, Adjusting NVG Effect", _visibleFire, _visibleFireTime);
2015-01-12 22:08:37 +00:00
GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, _visibleFire, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectMuzzleFlash) ppEffectCommit _visibleFireTime;