ACE3/addons/frag/CfgAmmo.hpp

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#define BASE_DRAG -0.01
#define HD_MULT 5
#define BASE_DRAG_HD (BASE_DRAG * HD_MULT)
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class CfgAmmo {
#include "CfgAmmoBaseClasses.hpp"
class B_65x39_Caseless: BulletBase {};
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class GVAR(base): B_65x39_Caseless {
ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds
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timeToLive = 4;
typicalSpeed = 800;
maxSpeed = 1500;
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deflecting = 65;
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GVAR(skip) = 1;
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};
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class GVAR(tiny): GVAR(base) {
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hit = 6;
airFriction = BASE_DRAG;
caliber = 0.75;
};
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class GVAR(tiny_HD): GVAR(base) {
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hit = 6;
airFriction = QUOTE(BASE_DRAG_HD);
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caliber = 0.75;
};
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class GVAR(small): GVAR(base) {
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hit = 12;
airFriction = QUOTE(BASE_DRAG*0.9);
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};
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class GVAR(small_HD): GVAR(base) {
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hit = 12;
airFriction = QUOTE(BASE_DRAG_HD*0.9);
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};
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class GVAR(medium): GVAR(base) {
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hit = 14;
airFriction = QUOTE(BASE_DRAG*0.75);
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caliber = 1.2;
};
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class GVAR(medium_HD): GVAR(base) {
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hit = 14;
airFriction = QUOTE(BASE_DRAG_HD*0.75);
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caliber = 1.2;
};
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class GVAR(large): GVAR(base) {
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hit = 28;
indirectHit = 2;
indirectHitRange = 0.25;
airFriction = QUOTE(BASE_DRAG*0.65);
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caliber = 2;
explosive = 0;
};
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class GVAR(large_HD): GVAR(large) {
hit = 28;
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indirectHit = 2;
indirectHitRange = 0.25;
airFriction = QUOTE(BASE_DRAG_HD*0.65);
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caliber = 2;
};
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class GVAR(huge): GVAR(large) {
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hit = 40;
indirectHit = 4;
indirectHitRange = 0.5;
airFriction = QUOTE(BASE_DRAG*0.5);
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caliber = 2.8;
};
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class GVAR(huge_HD): GVAR(large) {
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hit = 40;
indirectHit = 4;
indirectHitRange = 0.5;
airFriction = QUOTE(BASE_DRAG_HD*0.5);
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caliber = 2.8;
};
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#include "CfgAmmoSpall.hpp"
#include "CfgAmmoFragParameters.hpp"
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};