ACE3/addons/interaction/functions/fnc_tapShoulder.sqf

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/*
* Author: commy2
* Taps a shoulder
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return value:
* None
*
* Example:
* [player, target] call ace_interaction_fnc_tapShoulder
*
* Public: No
*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum);
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if (_target != ACE_player) exitWith {
addCamShake [4, 0.5, 5];
ACE_player playActionNow "PutDown";
if !(local _target) then {
[[_tapper, _target, _shoulderNum], QUOTE(DFUNC(tapShoulder)), _target] call EFUNC(common,execRemoteFnc);
};
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};
addCamShake [4, 0.5, 5];
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private ["_message"];
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//localize is converting the escaped <> symbols, so just add them here instead of in the stringtable
if (_shoulderNum == 0) then {
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_message = format ["%1 &gt;", (localize "STR_ACE_Interaction_YouWereTappedRight")];
} else {
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_message = format ["&lt; %1", (localize "STR_ACE_Interaction_YouWereTappedLeft")];
};
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[parseText _message] call EFUNC(common,displayTextStructured);