ACE3/addons/repair/CfgEden.hpp

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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
#define DEFAULT_ISENGINEER ([ARR_2(0,1)] select (_this getUnitTrait 'engineer'))
#define DEFAULT_ISREPAIRVEHICLE GET_NUMBER(configFile >> 'CfgVehicles' >> typeOf _this >> QQGVAR(canRepair),0)
class ctrlToolbox;
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class Cfg3DEN {
class Attributes {
class Default;
class Title: Default {
class Controls {
class Title;
};
};
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class GVAR(isEngineerControl): Title {
attributeLoad = "(_this controlsGroupCtrl 100) lbSetCurSel (((_value + 1) min 3) max 0);";
attributeSave = "(lbCurSel (_this controlsGroupCtrl 100)) - 1";
class Controls: Controls {
class Title: Title{};
class Value: ctrlToolbox {
idc = 100;
style = "0x02";
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x = "48 * (pixelW * pixelGrid * 0.50)";
w = "82 * (pixelW * pixelGrid * 0.50)";
h = "5 * (pixelH * pixelGrid * 0.50)";
rows = 1;
columns = 4;
strings[] = {"$STR_3DEN_Attributes_Lock_Default_text", CSTRING(AssignEngineerRole_role_none), CSTRING(AssignEngineerRole_role_engineer), CSTRING(AssignEngineerRole_role_advanced)};
};
};
};
};
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class Object {
class AttributeCategories {
class ace_attributes {
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class Attributes {
class ace_isEngineer {
property = QUOTE(ace_isEngineer);
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displayName = CSTRING(AssignEngineerRole_role_DisplayName);
tooltip = CSTRING(AssignEngineerRole_role_Description);
expression = QUOTE(if !(_value == DEFAULT_ISENGINEER || {_value == -1}) then {_this setVariable [ARR_3('%s',_value,true)]});
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typeName = "NUMBER";
condition = "objectBrain";
defaultValue = QUOTE(DEFAULT_ISENGINEER);
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control = QGVAR(isEngineerControl);
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};
class ace_isRepairVehicle {
property = QUOTE(ace_isRepairVehicle);
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value = 0;
control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairVehicle_role_DisplayName);
tooltip = CSTRING(AssignRepairVehicle_role_Description);
expression = QUOTE(if (_value != DEFAULT_ISREPAIRVEHICLE) then {_this setVariable [ARR_3('%s',_value,true)]});
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typeName = "NUMBER";
condition = "objectVehicle";
defaultValue = QUOTE(DEFAULT_ISREPAIRVEHICLE);
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};
class ace_isRepairFacility: ace_isRepairVehicle {
property = QUOTE(ace_isRepairFacility);
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displayName = CSTRING(AssignRepairFacility_role_DisplayName);
tooltip = CSTRING(AssignRepairFacility_role_Description);
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condition = "(1 - objectBrain) * (1 - objectVehicle)";
};
class GVAR(editorLoadedTracks) {
displayName = CSTRING(editorLoadedTracks);
tooltip = CSTRING(editorLoadedTracks_tooltip);
property = QGVAR(editorLoadedTracks);
control = "Edit";
expression = "_this setVariable ['%s',_value];";
defaultValue = "[0,1] select (_this isKindOf 'Tank')"; // must match pre init script
validate = "number";
condition = "objectHasInventoryCargo";
typeName = "NUMBER";
};
class GVAR(editorLoadedWheels): GVAR(editorLoadedTracks) {
displayName = CSTRING(editorLoadedWheels);
tooltip = CSTRING(editorLoadedWheels_tooltip);
property = QGVAR(editorLoadedWheels);
defaultValue = "[0,1] select (_this isKindOf 'Car')"; // must match pre init script
};
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};
};
};
};
};