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https://github.com/acemod/ACE3.git
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commit
127af91037
@ -76,6 +76,7 @@
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<Key ID="STR_ACE_Explosives_BlockedAction">
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<English>Blocked</English>
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<Spanish>Obstruido</Spanish>
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<Polish>Zablokowany</Polish>
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</Key>
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<Key ID="STR_ACE_Explosives_CancelAction">
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<English>Cancel</English>
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@ -145,9 +145,11 @@
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</Key>
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<Key ID="STR_ACE_Hearing_enabledForZeusUnits_DisplayName">
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<English>Effect Zeus RC</English>
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<Polish>Wpływ na Zeus RC</Polish>
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</Key>
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<Key ID="STR_ACE_Hearing_enabledForZeusUnits_Description">
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<English>Allow zeus remote controlled units to be able to take hearing damage.</English>
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<Polish>Aktywuj efekty utraty słuchu dla jednostek kontrolowanych zdalnie przez Zeusa.</Polish>
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</Key>
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</Package>
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</Project>
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</Project>
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@ -21,12 +21,15 @@
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</Key>
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<Key ID="STR_ACE_Map_MapIllumination_Description">
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<English>Simulate map lighting based on ambient lighting and player's items?</English>
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<Polish>Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza?</Polish>
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</Key>
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<Key ID="STR_ACE_Map_MapGlow_DisplayName">
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<English>Map flashlight glow?</English>
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<Polish>Poświata latarki</Polish>
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</Key>
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<Key ID="STR_ACE_Map_MapGlow_Description">
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<English>Add external glow to players who use flashlight on map?</English>
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<Polish>Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy?</Polish>
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</Key>
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<Key ID="STR_ACE_Map_MapShake_DisplayName">
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<English>Map shake?</English>
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@ -184,4 +187,4 @@
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<Polish>Zmniejsz czułość</Polish>
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</Key>
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</Package>
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</Project>
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</Project>
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@ -3728,8 +3728,11 @@
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</Key>
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<Key ID="STR_ACE_Medical_CanNotLoaded">
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<English>This person (%1) is awake and cannot be loaded</English>
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<Polish>Ta osoba (%1) jest przytomna i nie może zostać załadowana</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_noTourniquetOnBodyPart">
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<English>There is no tourniquet on this body part!</English>
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<Polish>Na tej części ciała nie ma stazy!</Polish>
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</Key>
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</Package>
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</Project>
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</Project>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler - 2014-12-21 -->
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<Project name="ACE">
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<Package name="repair">
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@ -120,9 +120,11 @@
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</Key>
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<Key ID="STR_ACE_Repair_addSpareParts_name">
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<English>Add Spare Parts</English>
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<Polish>Dodaj części zam.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_addSpareParts_description">
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<English>Add spare parts to vehicles (requires Cargo component)?</English>
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<Polish>Czy dodać do pojazdów części zamienne? Wymaga włączonego cargo.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_Repair">
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<English>Repair >></English>
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@ -238,12 +240,15 @@
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</Key>
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<Key ID="STR_ACE_Repair_HitHStabilizerL1">
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<English>Left Horizontal Stabilizer</English>
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<Polish>Lewy statecznik poziomy</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitHStabilizerR1">
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<English>Right Horizontal Stabilizer</English>
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<Polish>Prawy statecznik poziomy</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitVStabilizer1">
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<English>Vertical Stabilizer</English>
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<Polish>Statecznik pionowy</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitFuel">
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<English>Fuel Tank</English>
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@ -259,24 +264,31 @@
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</Key>
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<Key ID="STR_ACE_Repair_HitTransmission">
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<English>Transmission</English>
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<Polish>Skrzynia biegów</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitGear">
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<English>Gear</English>
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<Polish>Podwozie</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitStarter">
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<English>Starter</English>
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<Polish>Zapłon</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitTail">
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<English>Tail</English>
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<Polish>Ogon</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitPilotTube">
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<English>Pilot Tube</English>
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<Key ID="STR_ACE_Repair_HitPitotTube">
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<English>Pitot Tube</English>
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<Polish>Rurka Pitota</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitStaticPort">
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<English>Static Port</English>
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<Polish>Port statyczny</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitAmmo">
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<English>Ammo</English>
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<Polish>Amunicja</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitTurret">
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<English>Turret</English>
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@ -304,6 +316,7 @@
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</Key>
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<Key ID="STR_ACE_Repair_HitMissiles">
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<English>Missiles</English>
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<Polish>Rakiety</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_HitLTrack">
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<English>Left Track</English>
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@ -662,30 +675,37 @@
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<English>Assign one or multiple objects as a repair Facility</English>
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<Polish>Przydziel klasę budynku naprawczego do jednego lub kilku budynków.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_Module_DisplayName">
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<English>Add Spare Parts</English>
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<Polish>Dodaj części zam.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_Module_Description">
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<English>Add spare parts to one or multiple objects</English>
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<Polish>Dodaj części zamienne do jednego lub wielu obiektów.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_List_DisplayName">
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<English>List</English>
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<Polish>Lista</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_List_Description">
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<English>List of objects that will get spare parts added, separated by commas.</English>
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<Polish>Lista obiektów, które otrzymają części zamienne, oddzielone przecinkiem.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_Part_DisplayName">
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<English>Part</English>
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<Polish>Część</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_Part_Description">
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<English>Spare part.</English>
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<Polish>Część zamienna.</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_Amount_DisplayName">
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<English>Amount</English>
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<Polish>Ilość</Polish>
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</Key>
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<Key ID="STR_ACE_Repair_AddSpareParts_Amount_Description">
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<English>Number of selected spare parts.</English>
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<Polish>Ilość wybranych części zamiennych.</Polish>
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</Key>
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</Package>
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</Project>
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</Project>
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