experiment with launcher anim

This commit is contained in:
commy2 2015-04-21 06:10:30 +02:00
parent de660cf45f
commit 5093307756

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@ -19,6 +19,19 @@ class CfgMovesBasic {
SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
};
class LauncherKneelActions;
class LauncherStandActions: LauncherKneelActions {
PlayerProne = "AmovPpneMstpSrasWlnrDnon";
Down = "AmovPpneMstpSrasWlnrDnon";
};
class LauncherProneActions: LauncherKneelActions {
TurnL = "AmovPpneMstpSrasWlnrDnon_turnl";
TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl";
TurnR = "AmovPpneMstpSrasWlnrDnon_turnr";
TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr";
};
// WEAPON RAISED - RUNNING
class RifleStandActionsNoAdjust;
class RifleStandActionsRunF: RifleStandActionsNoAdjust {