Further zeus actions cleanup

This commit is contained in:
SilentSpike 2015-07-03 14:21:21 +01:00
parent ca36b62356
commit bbadc9242b
2 changed files with 13 additions and 49 deletions

View File

@ -8,23 +8,23 @@ class ACE_ZeusActions {
class stance {
displayName = "$STR_A3_RscAttributeUnitPos_Title";
class limited {
displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip";
class prone {
displayName = "$STR_Pos_Down";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa";
statement = "{_x setUnitPos 'DOWN';} forEach (curatorSelected select 0);";
};
class normal {
displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip";
class crouch {
displayName = "$STR_Pos_Crouch";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa";
statement = "{_x setUnitPos 'MIDDLE';} forEach (curatorSelected select 0);";
};
class full {
displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip";
class stand {
displayName = "$STR_Pos_Up";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa";
statement = "{_x setUnitPos 'UP';} forEach (curatorSelected select 0);";
};
class auto {
displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip";
displayName = "$STR_Pos_Automatic";
icon = "\A3\UI_F_Curator\Data\default_ca.paa";
statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);";
};
@ -40,7 +40,7 @@ class ACE_ZeusActions {
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa";
class behaviour {
displayName = CSTRING(Zeus_Behaviour);
displayName = "$STR_Combat_Mode";
class careless {
displayName = "$STR_Combat_Careless";
@ -68,7 +68,7 @@ class ACE_ZeusActions {
};
};
class speed {
displayName = CSTRING(Zeus_Speed);
displayName = "$STR_HC_Menu_Speed";
class limited {
displayName = "$STR_Speed_Limited";
@ -86,32 +86,8 @@ class ACE_ZeusActions {
statement = "{_x setSpeedMode 'FULL';} forEach (curatorSelected select 1);";
};
};
class stance {
displayName = "$STR_A3_RscAttributeUnitPos_Title";
class limited {
displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa";
statement = "{ {_x setUnitPos 'DOWN'} forEach (units _x); } forEach (curatorSelected select 1);";
};
class normal {
displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa";
statement = "{ {_x setUnitPos 'MIDDLE'} forEach (units _x); } forEach (curatorSelected select 1);";
};
class full {
displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip";
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa";
statement = "{ {_x setUnitPos 'UP'} forEach (units _x); } forEach (curatorSelected select 1);";
};
class auto {
displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip";
icon = "\A3\UI_F_Curator\Data\default_ca.paa";
statement = "{ {_x setUnitPos 'AUTO'} forEach (units _x); } forEach (curatorSelected select 1);";
};
};
class formation {
displayName = CSTRING(Zeus_Formation);
displayName = "$STR_Formation";
class wedge {
displayName = "$STR_Wedge";
@ -165,7 +141,7 @@ class ACE_ZeusActions {
icon = "\A3\UI_F_Curator\Data\CfgCurator\waypoint_ca.paa";
class behaviour {
displayName = CSTRING(Zeus_Behaviour);
displayName = "$STR_Combat_Mode";
class careless {
displayName = "$STR_Combat_Careless";
@ -193,7 +169,7 @@ class ACE_ZeusActions {
};
};
class speed {
displayName = CSTRING(Zeus_Speed);
displayName = "$STR_HC_Menu_Speed";
class limited {
displayName = "$STR_Speed_Limited";
@ -212,7 +188,7 @@ class ACE_ZeusActions {
};
};
class formation {
displayName = CSTRING(Zeus_Formation);
displayName = "$STR_Formation";
class wedge {
displayName = "$STR_Wedge";

View File

@ -828,17 +828,5 @@
<Czech>Správa týmu se skládá z: přidělení barev pro členy týmu, převzetí velení, připojení/odpojení. </Czech>
<Russian>O módulo de gestão de equipe é composto por: a atribuição de cores para os membros da equipe, comando das equipes, juntando-se / deixando equipes.</Russian>
</Key>
<Key ID="STR_ACE_Interaction_Zeus_Behaviour">
<English>Behaviour</English>
<Polish>Zachowanie</Polish>
</Key>
<Key ID="STR_ACE_Interaction_Zeus_Formation">
<English>Formation</English>
<Polish>Formacja</Polish>
</Key>
<Key ID="STR_ACE_Interaction_Zeus_Speed">
<English>Speed Mode</English>
<Polish>Prędkość</Polish>
</Key>
</Package>
</Project>