mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Further zeus actions cleanup
This commit is contained in:
parent
ca36b62356
commit
bbadc9242b
@ -8,23 +8,23 @@ class ACE_ZeusActions {
|
||||
class stance {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Title";
|
||||
|
||||
class limited {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip";
|
||||
class prone {
|
||||
displayName = "$STR_Pos_Down";
|
||||
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa";
|
||||
statement = "{_x setUnitPos 'DOWN';} forEach (curatorSelected select 0);";
|
||||
};
|
||||
class normal {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip";
|
||||
class crouch {
|
||||
displayName = "$STR_Pos_Crouch";
|
||||
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa";
|
||||
statement = "{_x setUnitPos 'MIDDLE';} forEach (curatorSelected select 0);";
|
||||
};
|
||||
class full {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip";
|
||||
class stand {
|
||||
displayName = "$STR_Pos_Up";
|
||||
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa";
|
||||
statement = "{_x setUnitPos 'UP';} forEach (curatorSelected select 0);";
|
||||
};
|
||||
class auto {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip";
|
||||
displayName = "$STR_Pos_Automatic";
|
||||
icon = "\A3\UI_F_Curator\Data\default_ca.paa";
|
||||
statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);";
|
||||
};
|
||||
@ -40,7 +40,7 @@ class ACE_ZeusActions {
|
||||
icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa";
|
||||
|
||||
class behaviour {
|
||||
displayName = CSTRING(Zeus_Behaviour);
|
||||
displayName = "$STR_Combat_Mode";
|
||||
|
||||
class careless {
|
||||
displayName = "$STR_Combat_Careless";
|
||||
@ -68,7 +68,7 @@ class ACE_ZeusActions {
|
||||
};
|
||||
};
|
||||
class speed {
|
||||
displayName = CSTRING(Zeus_Speed);
|
||||
displayName = "$STR_HC_Menu_Speed";
|
||||
|
||||
class limited {
|
||||
displayName = "$STR_Speed_Limited";
|
||||
@ -86,32 +86,8 @@ class ACE_ZeusActions {
|
||||
statement = "{_x setSpeedMode 'FULL';} forEach (curatorSelected select 1);";
|
||||
};
|
||||
};
|
||||
class stance {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Title";
|
||||
|
||||
class limited {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Down_tooltip";
|
||||
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_prone_ca.paa";
|
||||
statement = "{ {_x setUnitPos 'DOWN'} forEach (units _x); } forEach (curatorSelected select 1);";
|
||||
};
|
||||
class normal {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Crouch_tooltip";
|
||||
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_crouch_ca.paa";
|
||||
statement = "{ {_x setUnitPos 'MIDDLE'} forEach (units _x); } forEach (curatorSelected select 1);";
|
||||
};
|
||||
class full {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Up_tooltip";
|
||||
icon = "\A3\UI_F\Data\IGUI\RscIngameUI\RscUnitInfo\SI_stand_ca.paa";
|
||||
statement = "{ {_x setUnitPos 'UP'} forEach (units _x); } forEach (curatorSelected select 1);";
|
||||
};
|
||||
class auto {
|
||||
displayName = "$STR_A3_RscAttributeUnitPos_Auto_tooltip";
|
||||
icon = "\A3\UI_F_Curator\Data\default_ca.paa";
|
||||
statement = "{ {_x setUnitPos 'AUTO'} forEach (units _x); } forEach (curatorSelected select 1);";
|
||||
};
|
||||
};
|
||||
class formation {
|
||||
displayName = CSTRING(Zeus_Formation);
|
||||
displayName = "$STR_Formation";
|
||||
|
||||
class wedge {
|
||||
displayName = "$STR_Wedge";
|
||||
@ -165,7 +141,7 @@ class ACE_ZeusActions {
|
||||
icon = "\A3\UI_F_Curator\Data\CfgCurator\waypoint_ca.paa";
|
||||
|
||||
class behaviour {
|
||||
displayName = CSTRING(Zeus_Behaviour);
|
||||
displayName = "$STR_Combat_Mode";
|
||||
|
||||
class careless {
|
||||
displayName = "$STR_Combat_Careless";
|
||||
@ -193,7 +169,7 @@ class ACE_ZeusActions {
|
||||
};
|
||||
};
|
||||
class speed {
|
||||
displayName = CSTRING(Zeus_Speed);
|
||||
displayName = "$STR_HC_Menu_Speed";
|
||||
|
||||
class limited {
|
||||
displayName = "$STR_Speed_Limited";
|
||||
@ -212,7 +188,7 @@ class ACE_ZeusActions {
|
||||
};
|
||||
};
|
||||
class formation {
|
||||
displayName = CSTRING(Zeus_Formation);
|
||||
displayName = "$STR_Formation";
|
||||
|
||||
class wedge {
|
||||
displayName = "$STR_Wedge";
|
||||
|
@ -828,17 +828,5 @@
|
||||
<Czech>Správa týmu se skládá z: přidělení barev pro členy týmu, převzetí velení, připojení/odpojení. </Czech>
|
||||
<Russian>O módulo de gestão de equipe é composto por: a atribuição de cores para os membros da equipe, comando das equipes, juntando-se / deixando equipes.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Interaction_Zeus_Behaviour">
|
||||
<English>Behaviour</English>
|
||||
<Polish>Zachowanie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Interaction_Zeus_Formation">
|
||||
<English>Formation</English>
|
||||
<Polish>Formacja</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Interaction_Zeus_Speed">
|
||||
<English>Speed Mode</English>
|
||||
<Polish>Prędkość</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user