Cyruz
8c69bd25ea
Rearm - Show distance to target on actions ( #9866 )
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* Show rearm distance in action
* Update addons/rearm/functions/fnc_addRearmActions.sqf
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Co-authored-by: Cyruz143 <root.cyruz@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-20 05:06:45 -07:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Dystopian
9569a16efc
Fix rearm of dead vehicles ( #8962 )
2022-07-10 09:47:47 +01:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
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* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Josuan Albin
1caf6fb08f
Rearm - Add distance setting ( #7137 )
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* Add rearm distance setting
* Set rearm distance slider maximum at 50m
* Update addons/rearm/stringtable.xml
Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>
* Fix rearm action check
* Update addons/rearm/stringtable.xml
Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>
* Update addons/rearm/initSettings.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Update addons/rearm/functions/fnc_rearm.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-09-03 19:06:50 -05:00
PabstMirror
8763184b6a
CSW/Dragon cleanup and rearm compat ( #7068 )
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* Dragon work
cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons
* Update fnc_staticWeaponInit_unloadExtraMags.sqf
* ace_rearm compat
allows pulling carry mags out of rearm trucks
* Update fnc_ai_handleFired.sqf
* Re-add 3den attributes
* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00
PabstMirror
6bee6d5cd8
Rearm - Use non-ambigious magazine names ( #6761 )
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* Rearm - Use non-ambigious magazine names
Close #6414
Also fix missing caliber for B_20mm_AP
* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00
Josuan Albin
328853e36b
Fix mk6 mortar being reloadable via rearm when ammoHandling is enabled ( #6648 )
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Rearm - Fix mk6 mortar being reloadable when ammoHandling is enabled
2018-10-28 16:14:11 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Tuupertunut
0644ad9ca2
Rearm bugfixing ( #5411 )
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* Added workaround functions for turret magazine ammo.
* Switched to retrieving turrets dynamically instead of looking them up from an array.
* Refactoring only, no functional changes
* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.
* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.
Fixed bugs:
* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.
Note: rearmSuccessLocal is not yet fixed!
* Rearming no longer switches shell types in cannons/mortars.
* Added Tuupertunut to authors.
* Rearming no longer switches shell types. 2nd try.
Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.
* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.
* Small fixes and comments.
* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.
The latter describes much better what the function actually does.
* Removed redundant checks.
* Refactoring.
* Fixed spaces in macros.
* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00
PabstMirror
f35f80ee82
Rearm - Pylon Support and Dynamically Add Supply Actions ( #5183 )
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* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
2017-06-08 11:47:52 -05:00
PabstMirror
b192be0b70
Fix merge, cbaEvents, macros, cleanup
2017-05-18 12:42:02 -05:00
Githawk
9cfa2f11d9
Stuff
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Arguments, Return Value, (optional)
2016-06-06 20:42:20 +02:00
GitHawk
d0509830e3
Some things
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Made params nicer, replaced some forEach and used params in XEH_respawn
2016-05-12 14:55:40 +02:00
Githawk
3d7c51bdf1
Cleanup
2016-02-27 21:05:19 +01:00
Githawk
91c6341bc8
Implementation
2016-02-27 20:31:07 +01:00
Githawk
cc624f58dd
Fixes and updates
2016-02-01 20:05:53 +01:00
IngoKauffmann
763df43fbc
Added possibility to disallow rearm
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> vehicle setVariable ["ace_rearm_disabled", true, true];
Also added ammo compatibility for RHS Mi24 with turret
2015-11-23 17:08:06 +01:00
IngoKauffmann
9162789579
Manny things
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Added dummy objects
Added carrying
Added dropping
Added storing
Added more progress bars
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2015-08-20 19:51:22 +02:00
IngoKauffmann
bdc5e54f55
Fixed turret locality and driver empty magazine issues
2015-08-19 17:33:32 +02:00
jonpas
c8c6488125
Cleaned, improved, fixed, changed - entire rearm
2015-08-18 02:32:10 +02:00
IngoKauffmann
3eaaca84fb
Added different rearm levels
2015-08-16 02:18:53 +02:00
IngoKauffmann
0c4924259d
Initial code
2015-08-15 18:43:13 +02:00