johnb432
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ada7b93219
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General - Use QUOTE(ADDON) for status effects (#10195)
Use ADDON for status effects
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2024-08-12 06:15:09 -07:00 |
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jonpas
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742626ff1a
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General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-12 20:58:10 +02:00 |
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McDiod
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e25b02263a
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switchUnits - Fix switching units not working (#6188) (#7676)
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2020-06-07 18:25:11 -05:00 |
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Dedmen Miller
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0633b807fa
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Some Refactoring (#6607)
* SwitchUnits
* tacticalLadder
* vehiclelock
* vector
* Typo, thanks circleCI
* Fix stuff
* Fix animate loop
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2018-10-09 20:21:46 -05:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
|
2018-09-17 14:19:29 -05:00 |
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PabstMirror
|
04bccf47d7
|
Replace all use of deprecated commands
|
2016-01-19 09:39:07 -06:00 |
|
bux
|
ec0ece059f
|
use Killed event, fix missing public setVar
add more text, don't delete dead unit
|
2016-01-10 20:58:54 +01:00 |
|
Michael Braun
|
a330e7b0c5
|
Code cleanup of Switchunits module
|
2015-08-07 09:18:42 +02:00 |
|
bux578
|
8c937a707d
|
starting to fix switchunits
|
2015-05-09 13:49:26 +02:00 |
|
PabstMirror
|
00f26144ec
|
More Privates
|
2015-04-17 15:45:00 -05:00 |
|
bux578
|
509bfefff1
|
fixed SwitchUnits
needed to wait in initPlayer
|
2015-02-03 21:47:48 +01:00 |
|
bux578
|
903c41308c
|
works in singleplayer
|
2015-02-03 20:33:15 +01:00 |
|
bux578
|
d339b9567d
|
add header & PFH
WIP
|
2015-02-02 23:28:27 +01:00 |
|
PabstMirror
|
2df8f4f1fb
|
Cleanup old AGM
|
2015-01-13 19:57:15 -06:00 |
|
jaynus
|
3fb2a8e245
|
big code clean up
|
2015-01-12 21:14:27 -08:00 |
|
bux578
|
5da1bdf9c0
|
finish cba'ing
|
2015-01-12 15:47:22 +01:00 |
|
jodav
|
f3427938b3
|
init
|
2015-01-12 14:54:36 +01:00 |
|