jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere ( #9330 )
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* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
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Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
Dedmen Miller
d034324e88
More trivial code cleanup ( #6859 )
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* Added a3 include pboprefix
* Add defineDIKCodes header
* defineDIKCodes include case correct
* Use ui_f dikcodes
* Fix fnc_checkfiles macro and dll condition
* Incorrect macro usage in fnc_getVehiclePos
* Incorrect macro usage in fnc_getVehiclePosComplex
* Add defineResincl ui_f include
* Remove include guard from defineResincl
* Incorrect macro usage in fnc_handleMouseButton
* Incorrect macro usage in fnc_setMarkerJIP
* Semicolon after include
* Add defineResinclDesign ui_f include
* Incorrect macro usage fnc_rearmSuccessLocal
* Incorrect macro usage fnc_rearmSuccessLocal
* Stray backslash in fnc_camshake
* Incorrect macro usage in fnc_startNozzleInHandsPFH
* Incorrect amcro usage in fnc_tag
* Incorrect macro usage in fnc_moduleGlobalSetSkill
* Reenable linux checkFiles
* Non-captialized requiredAddons
* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
bca8b01860
Various additions to ace_zeus ( #6036 )
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* Add search to teleport players UI
* Change group side icons to look better
* Improve teleport UI and add stringtable entries
* Add Assign Repair Vehicle module
* Add Assign Repair Facility module
* Add Assign Engineer module
* Add Full Heal module
* Add Suicide Bomber module
* Make heal module work without ace_medical
* Add suicide bomber module translations
* Improve attribute cargo to use displayName
* Improve set engineer ui
* ACE_Curator for repair modules + author array
* Add angle param to getModuleDestination
* Prevent multiple suicide bomber modules on same target
* Heal module: support BI scripted revive system
* Requested changes
2018-02-24 11:44:57 -06:00
SilentSpike
c1045e4266
Update vanilla zeus functions ( #5888 )
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* Cleanup zeus module
* Update zeus BI functions
* Restore accidentally removed setting check
2017-12-10 12:29:38 -06:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
Remco Speekenbrink
324bf68614
Add Zeus utility modules
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- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
Glowbal
df66b0876f
Minor private variable fixes ( #4300 )
2016-08-27 17:35:45 +02:00
SilentSpike
8a70cfbcd8
Clean new zeus module config and functions
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Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
SilentSpike
4d028be876
Cleanup zeus display modules
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Replaces display size and position defines with macros for readability and compactness.
Changes naming convention of functions and displays to distinguish categories and make more readable.
Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00