johnb432
e5178fe6fd
Explosives - Use full magazine name in interaction menu ( #10192 )
...
* Force better names in explosives placing menu
* Revert "Force better names in explosives placing menu"
This reverts commit 29af35ae8b
.
* Use `displayName` instead of `displayNameShort`
2024-08-17 00:30:32 -07:00
johnb432
4014cd5539
Explosives - Remove replacement explosives ( #10206 )
...
Remove replacement explosives
2024-08-15 00:32:17 -07:00
johnb432
ada7b93219
General - Use QUOTE(ADDON)
for status effects ( #10195 )
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Use ADDON for status effects
2024-08-12 06:15:09 -07:00
johnb432
b85150e6eb
Explosives - Only add "detonate all" action for dead man switch when necessary ( #10146 )
...
Only add detonate all when necessary
2024-07-25 20:34:26 +02:00
Mike-MF
1c6c4d6bff
All - Fix parentheses around code ( #10073 )
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* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
Grim
59af3e1f6d
General - Change CBA Namespaces to HashMap ( #8801 )
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* medical_treatment
* advanced_throwing
* common, csw
* Update fnc_replaceRegisteredItems.sqf
* Sanitised numerous components
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* FUNC -> LINKFUNC
* Changed tagging hashmap
* Reverted some changes
* Reverted some changes
* Update XEH_clientInit.sqf
* Tweaks and fixes
* Fix number replacements
* Minor cleanup
* Update fnc_getMagazineName.sqf
* Update fnc_getMagazineName.sqf
* Minor improvement
* Made factions case-sensitive and added `toLowerANSI` to be safe
* Update fnc_getDetectedObject.sqf
* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Throw error if item doesn't exist
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00
johnb432
8f46ffd8d5
General - Change count
to forEach
where appropriate ( #9890 )
...
count -> forEach
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
johnb432
415d2f685c
General - Change FUNC
to LINKFUNC
where appropriate ( #9882 )
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FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
Mike-MF
cee187adac
General - Convert vehicle to objectParent ( #9801 )
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Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
Fabio Schick
2f9b7002c3
Explosives - Add Cellphone/Detonator Keybinds ( #9687 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-07 17:47:01 -03:00
PabstMirror
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
...
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
PabstMirror
6bc5193a79
Tools - Check example funcs in document_functions.py ( #9630 )
2023-11-08 12:00:05 -06:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Will/KJW
beb4ec8f06
Explosives - Add modded defusal kit support ( #9353 )
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* Update CfgWeapons.hpp
* Update XEH_preStart.sqf
* Update XEH_preInit.sqf
* Update fnc_canDefuse.sqf
* Update fnc_canDefuse.sqf
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_interactEH.sqf
* Update addons/explosives/functions/fnc_interactEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
PabstMirror
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments ( #9303 )
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* tools - handle header sub indexs for arguements
* convert remaining
* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
Zachary Dunn
864d2e9eee
Explosives - Add "ace_explosives_setup" CBA Event ( #9197 )
2023-06-20 13:36:57 -06:00
jonpas
76e1aafb33
Use function documentation script ( #6897 )
...
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
Whigital
b9ce02acf9
Explosives - Fix cellphone ringing if RF blocking present ( #8991 )
2022-09-10 13:02:53 -05:00
Jo David
a20110874c
replace urls ( #8875 )
2022-04-14 09:22:23 +02:00
GhostIsSpooky
68ed19911a
General - Change object config lookups to configOf
( #8795 )
...
* configOf lookups
* forEach, missed configOf
* revert handcuff distance change
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* optimize condition
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* capitalization
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* use object in getVehicleIcon
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add return comment
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* remove extra brackets
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add missing brackets
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add return comment pt2
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* revert to cursorTarget
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
Vdauphin
c83caa63b4
Explosives - Fix objNull
reported as source and instigator in BI handleDamage
event for explosive triggered by timer ( #8647 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-08 00:29:27 +01:00
Walthzer
fad7f84625
Explosives - Add exclusion from dynamic defuse action ( #8171 )
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* Add GVAR(noDefusalAction)
* add changes
* Prep functions
* Update addons/explosives/functions/fnc_excludeMine.sqf
Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update addons/explosives/functions/fnc_stopExcludingMine.sqf
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Header Fixes
Fix information in the function headers
Co-authored-by: jonpas <jonpas33@gmail.com>
* Remove Individual Functions
* Compacter Functions
* Event
* remove tab (facepalm)
* Jonpass' Review Fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Fix exitWith mistake
* Refractor of allowDefuse
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/explosives/functions/fnc_allowDefuse.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update Documentation
* Rephrase documentation
* Another rephrase
* Relabel Locality
* Update addons/explosives/functions/fnc_allowDefuse.sqf
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00
Ozan Eğitmen
fb2b1ceadb
Explosives - Fix Dial Tone Sound Position ( #8488 )
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* explosives - fix dial tone sound position
* Use right hand pos instead of hardcoded pos
2021-10-08 11:35:47 -05:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
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* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Dedmen Miller
1efa25fe2b
Explosives - Add clackerAdded
event ( #7994 )
...
* Add clackerPlaced event
* Update docs/wiki/framework/events-framework.md
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-11-08 17:26:02 -06:00
Freddo
e27110aac3
Explosives - Add CBA settings for max/min/default timer values ( #7916 )
...
* Transfer to CBA settings, add timer options
* Remove wiki note
* Tweak arrays, stringtables
* moveToSQF
2020-10-03 12:00:06 -05:00
Josuan Albin
5ae0ef6bbe
Replace remaining lineIntersects with lineIntersectsSurfaces ( #6898 )
...
* Fix explosive placement while underwater
* Apply suggestions from code review
Co-Authored-By: alganthe <alganthe@live.fr>
* Change placeApprove header to reflect changes
* Replace lineIntersectsWith in isInMedicalFacility
* Replace linesIntersects in isInRepairFacility, fix params
Public func, params should have an expected type.
* Replace linesIntersects in spallTrack
* Replace lineIntersects in getFirstObjectIntersection and findReflection
* Replace lineIntersects in advanced throwing
grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed.
* Fix possible issue in pointing while underwater
* Fix possible issue while underwater in attach
* Replace count with isEqualTo in lineIntersectsSurfaces replacements
* Fix inverted conditions
* Fix drawArc
* Fix fnc_attach
* Reverse advanced_throwing and spallTrack lineIntersects changes
* Fix issues raised from code review
2019-12-07 14:58:21 -06:00
Cyruz143
5033a98353
Fixing playsound3d limits ( #7024 )
2019-11-05 12:14:33 -06:00
PabstMirror
711e9073a8
Explosives - Allow setting custom timer limits ( #6882 )
2019-03-21 09:01:50 -05:00
nomisum
ada07758c5
Explosives - Add Event for tripflare triggering ( #6663 )
...
* Add Event for tripflare triggering
_flare might be useful to delete / replace flare
_position is already available, so why not send it too
* added documentation
also added missing wirecutter event
2018-11-09 12:27:43 -06:00
mharis001
4c047702c8
Improve mouse hint ( #6652 )
2018-11-01 12:46:46 -05:00
mharis001
0fd1a4c39e
Convert CBA_fnc_uniqueUnitItems to common fnc_uniqueItems ( #6593 )
2018-09-22 21:59:16 -05:00
mharis001
8648ccaba5
Explosives - Optimize creating explosive place actions ( #6413 )
...
* Optimize explosive actions
* Optimize hasExplosives function
* Readability parentheses
* bump
* testing...
* last try
* for science
* fix for sqf_validator
2018-09-21 22:54:24 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
803d497d8a
Improve checking of unit items ( #6350 )
...
* Add uniqueItems function
* Optimize dogtag children actions function
* Optimize getDetonators item search
* Store CfgWeapons lookup in getDetonators
* Update items to use new function
* Update items to use new function 2
* More optimization of uniqueItems function
* Update items to use new function 3
2018-09-17 14:03:28 -05:00
commy2
66da48fcdb
Merge pull request #6402 from mharis001/explosives-timer
...
Explosives - New Timer UI
2018-09-13 06:39:50 +02:00
PabstMirror
f2a57797da
Make sure explosive is still valid when updating timer
2018-09-12 23:07:39 -05:00
Josuan Albin
9f85a53711
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
...
* Fix error in setupExplosive with CBA 3.8.0
getFov has a param check now, this function was passing args to it and causing an error.
* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
mharis001
a84daca959
Explosives - Optimize interactEH function ( #6406 )
...
* Optimize explosives interactEH
* Use local player variable and distanceSqr
2018-07-13 12:04:55 -05:00
commy2
613c088124
bump
2018-06-25 08:42:43 +02:00
commy2
b7e3646697
don't make Explosives close one display at death
2018-06-25 00:08:15 +02:00
Unknown
bbbfabec03
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
SilentSpike
4bb16c043c
Optimise cellphone IED function slightly ( #6005 )
...
* Optimise cellphone IED function slightly
* Fix distribution and use CBA function
2018-01-02 16:18:12 +00:00
commy2
bcf834d2c7
Merge pull request #5894 from acemod/ownerEvent-instead-of-local-logic
...
use ownerEvent instead of game logics
2018-01-02 16:16:58 +01:00
Jo David
54320eb451
Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error ( #5963 )
...
* move code var to outer scope
* run closeDialog only for the player
2017-12-26 17:20:43 -06:00
commy2
1a28d69b9e
remove obsolete mine jip synch ( #5895 )
2017-12-12 18:01:47 +01:00
Dystopian
36b61fdb6e
Block adv. throwing when player is busy ( #5534 )
...
* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
2017-12-07 11:26:21 -06:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
d598906205
Fix defused UXOs being able to be defused again and detected by mine detector ( #5623 )
2017-10-15 13:13:16 +02:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00