Commit Graph

192 Commits

Author SHA1 Message Date
f45dff8a09 Fire - Mini-Rewrite (#9757)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-22 15:07:36 -03:00
1c6c4d6bff All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
95b7951919 General - Use variable for checking if medical is enabled (#10063) 2024-06-18 00:07:38 +00:00
898daff7f6 General - Cleanup event capitalization (#10062) 2024-06-11 08:00:50 -07:00
440b9d5721 Zeus - Add spectator module (#6202)
Co-authored-by: Ozan Eğitmen <ozan@egitmen.net>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:48:34 -03:00
dce7da60c9 General - Change count to isEqualTo where appropriate (#9921)
count -> isEqualTo
2024-04-06 11:57:08 -07:00
cee187adac General - Convert vehicle to objectParent (#9801)
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
e06c6f7835 General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
a3aef6a066 General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
1e404cf85b General - SQF Improvements (#9698)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
8ca5263f18 Common - Make FUNC(isModLoaded) case-insensitive (#9704)
* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_isModLoaded.sqf

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-12-31 17:45:01 -08:00
bae63636b7 Zeus - Add Zeus modules for unloading cargo (#9661)
Added unload cargo zeus module

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-21 20:44:08 -03:00
ac9044f2d6 Zeus - Add medical menu module (#9367)
* open medical menu from Zeus

* fix function header

* Zeus can use every action, add room for more buttons in medical menu

* Update addons/medical_treatment/functions/fnc_treatment.sqf

* Added zeus treatment time coeff

* Update addons/medical_gui/functions/fnc_canOpenMenu.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_canOpenMenu.sqf

* Update initSettings.sqf

* Update fnc_moduleMedicalMenu.sqf

* Added check + documentation

* Update fnc_canTreat.sqf

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Authored-by: Brett <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-20 13:52:29 -08:00
d1f0dc5e83 Cargo - Improve various aspects (#9617)
* Update CfgVehicles.hpp

* Cargo cleanup

* Update menu.hpp

* Updated status effect key

* Update fnc_onMenuOpen.sqf

* Update fnc_onMenuOpen.sqf

* fix comment from merge

* nil interaction GVARs on menu close

* fix carry bug

* Fix floating objects in MP

* Updated ace_cargoAdded doc

* Fix progress bar prematurely stopping

* Finer cursor object selection

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-17 20:07:28 -03:00
e3f447c8bd Zeus - Fix trench module on clients (#9513)
* Zeus - Fix trench module on clients

* Update addons/zeus/functions/fnc_moduleLayTrench.sqf
2023-10-19 12:15:14 -05:00
e8d1695c83 Zeus - Show where trench will go (#9462)
* Zeus - Show where trench will go

* Update fnc_moduleLayTrench.sqf
2023-10-04 17:10:21 -05:00
bd43c32334 Trenches - Terrain Trenching (#9148)
* Common - Use hashmap variable for canDig surfaces

* Update XEH_preInit.sqf

* Trenches - Terrain Trenching (simple blocks)

* Update fnc_canDig.sqf

* Update fnc_canDig.sqf

* Handle locality

* move code around, stringtable

* use third block for floor

* cleanup debug

* update includes, add tooltip
2023-10-04 14:21:50 -04:00
50fba4545f Zeus - Fix bis_fnc_activateaddons error in moduleCurator (#9459)
Close #9445
2023-10-03 08:08:04 -03:00
742626ff1a General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
119702a189 Zeus - Fix Group Side module (#9388)
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-12 17:41:38 +02:00
e47e18001f Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

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Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
eb53e7a2fe Tools - document_functions.py: handle header sub indexs for arguments (#9303)
* tools - handle header sub indexs for arguements

* convert remaining

* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
a40b0d48f2 HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
5d759e7b5f Zeus - Don't disembark group players on Garrison (#9130) 2023-01-23 19:23:49 -06:00
e994906169 Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
* Add DF-15 GForceCoef Value

This adds missing ACE_GForceCoef value for DF-15 uniforms.

* DF-15 PR - cfgWeapons formating

DF-15 PR - cfgWeapons formating

* DF-15 PR - cfgWeapons formating II

Forgot to save it with braces and spaces around =

* Update CfgWeapons.hpp

* sync

* Add AI Unconsciousness exception option

- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness  even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.

* tabs to spaces

tabs to spaces

* last tab to space :copium:

last tab to space :copium:

* stringtable tabs to spaces

stringtable tabs to spaces

* Addon option removed, adjusted variable name

- Addon option removed
- adjusted variable name

* utilized QEGVAR

- utilized QEGVAR in getVariable

* removed fnc and put the code inside the condition

- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.

* Update XEH_PREP.hpp

* setVariable optimalization

- setVariable optimalization

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

* Update addons/medical_statemachine/Statemachine.hpp

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
2022-05-07 22:44:33 -05:00
9ff5d34ce7 Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
9be0b8b6c6 Zeus - Add module for burning units (#8624)
* Add Zeus module for burning units

* Add ACE_Curator

* Simplified module code

* Remove double module declaration

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-07 10:52:47 -06:00
7bc6fdfa66 Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
62679832df Zeus - Move to native CBA Settings (#8381)
* Zeus - Move to CBA settings

* Zeus - Update BI module functions to 2.04 versions
2021-08-16 12:01:50 +01:00
75f7ed7532 Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
e8693c8db9 Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
0f6a9ecb87 Zeus - Don't allow creating a new zeus module if we already are one (#7970) 2020-10-25 14:01:59 -05:00
a9a69ac4ff Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
4302a944d7 ace_cargoLoaded for zeus module (#7520) 2020-04-18 16:14:54 -05:00
56ef0c6d65 conform isnil checking: zeus 2020-02-12 17:29:28 +01:00
66f62bb1a2 Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
* FIX set medical vehicle zeus module

Since https://github.com/acemod/ACE3/pull/6933 `isMedicalVehicle` should be use instead of `medicClass`

* isMedicalVehicle is a boolean

44050df98b/addons/medical_treatment/functions/fnc_isMedicalVehicle.sqf (L20)
2019-07-31 11:20:27 -05:00
2fc11d38e0 Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
* Medical - Fix setUnconsicous minWaitingTime

* Fix fullHeallocal restoring unconscious with unstable vitals
2019-06-11 19:25:05 -05:00
9588b13942 Zeus/Medical - Fix modules for rewrite (#6914)
* Zeus/Medical - Fix modules for rewrite

* move wakeup logic to medical_treatment
2019-04-03 06:17:17 -07:00
a8d28ebedc Merge remote-tracking branch 'upstream/master' into medical-rewrite 2019-03-21 17:51:19 -04:00
d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
bb2d1e4e9e Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
c423e2167c Zeus - fix script error (#6833) 2019-02-24 14:03:54 -06:00
48f45ae27a Move SelfActions from postInit to config (#6791)
* Move zeus SelfActions to config

* Port CBA PR #1048

* Move Land_Camping_Light_off_F TurnOn action to config

* Move createModule function to script func

* Update addons/zeus/functions/fnc_canCreateModule.sqf

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Teaching it a lesson about spacing

* Update CBA: script_macros_common.hpp

* Just change admin in cba macro
2019-02-24 13:36:50 -06:00
32ffe3243c Zeus - Paradrop Cargo (#6743)
* Zeus - Paradrop Cargo Waypoint

* move script component

* cfgpatches, localize, fix getModuleDestination call

* cleanup debug
2019-01-30 18:30:42 -06:00
8450555f0c Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
* Fix 6701

* Update addons/arsenal/functions/fnc_onArsenalClose.sqf

Co-Authored-By: alganthe <alganthe@live.fr>
2019-01-26 14:13:38 -06:00
50d9fa4230 Zeus - Group Side Module: preserve group id and assigned team (#6569)
* Group Side - preserve group id and assigned team

* use findIf instead of breakOut
2018-11-02 12:36:20 -05:00
9eba55be21 Cargo - CanLoadItem ignores vehicle height on scripted load (#6629) 2018-10-08 15:23:59 -05:00
0a2f5cf238 Fixed #6581 (#6586) 2018-09-19 08:31:08 -05:00
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
d6976f63ac Zeus - UI improvements and additional objects setting for Editable Objects module (#6391)
* Add additional objects setting to Editable Objects

* Fix Teleport Players UI height and remove unnecessary strings

* Improve Garrison UI

* Config based combo for Toggle NVG and Toggle Flashlights UI

* Capitalize garrison module names
2018-09-13 08:40:55 -05:00