* initital commit
* use Define for SOS
* fix some issues that got introduced in 1.70
* Prepare config for sounds
* add New Sounds
improve distanced volume values
* add LAxemann to Author
* add Object Pooling
improve Distances
* fix small mistake
* change pool clearing timing
* change pool wait time
* fix Cookoff sound cleanup
* change to Jonpas Method
change random Distance add
* improve sound Volume over Distance (asked by Bux)
improve mid sounds
* improve a calculation
* Use playSound3D locally
* Make sounds configurable by 3rd party mods
* Added comments, used macros
* Update CfgSounds.hpp
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Field Manual Framework
Created barebones framework for addition of the Field Manual
* Created Stringtable.xml
Created Stringtable.xml
Created a few strings... more to come
* Update addons/fieldmanual/config.cpp
Moved opening brace
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
* Update addons/fieldmanual/config.cpp
new lines at end of file
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
* update stringtable.xml
Added arguments to ACE_Field_Rations_Base
Added strings for descriptions of subclasses
* update stringtable.xml
Added medical item documentation
Added field ration documentation
* Update stringtable.xml
Added fortify tool documentation
* updated stringtable.xml and cfgHints.hpp
Added item documentation
Cleaned up other strings
Added additional arguments and made them universal
* updated/reordered contents. added images
Reordered CfgHints.hpp
Added Range Tables string
Reordered stringtable
Added images for inline use
* changed indentation style
changed indentation style to guidelines
added empty line to the end of each file
* Update addons/fieldmanual/CfgHints.hpp
remove redundant includes
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/fieldmanual/CfgHintCategories.hpp
remove redundant includes
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update stringtable.xml
added explosives string - no image yet
* Update stringtable.xml
added dead man's switch - no image as of yet
* Update addons/fieldmanual/script_component.hpp
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/fieldmanual/script_component.hpp
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update stringtable.xml
Removed containers
Modified table to 4 space indentation
Started using Tabler
* update cfghints and stringtable
moved the fortify tool to items and removed it's specialized class
added DAGR and MicroDAGR strings - no image
* restructure
CfgHints.cpp - added additional arguments + placeholders for forward compatibility
Removed images and img from strings - will add in a different PR
Stringtable.xml - added 99% of content
* update strings
updated stringtables
consolidated cfghint base classes
* cfghints
fixed multiline string code
* Update CfgHints.hpp
Missed trailing \
* update cfghints.hpp
fixed leading \
still trying to get the pboproject to like it
* Update stringtable.xml
deleted original stringtable entry due to error with
Arma/Vlidate (pull_request)
* Update addons/fieldmanual/script_component.hpp
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/fieldmanual/CfgHintCategories.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/fieldmanual/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update stringtable.xml
changed structures for spray paint to surfaces
* Apply suggestions from code review
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Dynamically get item names
* stringtables, better unbound key handling
* disable preprocess (rip tools)
* bound key change
* standardize on medical keybinds
* fix medial menu keybind
---------
Co-authored-by: Hypoxic <amartini@martinicreations.com>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
---------
Co-authored-by: BrettMayson <brett@mayson.io>
* Simplify main fuel loop
* Remove unecessary action macro
* Add container refueling
* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources
* Update maxFuel and refuelContainer whenever fueling begins
* Update maxFuel and refuelContainer whenever fueling begins
* Prevent loading of fuel sources into cargo when they have a nozzle connected to them
* Added action to check how much fuel is left in a jerry can
* Prevent jerry cans from being picked up if they have a nozzle connected to them
* Added function to check if a nozzle can be connected to an object
* Prevent fuel sources which have their nozzle deployed from being loaded
* Compute both tank volumes inside of refuel instead of durring turn on
* Didn't mean to delete these
* Allow for user defined fuel capacities
* Handle more edge cases with infinite fuel sources
* Refuel - Prevent fuel sources from being dragged while they're refueling other things
* Refuel - Added flow rate multiplier for refueling fuel sources
* Refuel - Use FUNC instead of DFUNC for nozzle actions
* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source
* Refuel - Correctly reset fuel counter when fueling a new target
* Refuel - Implemented all suggested changes
* Refuel - Added newlines to end of files
* Refuel - Added missing newline at end of XEH_PREP
* Only setFuel once per jerry can creation
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Calling getFuel will initialize the fuel source
* Refuel - Add newline to end of file
---------
Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add DF-15 GForceCoef Value
This adds missing ACE_GForceCoef value for DF-15 uniforms.
* DF-15 PR - cfgWeapons formating
DF-15 PR - cfgWeapons formating
* DF-15 PR - cfgWeapons formating II
Forgot to save it with braces and spaces around =
* Update CfgWeapons.hpp
* sync
* Add AI Unconsciousness exception option
- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.
* tabs to spaces
tabs to spaces
* last tab to space :copium:
last tab to space :copium:
* stringtable tabs to spaces
stringtable tabs to spaces
* Addon option removed, adjusted variable name
- Addon option removed
- adjusted variable name
* utilized QEGVAR
- utilized QEGVAR in getVariable
* removed fnc and put the code inside the condition
- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.
* Update XEH_PREP.hpp
* setVariable optimalization
- setVariable optimalization
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
* Update addons/medical_statemachine/Statemachine.hpp
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed
* Resolve issues
* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.
* Remove unnecessary backwards compat
* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Remove maintainers from merged ACEX components
* Cleanup unused module and faction classes
* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255
* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259
* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251
* Add ACEX authors and sort authors file
* acex - final tweaks (#8513)
* acex - handle old funcs
* replace thirst/hunger setvars to acex naming
fix macro
Revert "fix macro"
This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.
Revert "replace thirst/hunger setvars to acex naming"
This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.
x
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* First Push
Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.
Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.
Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.
* Add extra stringtable
Forgot to add the UI to the stringtable.
* Update fnc_renameObject.sqf
fixing tabs
* Show custom name only behind
Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".
* Added "Hide Rename Action" setting
Also removed an unused _itemClass from postInit.
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update AUTHORS.txt
Added my name
* Applied the sugesstions.
* Fixed function crash
* Moved to dialog.
* Removed unused comment/code
* Update renameMenu.hpp
Fixed tabs to spaces.
* Update renameMenu.hpp
* move rename to common
* Update addons/arsenal/ui/RscAttributes.hpp
* style and use addActionToObject
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Implement Events in slideshow framework.
* Update function header
* Pass correct agruments to next call of autoTransiton.
* Add return of slideshow ID
Return slideshow ID so it can be stored for later use with the events.
* Replace repeat code with variable. _image.
* Redundant comment removal
* Update addons/slideshow/functions/fnc_createSlideshow.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
* Add custom anim entries
* Switch to SQF based animation detection
* Add time out to CBA_fnc_waitUntilAndExecute
* Remove unneeded comments or defines
* Restore line break
* Styling and removal of not needed code
* Move waitForAnime and make it local nil
* Extended comment
* Add Kola to authors file
* Small bug fix in terms of animation names
* Add custom anim entries
Switch to SQF based animation detection
Add time out to CBA_fnc_waitUntilAndExecute
Remove unneeded comments or defines
Restore line break
Styling and removal of not needed code
Move waitForAnime and make it local nil
Extended comment
Add Kola to authors file
Small bug fix in terms of animation names
* Move animations into data folder
* add uppercase on sqf command
* Rename animation config names and files
* fix physx uncon fix
* Change initial after ragdoll animation name