Commit Graph

10 Commits

Author SHA1 Message Date
PabstMirror
c28a3d6cdf
Kill Tracker - Add setting to show kills from vehicle to crew (#10069)
* Kill Tracker - Add setting to show kills from vehicle to crew

* Update addons/killtracker/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-16 22:04:40 -05:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

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Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
GhostIsSpooky
9209fedcf7
Medical Statemachine - Improve edge case death handling (#8788)
* fix #8772

* add WARNING for dead/null units

* fix macro

* improve warnings

* handle scripted death without warnings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:28:51 -06:00
GhostIsSpooky
a9296f66d5
Medical - Update setDead to use setHitpointDamage instigator param (#8397)
* Redoing this

* Revert "Redoing this"

This reverts commit 80ff709676.

* Do this properly

* Update fnc_handleKilled.sqf

* use setDead function directly

* Handle scripted camera

* redo #8387

I'm dumb.

* try this

* if construct outside of ctrlSetEventHandler

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* tweak disableUserInput / handleKilled

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 09:31:56 -06:00
PabstMirror
d6c39e661f
Medical StateMachine - Tweak dead state handling (#7061)
* Medical StateMachine - Tweak dead state handling

- Don't call setDammage inside HandleDamage EH
- Add death reason on entering death state

* add a getVar disable in case this causes problems

* Cleanup

* cleanup

* Update addons/medical_statemachine/functions/fnc_enteredStateDeath.sqf

Co-Authored-By: Ferran Obon <magnetar5891@gmail.com>
2019-09-05 15:56:14 -05:00
PabstMirror
f2b9bf3a17 Update headers 2019-03-30 11:07:54 -05:00
SilentSpike
24846e6f74
Make state change status updates consistent (#6538)
State transitions call respective functions in the status component where unit variables and status are actually handled.
2018-08-25 16:40:22 +01:00
Rutger "RedBery" Meijering
5fbaf426a8 Fix various bugs (#6523)
* Fix medical menu not reopening regardless of setting
* Ensure no heartrate or bloodpressure on death
* Fix status variables not being reset on respawn
* Fix JIP resetting status variables for all units
* Fix heart rate adjustment overflow and
2018-08-14 21:34:35 +01:00
SilentSpike
3b5747423a
Improve unconscious volume handling (#6455)
* Lower player hearing upon entering unconscious
* Fix potential for unconscious units to use radio
* Evaluate player's volume upon changing unit
* Reset player volume on death
* Remove unnecessary public variable
2018-07-20 22:23:48 +01:00