Commit Graph

225 Commits

Author SHA1 Message Date
f1488c9c88 Documentation - Update management team (#9837) 2024-03-07 22:30:26 +01:00
4694974054 Documentation - Add MiszczuZPolski to Team page (#9836) 2024-03-07 22:28:41 +01:00
4bb9d6c42c Medical - Add Painkillers (#9720)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-05 10:56:25 -03:00
2a6fd19762 Cookoff - Improve ammo detonation sounds (#5327)
* initital commit

* use Define for SOS

* fix some issues that got introduced in 1.70

* Prepare config for sounds

* add New Sounds 

improve distanced volume values

* add LAxemann to Author

* add Object Pooling

improve Distances

* fix small mistake

* change pool clearing timing

* change pool wait time

* fix Cookoff sound cleanup

* change to Jonpas Method

change random Distance add

* improve sound Volume over Distance (asked by Bux)

improve mid sounds

* improve a calculation

* Use playSound3D locally

* Make sounds configurable by 3rd party mods

* Added comments, used macros

* Update CfgSounds.hpp

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-04 01:36:59 -08:00
5ae5e514b1 Documentation - Add johnb432 to maintainers (#9604) 2023-10-28 20:49:26 +00:00
6cf68e2c23 Documentation - Add Moderators to Team page (#9596)
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2023-10-27 16:54:44 +00:00
176482381a Field Manual - Add Framework (#9320)
* Field Manual Framework

Created barebones framework for addition of the Field Manual

* Created Stringtable.xml

Created Stringtable.xml

Created a few strings... more to come

* Update addons/fieldmanual/config.cpp

Moved opening brace

Co-authored-by: Mike-MF <TyroneMF@hotmail.com>

* Update addons/fieldmanual/config.cpp

new lines at end of file

Co-authored-by: Mike-MF <TyroneMF@hotmail.com>

* update stringtable.xml

Added arguments to ACE_Field_Rations_Base
Added strings for descriptions of subclasses

* update stringtable.xml

Added medical item documentation
Added field ration documentation

* Update stringtable.xml

Added fortify tool documentation

* updated stringtable.xml and cfgHints.hpp

Added item documentation
Cleaned up other strings
Added additional arguments and made them universal

* updated/reordered contents. added images

Reordered CfgHints.hpp
Added Range Tables string
Reordered stringtable
Added images for inline use

* changed indentation style

changed indentation style to guidelines
added empty line to the end of each file

* Update addons/fieldmanual/CfgHints.hpp

remove redundant includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/fieldmanual/CfgHintCategories.hpp

remove redundant includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update stringtable.xml

added explosives string - no image yet

* Update stringtable.xml

added dead man's switch - no image as of yet

* Update addons/fieldmanual/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/fieldmanual/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update stringtable.xml

Removed containers
Modified table to 4 space indentation
Started using Tabler

* update cfghints and stringtable

moved the fortify tool to items and removed it's specialized class
added DAGR and MicroDAGR strings - no image

* restructure

CfgHints.cpp - added additional arguments + placeholders for forward compatibility
Removed images and img from strings - will add in a different PR
Stringtable.xml - added 99% of content

* update strings

updated stringtables
consolidated cfghint base classes

* cfghints

fixed multiline string code

* Update CfgHints.hpp

Missed trailing \

* update cfghints.hpp

fixed leading \
still trying to get the pboproject to like it

* Update stringtable.xml

deleted original stringtable entry due to error with
Arma/Vlidate (pull_request)

* Update addons/fieldmanual/script_component.hpp

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fieldmanual/CfgHintCategories.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/fieldmanual/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update stringtable.xml

changed structures for spray paint to surfaces

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Dynamically get item names

* stringtables, better unbound key handling

* disable preprocess (rip tools)

* bound key change

* standardize on medical keybinds

* fix medial menu keybind

---------

Co-authored-by: Hypoxic <amartini@martinicreations.com>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-10-11 15:53:10 -05:00
4a12f61352 Translations - Add Polish Translations (#9391)
Translation - Add Polish Translation

When merged this pull request will:
Add Missing Polish Translations
Fix Spelling in existing translations
2023-09-11 21:33:48 -05:00
e47e18001f Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
ef23310aec Docs - Change name (again) (#9328) 2023-08-16 19:18:01 -04:00
9bcd990dd0 Nightvision - Add White Phosphor NVGs (#9321)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-16 14:15:53 +02:00
49f4ea23e7 Docs - Add Grim to maintainers (#9223)
* secret handshake?

* fix my name

* new github username
2023-06-19 16:31:17 +03:00
7ed1c1f4cb Docs - Move BrettMayson to maintainers (#9222) 2023-06-19 07:17:04 -06:00
edf4a70ed6 Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00
2a4355dfb9 Cargo - Add setting for carry after cargo unload (#8997)
* Add setting for carry after cargo unload

* Fix typos

* Contributors

* Don't make setting global

* Update addons/cargo/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2022-08-20 16:28:16 -05:00
0c90f8a609 Update AUTHORS.txt (#8996) 2022-08-08 17:24:01 +01:00
904310c99a Translation - Add Simplified Chinese translation (#8984)
* Complete Simplified Chinese translation

* Slight tweak translation
2022-07-30 18:08:44 -05:00
1a95070b80 Trenches - Add camouflage action using surfaceTexture (#8935)
* Port 7833 to use surfaceTexture
* Add camo action
* Remove unused args from statement call
* Rogue missing space
* Add animation + delay for camo action
* Add authors
2022-07-15 15:42:00 +01:00
e994906169 Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
* Add DF-15 GForceCoef Value

This adds missing ACE_GForceCoef value for DF-15 uniforms.

* DF-15 PR - cfgWeapons formating

DF-15 PR - cfgWeapons formating

* DF-15 PR - cfgWeapons formating II

Forgot to save it with braces and spaces around =

* Update CfgWeapons.hpp

* sync

* Add AI Unconsciousness exception option

- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness  even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.

* tabs to spaces

tabs to spaces

* last tab to space :copium:

last tab to space :copium:

* stringtable tabs to spaces

stringtable tabs to spaces

* Addon option removed, adjusted variable name

- Addon option removed
- adjusted variable name

* utilized QEGVAR

- utilized QEGVAR in getVariable

* removed fnc and put the code inside the condition

- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.

* Update XEH_PREP.hpp

* setVariable optimalization

- setVariable optimalization

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

* Update addons/medical_statemachine/Statemachine.hpp

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
2022-05-07 22:44:33 -05:00
7958f1dd9b change name (#8805) 2022-01-30 11:54:30 -06:00
715da4d1bd Fortify - Add map area markers for Fortify objects (#8525)
Co-authored-by: Seb <65898127+Seb105@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-08 00:21:36 +01:00
f97359cf5f GM Compat - Credit and cleanup (#8579) 2021-10-22 21:02:05 +02:00
6ca9d59443 Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00
257d9536cc Cargo - Add ability to add custom name to cargo objects (#8023)
* First Push

Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.

Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.

Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.

* Add extra stringtable

Forgot to add the UI to the stringtable.

* Update fnc_renameObject.sqf

fixing tabs

* Show custom name only behind

Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".

* Added "Hide Rename Action" setting

Also removed an unused _itemClass from postInit.

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update AUTHORS.txt

Added my name

* Applied the sugesstions.

* Fixed function crash

* Moved to dialog.

* Removed unused comment/code

* Update renameMenu.hpp

Fixed tabs to spaces.

* Update renameMenu.hpp

* move rename to common

* Update addons/arsenal/ui/RscAttributes.hpp

* style and use addActionToObject

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 17:42:38 -05:00
d3ee39d8e4 Markers - Add direction/scale reset on Right Mouse Button (#8319)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 15:06:31 +02:00
d5bc7f10f5 fix my name, add it to contributers (#8295) 2021-06-27 07:01:12 +02:00
2e1e6daef5 Night Vision - Add color variants to all generations (#8209) 2021-05-09 18:49:56 +02:00
af4b9dffc3 RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
* Fixed RPK74M wrong ammo bug

* Fix wrong deleted lines of code

* Edit rjs_weap_rpk74_base to rhs_weap_rpk_base

Co-authored-by: Dabako <github@dabakoworld.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-04-21 22:38:08 -05:00
6843a221ad Markers - Add scale slider (#8059)
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-21 22:36:08 +02:00
5aa6e564e0 Name Tags - Add ability to set custom rank icon (#8174) 2021-04-20 12:00:36 +02:00
46c7bff1de Particles - Fix macro (#8214)
* initial push

* Update script_component.hpp

* Update script_component.hpp

* Update script_component.hpp
2021-04-19 11:31:07 -05:00
1f691be4e9 Update AUTHORS.txt (#8125)
Contributing in spanish strings
2021-02-26 12:29:46 -06:00
ae13438ce2 Add Dahlgren to maintainers (#7985) 2020-11-04 19:57:04 +01:00
84b18d3f06 Slideshow - Add "SlideChanged" event (#7954)
* Implement Events in slideshow framework.

* Update function header

* Pass correct agruments to next call of autoTransiton.

* Add return of slideshow ID

Return slideshow ID so it can be stored for later use with the events.

* Replace repeat code with variable. _image.

* Redundant comment removal

* Update addons/slideshow/functions/fnc_createSlideshow.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2020-10-25 12:14:57 -05:00
f25e023fd6 Translations - Fix french translations (Fastroping) (#7910)
* Fix french fastroping translations

* Add nickname to 'authors.txt"
2020-10-03 10:20:46 -05:00
94ba0784f9 Add veteran29 to maintainers (#7809)
* Add veteran29 to maintainers

* Move veteran29 to core team in AUTHORS.txt
2020-07-12 03:43:07 +02:00
245d831d58 Logistics Wirecutter - Add additional Contact and Malden fences (#7800)
* Add additional fences

* Update AUTHORS.txt

Forgot to include myself in my first PR
2020-07-09 13:07:20 -05:00
b16ca5c204 Medical - Add unconscious animations (#7363)
* Add custom anim entries

* Switch to SQF based animation detection

* Add time out to CBA_fnc_waitUntilAndExecute

* Remove unneeded comments or defines

* Restore line break

* Styling and removal of not needed code

* Move waitForAnime and make it local nil

* Extended comment

* Add Kola to authors file

* Small bug fix in terms of animation names

* Add custom anim entries


Switch to SQF based animation detection


Add time out to CBA_fnc_waitUntilAndExecute


Remove unneeded comments or defines


Restore line break


Styling and removal of not needed code


Move waitForAnime and make it local nil


Extended comment


Add Kola to authors file


Small bug fix in terms of animation names

* Move animations into data folder

* add uppercase on sqf command

* Rename animation config names and files

* fix physx uncon fix

* Change initial after ragdoll animation name
2020-07-01 15:08:54 +02:00
b77324ec58 Arsenal - add custom right panel misc items buttons (#7596)
* added medical, food and roleplay categories to arsenal

* decreased wound stitch time

* added custom rightPanelButtons

* stuff that doesnt belong here

* fix

* commys wishes

* commys wishes part2

* Update addons/arsenal/defines.hpp

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Update addons/arsenal/functions/fnc_fillRightPanel.sqf

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Update addons/arsenal/functions/fnc_fillRightPanel.sqf

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* infinitely better SPEED

* changes

* delete unused stuff

* my own 3 white dots

* fixed fillRightPanel IDC_MISC

* commy fixes

* background first

Co-authored-by: Schwaggot <tom.ryan@posteo.de>
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2020-06-29 10:43:33 -05:00
3d6a558268 Fastroping - Fix FRIES removal (#7756) 2020-06-14 14:30:28 -05:00
185c15de0e Medical - Add Global Wound Reopen Chance Modifer (#7747)
* Added Bandage Reopening Chance Modifier

* Added Wound Reopen Chance Addon Setting

* Fixed dumb error in localization setup

* Credit!

* Resolved issue with Addon Settings definition & removed testing values.

* PR Feedback #1

- Removed unnecessary whitespace on LN 46
- Call global var directly at LN 87
- Updated Wound Reopen Chance localized name & description

* PR Feedback #2

- Increased reopen coefficient upper limit from 2 to 5.

* Changed author credit to reflect GitHub email.
2020-06-13 15:52:30 -05:00
eaa23cc84f -fix to RHS USAF ACE Compatibility Mod Error - no entry 'bin\config.bin/CfgVehicles/RHS_CH47F/UserActions/OpenCargoDoor.displayName'. #7708 (#7711) 2020-06-05 20:01:59 -05:00
7a8a17b924 Add Russian translation (#7742)
* Russian translation

* Update AUTHORS.txt

* CSW Fix Russian translation

* Fix RU translation mistakes

* Small fixes RU translation
2020-05-31 16:04:21 -05:00
35e4c2ae35 Turkish Language Update (#7690)
* Fatal

Turkish Language Update

* Update AUTHORS.txt

* Update stringtable.xml

Problems solved

* Update stringtable.xml

Problems solved

* Update stringtable.xml

Problems solved

* Update stringtable.xml

Problems solved

* Fix medical_treatment

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-05-09 12:26:27 -05:00
ab3af34be4 Advanced Fatigue consumes SwayFactor setting again (#7680) 2020-05-07 11:31:46 -05:00
3286913df3 Add TCVM to authors 2020-03-12 09:35:52 +01:00
d9054e1c52 Overheating - Fix jamming sound (#7463)
* This sound was heard all over the map

* secondaryWeapon changed to handgunWeapon

* add jamming sound

* add yourself to AUTHORS.txt
2020-01-18 11:40:41 -06:00
7f62067a7b Add Wipe glasses self interaction (#7307) 2019-12-18 18:30:53 +01:00
b3c5a72dae Cargo - setSpace checks for existing cargo (#7133) 2019-12-07 22:10:03 +01:00
3bae64a76f Update wiki description of interaction framework (#7143) 2019-09-04 18:47:46 +02:00