johnb432
415d2f685c
General - Change FUNC
to LINKFUNC
where appropriate ( #9882 )
...
FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
JoramD
60cab0af6b
Parachute - Add failure chance ( #8226 )
...
* Initial push
* disable forgotten define
* Improve exitWith check
* Requested/suggested changes
* Requested changes
* Requested changes
2021-04-30 22:48:02 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
SilentSpike
ec09c2beda
Remove parachute landing animation ( #5794 )
...
* Remove parachute landing animation
The vanilla animation has since been reworked and is an improvement.
* Optimise altimeter code
* Fix reserve chute handling and cutting action
* Fix cut parachute action
* Fix cut parachute action further
- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's
* Revert number to string conversion
2017-12-02 11:02:16 -06:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
Joko
55cac4b6d9
posible fix for #1932
2015-07-28 18:36:13 +02:00
Joko
a74bc3a748
Merge branch 'master' of https://github.com/acemod/ACE3 into acemod-master
...
Conflicts:
AUTHORS.txt
addons/parachute/CfgVehicles.hpp
2015-07-01 02:49:29 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
Joko
48f44813ea
Update to ACE Standarts
...
Fix Adding anytime B_Parachute
Fix Reserve Parachute Added if Normal Parachute Open
2015-05-19 18:17:10 +02:00
Joko
f06f38a107
Add Cut Parachute
2015-05-19 13:45:28 +02:00
Glowbal
1ca0d66f30
Initial categories
2015-04-30 22:02:20 +02:00
commy2
26944ea84e
make altimeter actually usable with parachutes
2015-04-17 13:01:38 +02:00
commy2
20565e8b02
hide height / velocity while parachuting, freefallig in expert mode, fix 692
2015-04-17 11:02:01 +02:00
PabstMirror
7e383dc10e
#198 canInteractWith EGVAR -> EFUNC
2015-03-20 17:55:39 -05:00
commy2
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
PabstMirror
7173037cb0
Fix 2 broken keybinds
2015-03-10 12:45:08 -05:00
PabstMirror
4018742f26
Return False on keyUp Code
2015-03-05 02:51:24 -06:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Garth L-H de Wet
9c20706c83
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
2015-02-03 11:51:16 +02:00
Garth L-H de Wet
9e1cd9a194
Fixed headers to be more consistent with ACE.
2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf
Converted to use CBA PFH's and MACROs.
2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf
Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
2015-02-02 22:52:08 +02:00