johnb432
f45dff8a09
Fire - Mini-Rewrite ( #9757 )
...
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-22 15:07:36 -03:00
Mike-MF
1c6c4d6bff
All - Fix parentheses around code ( #10073 )
...
* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
Grim
95b7951919
General - Use variable for checking if medical is enabled ( #10063 )
2024-06-18 00:07:38 +00:00
PabstMirror
898daff7f6
General - Cleanup event capitalization ( #10062 )
2024-06-11 08:00:50 -07:00
mharis001
440b9d5721
Zeus - Add spectator module ( #6202 )
...
Co-authored-by: Ozan Eğitmen <ozan@egitmen.net>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:48:34 -03:00
johnb432
dce7da60c9
General - Change count
to isEqualTo
where appropriate ( #9921 )
...
count -> isEqualTo
2024-04-06 11:57:08 -07:00
Mike-MF
cee187adac
General - Convert vehicle to objectParent ( #9801 )
...
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
Grim
e06c6f7835
General - Replace toLower with toLowerANSI where applicable ( #9790 )
...
* General - Replace toLower with toLowerANSI where applicable
* whoops
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/repair/functions/fnc_setHitPointDamage.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/repair/dev/draw_showRepairInfo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* comparment -> compartment
* Update fnc_showHud.sqf
* Update fnc_registerObjects.sqf
* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
PabstMirror
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
...
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
BrettMayson
1e404cf85b
General - SQF Improvements ( #9698 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
johnb432
8ca5263f18
Common - Make FUNC(isModLoaded)
case-insensitive ( #9704 )
...
* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_isModLoaded.sqf
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-12-31 17:45:01 -08:00
johnb432
bae63636b7
Zeus - Add Zeus modules for unloading cargo ( #9661 )
...
Added unload cargo zeus module
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-21 20:44:08 -03:00
johnb432
ac9044f2d6
Zeus - Add medical menu module ( #9367 )
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* open medical menu from Zeus
* fix function header
* Zeus can use every action, add room for more buttons in medical menu
* Update addons/medical_treatment/functions/fnc_treatment.sqf
* Added zeus treatment time coeff
* Update addons/medical_gui/functions/fnc_canOpenMenu.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_canOpenMenu.sqf
* Update initSettings.sqf
* Update fnc_moduleMedicalMenu.sqf
* Added check + documentation
* Update fnc_canTreat.sqf
---------
Authored-by: Brett <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-20 13:52:29 -08:00
johnb432
d1f0dc5e83
Cargo - Improve various aspects ( #9617 )
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* Update CfgVehicles.hpp
* Cargo cleanup
* Update menu.hpp
* Updated status effect key
* Update fnc_onMenuOpen.sqf
* Update fnc_onMenuOpen.sqf
* fix comment from merge
* nil interaction GVARs on menu close
* fix carry bug
* Fix floating objects in MP
* Updated ace_cargoAdded doc
* Fix progress bar prematurely stopping
* Finer cursor object selection
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-17 20:07:28 -03:00
PabstMirror
e3f447c8bd
Zeus - Fix trench module on clients ( #9513 )
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* Zeus - Fix trench module on clients
* Update addons/zeus/functions/fnc_moduleLayTrench.sqf
2023-10-19 12:15:14 -05:00
PabstMirror
e8d1695c83
Zeus - Show where trench will go ( #9462 )
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* Zeus - Show where trench will go
* Update fnc_moduleLayTrench.sqf
2023-10-04 17:10:21 -05:00
PabstMirror
bd43c32334
Trenches - Terrain Trenching ( #9148 )
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* Common - Use hashmap variable for canDig surfaces
* Update XEH_preInit.sqf
* Trenches - Terrain Trenching (simple blocks)
* Update fnc_canDig.sqf
* Update fnc_canDig.sqf
* Handle locality
* move code around, stringtable
* use third block for floor
* cleanup debug
* update includes, add tooltip
2023-10-04 14:21:50 -04:00
PabstMirror
50fba4545f
Zeus - Fix bis_fnc_activateaddons
error in moduleCurator ( #9459 )
...
Close #9445
2023-10-03 08:08:04 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
johnb432
119702a189
Zeus - Fix Group Side module ( #9388 )
...
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-12 17:41:38 +02:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere ( #9330 )
...
* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
---------
Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
PabstMirror
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments ( #9303 )
...
* tools - handle header sub indexs for arguements
* convert remaining
* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
BrettMayson
a40b0d48f2
HEMTT v10 Compatibility ( #9105 )
...
* HEMTT v10 Compatibility
* Update addons/field_rations/CfgUIGrids.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix PabstMirror review
* optionals
* End empty macro definitions with semi-colon (HEMTT v0.10)
* Adapt to HEMTT v0.10.0-a14
* Revert End empty macro definitions with semi-colon
* Disable old HEMTT build step in CI
* Add missing include and fix macro usage and include casings
* End empty macro definitions with semi-colon (HEMTT v0.10)
* Update addons/disarming/functions/fnc_showItemsInListbox.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* cleanup test code
* arty - keep style same as before
* fix fire screams
* Update script_component.hpp
* Keep old hemtt/workflow/sqfc
* Update arma.yml
* Update arma.yml
* Update CfgUIGrids.hpp
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
GhostIsSpooky
5d759e7b5f
Zeus - Don't disembark group players on Garrison ( #9130 )
2023-01-23 19:23:49 -06:00
YetheSamartaka
e994906169
Medical - Add AI Unconsciousness exception (when using zeus module) ( #8903 )
...
* Add DF-15 GForceCoef Value
This adds missing ACE_GForceCoef value for DF-15 uniforms.
* DF-15 PR - cfgWeapons formating
DF-15 PR - cfgWeapons formating
* DF-15 PR - cfgWeapons formating II
Forgot to save it with braces and spaces around =
* Update CfgWeapons.hpp
* sync
* Add AI Unconsciousness exception option
- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.
* tabs to spaces
tabs to spaces
* last tab to space :copium:
last tab to space :copium:
* stringtable tabs to spaces
stringtable tabs to spaces
* Addon option removed, adjusted variable name
- Addon option removed
- adjusted variable name
* utilized QEGVAR
- utilized QEGVAR in getVariable
* removed fnc and put the code inside the condition
- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.
* Update XEH_PREP.hpp
* setVariable optimalization
- setVariable optimalization
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
* Update addons/medical_statemachine/Statemachine.hpp
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
2022-05-07 22:44:33 -05:00
GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded
( #8794 )
...
* add isModLoaded cache
* add missing brackets
* missed one
* Update fnc_handlePunjiTrapDamage.sqf
* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
BaerMitUmlaut
9be0b8b6c6
Zeus - Add module for burning units ( #8624 )
...
* Add Zeus module for burning units
* Add ACE_Curator
* Simplified module code
* Remove double module declaration
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-07 10:52:47 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
Kyle Mckay
62679832df
Zeus - Move to native CBA Settings ( #8381 )
...
* Zeus - Move to CBA settings
* Zeus - Update BI module functions to 2.04 versions
2021-08-16 12:01:50 +01:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
...
* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
...
* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
PabstMirror
0f6a9ecb87
Zeus - Don't allow creating a new zeus module if we already are one ( #7970 )
2020-10-25 14:01:59 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
shukari
4302a944d7
ace_cargoLoaded for zeus module ( #7520 )
2020-04-18 16:14:54 -05:00
Whigital
56ef0c6d65
conform isnil checking: zeus
2020-02-12 17:29:28 +01:00
Vdauphin
66f62bb1a2
Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable ( #7107 )
...
* FIX set medical vehicle zeus module
Since https://github.com/acemod/ACE3/pull/6933 `isMedicalVehicle` should be use instead of `medicClass`
* isMedicalVehicle is a boolean
44050df98b/addons/medical_treatment/functions/fnc_isMedicalVehicle.sqf (L20)
2019-07-31 11:20:27 -05:00
PabstMirror
2fc11d38e0
Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal ( #7030 )
...
* Medical - Fix setUnconsicous minWaitingTime
* Fix fullHeallocal restoring unconscious with unstable vitals
2019-06-11 19:25:05 -05:00
PabstMirror
9588b13942
Zeus/Medical - Fix modules for rewrite ( #6914 )
...
* Zeus/Medical - Fix modules for rewrite
* move wakeup logic to medical_treatment
2019-04-03 06:17:17 -07:00
Unknown
a8d28ebedc
Merge remote-tracking branch 'upstream/master' into medical-rewrite
2019-03-21 17:51:19 -04:00
Dedmen Miller
d034324e88
More trivial code cleanup ( #6859 )
...
* Added a3 include pboprefix
* Add defineDIKCodes header
* defineDIKCodes include case correct
* Use ui_f dikcodes
* Fix fnc_checkfiles macro and dll condition
* Incorrect macro usage in fnc_getVehiclePos
* Incorrect macro usage in fnc_getVehiclePosComplex
* Add defineResincl ui_f include
* Remove include guard from defineResincl
* Incorrect macro usage in fnc_handleMouseButton
* Incorrect macro usage in fnc_setMarkerJIP
* Semicolon after include
* Add defineResinclDesign ui_f include
* Incorrect macro usage fnc_rearmSuccessLocal
* Incorrect macro usage fnc_rearmSuccessLocal
* Stray backslash in fnc_camshake
* Incorrect macro usage in fnc_startNozzleInHandsPFH
* Incorrect amcro usage in fnc_tag
* Incorrect macro usage in fnc_moduleGlobalSetSkill
* Reenable linux checkFiles
* Non-captialized requiredAddons
* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
PabstMirror
c423e2167c
Zeus - fix script error ( #6833 )
2019-02-24 14:03:54 -06:00
Dedmen Miller
48f45ae27a
Move SelfActions from postInit to config ( #6791 )
...
* Move zeus SelfActions to config
* Port CBA PR #1048
* Move Land_Camping_Light_off_F TurnOn action to config
* Move createModule function to script func
* Update addons/zeus/functions/fnc_canCreateModule.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Teaching it a lesson about spacing
* Update CBA: script_macros_common.hpp
* Just change admin in cba macro
2019-02-24 13:36:50 -06:00
PabstMirror
32ffe3243c
Zeus - Paradrop Cargo ( #6743 )
...
* Zeus - Paradrop Cargo Waypoint
* move script component
* cfgpatches, localize, fix getModuleDestination call
* cleanup debug
2019-01-30 18:30:42 -06:00
Josuan Albin
8450555f0c
Arsenal - Fix arsenal not working reliably on remote AI units. ( #6784 )
...
* Fix 6701
* Update addons/arsenal/functions/fnc_onArsenalClose.sqf
Co-Authored-By: alganthe <alganthe@live.fr>
2019-01-26 14:13:38 -06:00
Brett
50d9fa4230
Zeus - Group Side Module: preserve group id and assigned team ( #6569 )
...
* Group Side - preserve group id and assigned team
* use findIf instead of breakOut
2018-11-02 12:36:20 -05:00
PabstMirror
9eba55be21
Cargo - CanLoadItem ignores vehicle height on scripted load ( #6629 )
2018-10-08 15:23:59 -05:00
Dedmen Miller
0a2f5cf238
Fixed #6581 ( #6586 )
2018-09-19 08:31:08 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
d6976f63ac
Zeus - UI improvements and additional objects setting for Editable Objects module ( #6391 )
...
* Add additional objects setting to Editable Objects
* Fix Teleport Players UI height and remove unnecessary strings
* Improve Garrison UI
* Config based combo for Toggle NVG and Toggle Flashlights UI
* Capitalize garrison module names
2018-09-13 08:40:55 -05:00