Commit Graph

13870 Commits

Author SHA1 Message Date
cf3b0467ac Ballistics - B_50BW_Ball_F updated (#7572)
* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat
2020-04-06 10:27:39 -05:00
9c4aef3096 Realistic Names - Add 2D optics (#7571)
* Add 2D optics to realistic names.

* require ace_optics
2020-04-06 10:23:24 -05:00
e4d7583991 Documentation - Add DeTex as Mikero requirement (#7626) 2020-04-06 10:10:40 -05:00
90338fd893 Fix typo in HandleDamage (#7629) 2020-04-06 16:05:57 +01:00
a84af7ba9a Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
dd0ca9dc84 Respawn - Add save gear event (#7607) 2020-04-04 10:24:59 -05:00
68143cba41 Explosives - Remove "Activate mine" action menu item (#7622)
* Fixed - "Activate mine" action menu item still showing

The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.

* Update addons/explosives/config.cpp

Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00
54086bb2ef Fix being stuck dragging when in combat pace (#7617) 2020-04-03 18:28:14 -05:00
1f20047410 Rearm - Fix vehicles failing rearm due to case differences (#7609) 2020-03-20 17:54:30 +01:00
be3d69ff25 Reload Launchers - Improve External Launcher Reload (#7605)
Launchers reloaded by an external player will be instantly loaded since
the external player already has to go through a loading bar.
2020-03-15 21:41:55 +01:00
3286913df3 Add TCVM to authors 2020-03-12 09:35:52 +01:00
82116bd98b CSW - Check carry mag exists (#7587)
Fix #7579
2020-03-11 18:42:21 -05:00
e89c172d34 Arsenal - Fix main menu mission (#7594)
* Arsenal - Fix main menu mission

* fix double space

* Add note
2020-03-11 21:09:36 +01:00
3db9a24007 Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)
* ballistics_300WM

* ballistics_300WM

* ballistics_300WM

* ballistics_300WM
2020-03-09 11:43:11 -05:00
85f67ac883 Update Japanese translation (#7568) 2020-03-09 11:26:20 -05:00
33414715f5 Update homepage to 3.13.1 2020-03-09 11:21:31 -05:00
ac82718089 Merge branch 'release' 2020-03-09 17:10:52 +01:00
b778df2c3b Tools - Build release build with HEMTT on CI (#7564) v3.13.1 2020-03-01 02:37:25 +01:00
9b6ffdf47b Tools - Fix zh-TW README path for HEMTT v3.13.1-rc1 2020-03-01 01:20:21 +01:00
4607f39249 Prepare release 3.13.1 2020-02-29 23:15:33 +01:00
c42a004ab3 General - Fix preprocessor issues (#7563)
* Fix preprocessor issues

* Fix more preprocessor issues
2020-02-29 16:09:31 -06:00
15b4b98e5b Medical Status - Fix double execution of killed event (#7561)
* fix double execution of killed event

* revert the execNextFrame change

* make second execution run with null

* make second execution run with null
2020-02-29 16:09:00 -06:00
d87d051d23 Tools - Removed deprecated Mikero tools arguments from make.py (#7517) 2020-02-29 21:37:19 +01:00
9b86446b26 fix some magwells (#7562) 2020-02-28 18:33:11 +01:00
c949a07c83 Medical Engine - Apply damage to the correct hitpoint (#7415)
* HandleDamage uses armour values to determine which hitpoint was damaged

* Tidied up comments

* Newlines

* Tabs? In MY code?!

* Added uniform caching and option to force disable caching

* Review suggestions

* Review suggestions/code style

* Spelling and select

* Removed unnecessary validity check

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Tweaks and optimisations, removed _noCache

Also fixed cache nil vs empty

* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines

* Tabs & newlines

* Moved uniform logic inside helper function

* Optimisations

* Tweaks & optimisations, improved formatting

* Ignore explosionShielding

* Moved getArmor back to separate func, add per-unit caching

* Formatting

* Review suggestions

Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
f069ac4c92 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2020-02-28 17:47:01 +01:00
a8f953c42b Merge pull request #7558 from Laid3acK/realisticdispersion
Ballistics - Move dispersion to optional
2020-02-28 17:46:18 +01:00
f8fbc6988f Merge pull request #7557 from Laid3acK/dispersion_removed
Ballistics - Remove dispersion changes
2020-02-28 17:45:54 +01:00
1d9361c503 fix_brace 2020-02-28 11:08:40 +01:00
4a6d32774e space_atragmx_initgunlist 2020-02-28 10:13:59 +01:00
09332d333f polish_atragmx_initgunlist 2020-02-28 10:11:07 +01:00
3a3e0c53a0 dispersion_removed 2020-02-28 10:09:06 +01:00
02b7b6d2c3 dispersion_removed 2020-02-28 10:02:51 +01:00
06f2c8e1d5 Pistol_Base_F_cleanup 2020-02-28 09:42:31 +01:00
a1adf73d4b Rifle_Short_Base_F_cleanup 2020-02-28 09:12:26 +01:00
85a5e5ab8c rifle_base_cleanup 2020-02-28 08:21:30 +01:00
b64d988aa8 Rifle_Base_MX variants 2020-02-27 19:11:50 +01:00
0a5f87df8c Rifle_Long_Base_Sniper_Marksman 2020-02-27 17:30:04 +01:00
f9674b3ef9 realisticdispersion 2020-02-27 06:17:15 +01:00
8be0a8b1ca dispersion_removed 2020-02-25 15:02:39 +01:00
957df3b2d0 Wiki - Remove requirements for item usability (#7555) 2020-02-25 09:47:52 +01:00
60155f2ab8 NightVision - Fix border missing while in FFV (#7554)
Fix #6769
2020-02-24 12:13:24 -06:00
92a987059c French translation (#7550)
* French translation: Fracture chance

* French translation: AdvancedBandages_EnabledCanReopen key

* French translation: BloodVolumeEffectType keys
2020-02-23 09:26:51 -06:00
2715ef954a Merge pull request #7549 from acemod/clamp-TreatmentAnimationSpeedModifiers
Medical Treatment - Prevent extremely slow or fast animations
2020-02-23 16:10:56 +01:00
ae7feae433 Merge pull request #7548 from acemod/fix-AimDownSightsBlur
NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision
2020-02-23 16:10:19 +01:00
9ef5ce8191 Merge pull request #7546 from acemod/fix-MenuClosed-event
Interaction Menu - Fix MenuClosed event may not fire on menu type replacement
2020-02-23 15:16:15 +01:00
754a9e09af values, simplify 2020-02-23 14:25:11 +01:00
27ecfc6a5b prevent extremely slow or fast animations 2020-02-23 14:14:11 +01:00
42f710cdd0 reset effect on magnifaction transition 2020-02-23 13:52:32 +01:00
f9f1d634ae remove a debug line 2020-02-23 13:32:50 +01:00