Commit Graph

282 Commits

Author SHA1 Message Date
Filip Maciejewski
63dbdab0ae Wiki - Update "ace_cargo_fnc_loadItem" arguments (#7158)
* Update cargo-framework.md

* Update cargo-framework.md
2019-09-02 11:39:32 -05:00
Laid3acK
db9807e1fb Wiki update (atragmx/scopes) (#7083)
* Wiki update

* Wiki update

* Wiki update
2019-08-28 11:04:25 -05:00
jonpas
d7800c084f Fix Fortify Framework documentation (#7151) 2019-08-28 09:30:53 -05:00
PabstMirror
ebb1ef628f
Merge pull request #7042 from acemod/cswSuperBranch
Crew Served Weapons - Final Integration
2019-08-11 17:57:27 -05:00
jonpas
cd65c2f196
Update development environment requirements (#7120)
* Update development environment requirements

- Disabled 'rebuild requiredAddons' in Mikero tools
- Remove DeRap as a requirement
- Simplify Arma 3 Tools and P-drive (obviously has to be 'properly' set up)

* Update Mikero tools download URL
2019-08-04 22:43:07 +02:00
PabstMirror
3e97d99893 Merge branch 'master' into cswSuperBranch
Conflicts:
	optionals/compat_rhs_usf3/CfgMagazines.hpp
	optionals/compat_rhs_usf3/config.cpp
2019-07-25 15:19:17 -05:00
Vdauphin
e592b6b975 Missing return line in coding guide lines for SETPVAR (#7106) 2019-07-17 00:02:12 +02:00
Brandon Danyluk
7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
Brandon Danyluk
b1d5bbe450 Adds Crew Served Static Weapons (#5652)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat
2019-06-07 23:47:39 -05:00
Dedmen Miller
26fe041342 Move gunbag type from inheritance to config property (#7022)
* Move gunbag type from inheritance to config property

* Add gunbag framework wiki

* Remove _generalMacro from doc

* Apply documentation suggestions

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-06-04 20:00:55 -05:00
Oliver Blanthorn
c012941af0 Add support for N-bangs (#6848)
* Add support for multi-bang flashbangs

It also adds some randomness to 1-bangs as a side effect,
but I don't think that's a big deal.

Also adds flashbang documentation to wiki.

* Increase rate at which flashbang attenuates

Apologies for the magic numbers. I just tested a few out
until I was happy with the result. The radius could probably
afford to be reduced a little further.

* use max deviation in config, fix wiki file name
2019-05-11 23:43:32 -05:00
Filip Maciejewski
cc22e95012 Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
* fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion

* Prevent FRIES from clipping into Ghost Hawk right door

* UNequipFRIES

* Remove fastroping checkVehicleThread

* Document FRIES equip and unequip functions
2019-04-25 13:31:36 -05:00
Thomas Kooi
bc2d84289b Consistently make use of the dot (#6888) 2019-03-23 22:41:05 +01:00
PabstMirror
711e9073a8
Explosives - Allow setting custom timer limits (#6882) 2019-03-21 09:01:50 -05:00
PabstMirror
9d5b936d7c
Wiki - Add documentation for ace_interact_menu_newControllableObject (#6797) 2019-03-14 13:32:39 -05:00
mharis001
a06086f33c Wiki - Add field rations documentation (#6814)
* Add field rations docs

* Add newlines
2019-03-14 13:32:09 -05:00
Brandon Danyluk
1511ecc1c0 SACLOS and HOT Missiles (#6708)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Added HOT1 Missile and SACLOS/Wire guidance

* Added all HOT variants. Added polish to code

* Fixed bug with pylons

* Changed how seeker angle is calculated. When the wire snaps the missile goes haywire. Fixed bug where HOT2/3 missiles weren't getting missile guidance

* Replaced Wiesel FireFIST launcher with  HOT Launcher

* Remove debug defines

* Tweak thrust

* Fix formatting issues. Added true randomness. Added ACE prefixes. Added string table. Tweaked missile dynamics

* Fix bug where attack profile correction was wrong due to magnitude always being 50. Add stringtable values for relevant strings. Added reload time to Wiesel ATGM. Added "onFired" to initialize values

* Moved wire-snapping logic to attack profile

* Missile flight dynamics tweaked

* Add a crosshair offset. The missile sits in this offset relative to the crosshair

* Add LOS checks. Fix bug where wire-cutting didnt work.

* Tweak explosive range for a kill radius of ~20m. Add fragmentation

* Add AI Flags

* Person in control of missile may not be the shooter

* Fix RPT spam on missile out of LOS. Tweak missile dynamics. Add wire break sound cue

* Fix bug where missile didn't go to a fake target in front of it when out of LOS

* Use a better, more generic way to calculate direction camera is facing

* Use ACE Macros for frag values. Get config entry with CBA

* Add Wiki entry

* Add new lines to wiki. Allow for SQF expressions in config for maxCorrectableDistance

* Add CPP code tag

* Fix wiki grammer error

* Re-convert back to CBA_fnc_getConfigEntry

* UAV Gunner support, cleanup

* Fix bug where SACLOS for launcher guided weapons was off

* Add the ability to define how far ahead of the missile the attack profile will seek toward
2018-12-06 20:27:30 -06:00
TehFocus
fddc6c2f4d arsenal-framework.md (#6191)
Added 1.3: Making an arsenal only with items from precreated loadouts. A very powerful addition when you want default loadouts spawnable without giving a full arsenal or looking up all classnames yourself.

Discussed with commy2 and alganthe in the ArmA 3 Mission creation discord channel.



If the format is not perfect, please change it to your liking.

-Miles T. Focus
2018-12-06 13:48:21 -06:00
PabstMirror
e3421cbf8f
Arsenal - Add config to force show (mortars) (#6694)
* Arsenal - Add config to force show (mortars)

* Update CfgMagazines.hpp

* Update arsenal-framework.md
2018-11-18 23:04:50 -06:00
PabstMirror
69a3ae823a
Wiki - Update feature list for AH9 (#6691)
Close #5299
2018-11-18 10:48:12 -06:00
nomisum
ada07758c5 Explosives - Add Event for tripflare triggering (#6663)
* Add Event for tripflare triggering

_flare might be useful to delete / replace flare
_position is already available, so why not send it too

* added documentation

also added missing wirecutter event
2018-11-09 12:27:43 -06:00
Jo David
58c0c3fd02
Consitently capitalize first letters of wiki titles (#6615)
* Consitently capitalize first letters of wiki titles

* fix title case, add framework to the atragmx page
2018-10-05 15:20:50 +02:00
Ozan Eğitmen
db6a40f91d Arsenal - Add Default Loadouts API (#6558)
* Add addDefaultLoadout function

* Initialize defaultLoadoutsList by default

* Close params bracket

* Revert "Initialize defaultLoadoutsList by default"

This reverts commit a53d21046e.

* Add isNil check

* Remove tab

* Overwrite loadout if it exists

* Fix file name typo

* Use findIf and copy array

* Add override note to header

* Make btnImport use new function instead of duplicating code

* Use GVAR

* Use findIf

* Fix spacing

* Add documentation

* Improve documentation
2018-09-17 13:22:04 -05:00
Thomas Kooi
ced45b2a4d
Remove play with six launch method (#6528)
PWS is no longer active.
2018-08-13 12:29:22 +02:00
Cuel
d8f0de1a5d acex fortify deploy handler and event docs (#6282) 2018-08-09 11:01:35 -05:00
Josuan Albin
0696875175 Wiki - Add new Arsenal EHs and stat indexes to arsenal framework doc (#6497)
* Add new EHs and stat tab index to wiki

* Add added-in collumn for new arsenal EHs
2018-08-09 11:01:01 -05:00
PabstMirror
2767fddd92
Update goggles.md (#6479) 2018-07-29 13:53:16 -05:00
Glowbal
5ad9641ee6 Line endings on fortify.md 2018-07-24 20:59:35 +02:00
markooff
8e71d51956
Update vector.md 2018-07-04 20:23:31 +02:00
markooff
ea4533fc7f
Update vector.md 2018-07-03 17:26:36 +02:00
BaerMitUmlaut
9acce30dd3
Fix doc for aneaerobic pathway (#6379) 2018-05-30 15:25:58 +02:00
commy2
e289acbb4e
Merge branch 'master' into adv_fatigue_sway_factor 2018-05-19 02:43:11 +02:00
PabstMirror
7b6b1eadcd
Update coding-guidelines.md (#6303)
* Update coding-guidelines.md

* Update coding-guidelines.md
2018-04-26 10:04:00 -05:00
Josuan Albin
704dd66d38 Ace arsenal doc improvement (#6251)
* Add a part of the stats documentation

* Finish documenting stats

It's barebone but it'll do.

* Add EH list to ace arsenal framework doc

* Remove I form in framework doc, capitalize default loadouts

* Add section about importing BI VA loadouts
2018-04-19 14:03:53 -05:00
Josuan Albin
d4825f920f Add note in options menu doc (#6167)
It's deprecated, better indicate it.
2018-02-25 20:19:16 +01:00
PabstMirror
8b99ccecc4 acex_fortify - add events to wiki (#6141) 2018-02-18 02:33:08 +01:00
Brunius
cc503e041b Add pylon whitelist option (#6080)
* Adding pylon whitelist option

* Changing tabs to spaces :(

* Changing to use QGVAR

* Changing name in QGVAR to more clearly reflect function of variable

* Docs for the magazine whitelist function in pylons

* Changes to match style guide

* More docs

* More tabs

* Update pylons-framework.md

* Update pylons-framework.md
2018-01-28 15:38:48 -06:00
Thomas Müller
fc037d1bc3 Improve function header documentation guidelines (#6042) 2018-01-11 18:34:51 +00:00
Cyruz143
a881e5e2d3 Removing unused classname from wiki (#6024) 2018-01-05 22:26:03 +01:00
xrufix
1b38139009 Fix typos in missile guidance framework wiki page (#5999) 2018-01-01 10:51:59 -06:00
Laid3acK
94d58f7552 Wiki AtragMX updated with CBA Settings System (#5974)
* Update atragmx.md

* Update advanced-ballistics.md

* Update scopes.md

* Update scopes.md

* Add files via upload

* Delete scope_module.jpg

* Delete ab_module.jpg

* Delete atragmx3.png

* Delete atragmx3a.png

* Delete scope_module.jpg

* Delete atragmx4.png

* simplified_ zeroing

* Add files via upload

* minor_fix

* Update atragmx.md
2017-12-31 13:13:30 -06:00
PabstMirror
07e1482719 Update fortify wiki with working example (#5986) 2017-12-28 18:57:38 +00:00
Josuan Albin
06db96663f Add Arsenal feature doc (#5937)
* Add first draft of the arsenal feature page

* Fill out the loadout section, add doc for new shortcuts

* Add features part of the documentation

* Fix minor typos

* Fix typos, remove inline code highlighting for words
2017-12-21 15:25:22 +01:00
PabstMirror
e4836c9601 Fix Jekyll 2017-12-20 15:09:36 -06:00
ulteq
11926fc9dc Docs - Added ATragMX framework documentation (#5919)
* Docs - Added ATragMX framework documentation
* Explains how to add custom gun list entries via config classes

* Docs - Fixed typos

* Docs - Improved ATragMX framework layout

* Docs - Improved ATragMX Framework description
2017-12-20 14:31:16 -06:00
Josuan Albin
26fddc34a2 Arsenal framework doc (#5892)
* Add first draft of framework doc

* Finish ACE arsenal framework first draft

* Rename framework file

* Add quick start

* Add default loadouts entry

* Add init box warning

* Fix typo and linebreak on the quickstart lines

* Fix some typos in arsenal framework doc

* Capitalize Arsenal, fix minor typos

* Fix more typos, change quickstart

* Add a newline to the single line example

* beautify warnings at the top of the page and quickstart
2017-12-20 14:24:56 -06:00
Tittoffer
82913af107 Rewrite night vision documentation (#5715)
* First draft rewrite nightvision doc.

* Minor phrasing fixes.
2017-12-20 14:21:55 -06:00
ulteq
42cb8cab97 Documentation - Weather module update (#5748)
* First draft

* Shorter Framework description
2017-12-20 14:20:20 -06:00
PabstMirror
b86ef91d7a
Disable cookoff on RCWS turrets (#5605)
* Disable cookoff on RCWS turrets

* getNumber

* Change config name, add doc
2017-11-30 17:07:46 -06:00
Tim Beswick
e85c752ca6 Cook-off probability and cook-off tweaks (#5585)
* Added cookoff probability for vehicles. Tweaks to cookoff to stop total blocking of destruction in some cases.

* Changed var name to probability. Better method for getting config value.

* Fixed naming error

* Changed setting to be a global coefficient. Added some info to cookoff doc

* Reverted hitfuel check

* Reverted damage threshold for cook-off

* Tweaked probability calculation

* Update fnc_handleDamage.sqf
2017-11-30 16:54:47 -06:00
ulteq
040b9bf627 Advanced Ballistics - wiki/framework update 2017-11-23 14:36:36 +01:00
ulteq
5db7be4488
Scopes - wiki/framework update (#5799) 2017-11-22 11:28:54 +01:00
John Lillis
947b89d5aa Update docs and stringtable.xml 2017-11-15 12:22:56 -05:00
PabstMirror
cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00
Tittoffer
6edfe4375b Revert group. (#5740) 2017-11-11 13:03:04 +01:00
Tittoffer
1f11a0a211 Sitting documentation fix (#5737)
* sitting framework - wrong group

* Fixed header details. Fixed Confige Values details.
2017-11-10 16:34:53 +01:00
Tittoffer
52450bcb76 Fortify not fortify (#5717) 2017-10-31 18:48:08 +01:00
Tittoffer
0f3639979b Moveable Map Markers Documentation (#5691)
* Updated markers.md to include moveable map markers.

* Added documentation for map-gestures and moveable map markers.

* Minor phrasing fixes.

* Minor phrasing fixes.
2017-10-29 00:53:37 -05:00
Tittoffer
4a1653c292 Pylons documentation (#5690)
* First draft for pylons documentation.

* First draft for pylons documentation.

* Minor phrasing changes.

* Fix link to Rearm page
2017-10-28 18:18:46 +02:00
Tittoffer
f1ca76669f Fortify Documentation (#5676)
* Added featurex documentation for fortify.

* Updated to correct version.

* Correct version (3.3.0) 

Not released yet. Will be released in 3.3.0.

* Grammar and phrasing fix.

* Updated dependencies. 

changed dependencies_list to dependenciesx_list. Also switched out components to "acex_fortify".

* Removed acex_ before component.

* Fixed syntax.

* Added fortify-framework.md. Redirect sitting.md from framework to frameworkx.

* Minor syntax fixes to fortify-framework.md and fortify.md. Deleted old sitting-framework.md

* Corrected header numbering.

* Added fortify to dependenciesx_list.md

* Fixed syntax errors. Added func. args. for adding custom presets.

* Minor fix to args.

* Fixed fnc. args.

* Removed public part.

* Removed public part.

* Finalizing fortify-framework.md. Removed outdated note from sitting-framework.md.
2017-10-26 18:22:31 +02:00
commy2
0fe25b3c9c fix wiki suggesting activatedAddon to export addon list 2017-10-26 09:05:30 +02:00
jonpas
914ea66b2f Fix refuel framework page build failure (#5664)
Jekyll thinks {{}} is a variable in code blocks too
2017-10-24 11:14:25 -05:00
Dystopian
1936343428 Fix refuel documentation (#5547)
* Update refuel.md

* Update refuel-framework.md

* Fix refuel-framework.md

* Fix refuel.md

* Add version note

* Fix version note

* Fix hooks
2017-10-24 15:39:32 +02:00
SilentSpike
51a61653f4 Update spectator docs (#5362)
* Add player initilization safety to setSpectator

Public function which should wait for player unit to exist before running.
With this change an additional variable is now set on the player unit which
can be used to check whether players are spectators or not (part of
grander plans).

* Add UI initalization safety to setSpectator

Should make it so that calling the public function before the main display
has initalized will correctly wait until it has before starting spectator

* Overhaul spectator

Initial WIP overhaul of spectator component. Based on BI's End Game
Spectator and AACO's work on POTATO spectate. The essential functionality
is in place, but some things are broken and some are still to be
transferred.

* Remove redundant canInteract condition

Spectator UI will be open anyway so this is pointless.

* Fix follow camera controls

Also ensure unit camera modes have a target more consistently

* Fix widget weapon icon for unarmed

* Fix follow camera zooming

* Fix entity list not updating correctly

* Remove redundant conditions

* Fix list click behaviour

* Remove a bunch of old debug

* Alter behaviour of camera speed

* Restructure the spectator addon

* Fix camera tracking behaviour

* Fix very fast camera toggle

* Fix initial camera mode

* Fix double click behaviour

* Make AI name display consistent

* Add UI toggle

* Fix current camera mode button highlighting

* Fix focus info widget when clicked on in 3D world

* Improve key handling

Use of `inputAction` could result in weirdness when multiple keys pressed
at the same time. Hardcoded for now.

* Implement dynamic help UI element

* Remove some redundant code

* Fix follow camera jitter

* Add projectile drawing

Technically the capability to draw projectiles has been in since the
start. However it took me a bit of time to figure out how best to
add/remove the required event handlers.

I decided to add them during the process of finding things to draw, since
I'm iterating over the list of spectatable entities here anyway. With an
additional GVAR containing up to date entities, the fired EHs can remove
themselves when applicable. This avoids any granularity issues with adding
EHs en masse.

* Improve naming convention related to drawing

* Remove outdated unit and side settings

Also re-add unit whitelisting/blacklisting support

* Rename public function for consistency

Adds a deprecated warning to the old function name.

* Update stringtable

Some entries are replaced with BI translations, others are no longer
needed. I pieced together one of the camera mode settings by combining the
BI translations of the individual versions.

* Add location public functions and list population

Just need to take care of drawing and then camera interaction now

* Add location 2D and 3D drawing

* Respect whitelist and blacklist correctly

* Add location camera focus capability

* Fix local helicopters follow mode bug

* Add compatibility with `counter` template

Simply repositions the counter UI to the top of the screen out of the way

* Update respawn template

This template is only compatible with respawn types 2 & 3

* Rename compatibility function

* Add compatibility for respawn types 1,4 and 5

* Update setCameraAttributes function

* Fix draw3D for respawn types 1,4 and 5

* Fix screeching seagulls #4265

* Fix script command typo

* SQF Linter Pass

* Add obsolete warning for public func params

* Deprecate interrupt function

* Fix incorrect function call

* Make playable virtual spectator work

* Improve focus handling in public function

- User might want to reset focus for free cam, in which case objNull
  cannot be reserved for random
- Focus is still required for unit camera
- Update some function headers

* Note explicitly the use of `player`

* Remove unused base classes

* Improve seagull culling

* Add projectile drawing to vehicles

* Fix same tab selection clearing list

* Make projectile lines last 1 frame longer

* Add true zeus compatibility

- Re-opens spectator when zeus closes
- Transfers the curator module over in the respawn template
- Only handle uiForced in setSpectator to avoid issues with esc key
- Add safety to setFocus so that it only updates the UI when applicable

* Fix player moving in FPP

* Fix zeus transfer and re-opening

* Consolidate icon definitions

* Fix AI setting for player groups

* Improve handling of alive spectators

Instead of disabling simulation, just stage them automatically if alive.

* Fix respawn template for types 2 & 3

* Fix pre-set camera mode with no focus

- Improve handling of UI updates in camera related functions
- More explicit UI initalisation
- Find a focus if one wasn't pre-set for a camera mode which requires a
  focus

* Localise key names

* Fix camera mode and vision settings on init

When spectator starts the available camera modes and vision modes should
be consulted to ensure they are respected upon opening.

* Fix key localisation

* Add next/prev entity keys

* Fix vision modes update while camera active

- Updates the camera vision mode in case the current was removed

* Add public getCameraAttributes function

* Fix spectator zeus compatibility

- Camera control wasn't returned on exit due to change in fnc_ui

* Improve vision mode handling

- Curator now resets vision mode on entry
- First person also reset vision mode so that it is consistent between
  camera changes

* Improve location handling

- It makes more sense to specifiy the position ATL since the text is going
  to be rendered there and a z of 0 is then ground height.
- Updates the ui immediately if the list is already on locations

* Disable list keyboard search

* Fix handling of forced camera mode with no focus

* Fix handling of free mode removal while no target

* Fix locations respecting available modes

* Fix list entry removal code

- Replace getTargetGroups with getTargetEntities for consolidated
  filtering.
- Fix the step of the removal loops and make them go to index 0 instead of
  1

* Improve side handling of unit list

- Accounts for possibly of whitelisted random objects that belong to other
  sides
- Move the index decrement to loop, not within every loop

* Add linter ignore directive

* Fix list code

* Improve entity fetching

- Change whitelist/blacklist application to optimize the code

* Include dead units in the list

- Allow getTargetEntities to return dead units too
- Iterate over allGroups in list updates to reduce overhead

* Take care of TODOs

* Mark stageSpectator as non-public

* Fix updating list focus

* Adjust default camera speed

* Include the function file

* Generalise camera button UI

- Makes it easier to extend with future camera mode buttons
- Removes potential error when display doesn't exist

* Remove obsolete staged event

- Add vision toggle to help
- Restructure some function PREP

* Add public function to return all spectators

* Change default briefing name used on map display

* Fix the order of 4 main sides in list

* Restore non-toggle behaviour of camera speed

* Fix UI gap between list and tabs

* Force update UI list when player is staged

Hopefully this fixes any issues related to the player appearing in the
list

* Update controls strings

* Fix entity tooltips showing short name

- Also revert changes to common function and just handle in this component

* Include dead in unit switching

* Show rank and vehicle icon in list

- Rank is shown in tooltip
- Vehicle icon is used to see which units in the list are mounted

* Change default vehicle icon

* Show whether medic/engineer in tooltip

* Improve list double click behaviour

* Improve group icon handling

* Use dynamic group icons for drawing

* Fix EFUNC call

* Update all function headers

* All the changes I had staged before arma broke git

Arma managed to crash my whole system again, breaking my git repo and I
resorted to nuking it and pasting the changes I had comitted locally back
in. From memory:

- Fix icon paths
- use distanceSqr for minor speed boost
- Add setting to show map locations in the UI
- Limit location rendering based on distance
- Probably some other crap

* Fix squared comparisons

* Remove unnecessary variable publicity

* Deprecate fnc_stageSpectator

The function was a source of confusion alongside fnc_setSpectator and so
it is replaced by an additional parameter to hide the unit as part of
fnc_setSpectator. No longer is the unit moved either, to reduce complexity
and give more control to mission maker.

* Fix undefined variable

* Update spectator framework doc

* Update spectator feature doc

* Fix typos and grammar

* Revent version introduced number

* Update with new changes
2017-10-17 20:19:10 +02:00
PabstMirror
65c5e6e38e Add function to add curator actions (#5620) 2017-10-14 12:01:07 -05:00
BaerMitUmlaut
280aa3a3e5 Remove dead link in AF docs 2017-10-13 14:38:03 +02:00
Ozan Eğitmen
ca580daedd Cargo: Add removeCargoItem Function (#5432)
* Add removeCargoItem function to cargo module

* Fix documentation typos

* Fix header 'public' field

Of course it's a public function, that's the whole point!

* Fix spelling

* Add missing then command

* Work better with objects

* After-test fixes

* Also update wiki

* Overhaul

* Make the event more robust

* Fix logic & shorten docs
2017-09-16 11:21:23 -05:00
Dystopian
559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00
BaerMitUmlaut
eacca05fda Fix GVARs in explosives wiki (#5416)
* Fixed GVARs in explosives wiki

* Standardize double spaced comments
2017-08-26 11:37:31 -05:00
PabstMirror
26ebc16e3f Map wiki fix (#5446) 2017-08-22 20:33:26 +02:00
PabstMirror
e7ebbd5750 Customized map lighting for vehicle interiors (#5401)
* Customized map lighting for vehicle interiors

* Tabs for cases

* Add wiki for new configs

* V
2017-08-22 13:13:03 -05:00
Jeff Zellen
dec1f5d8b5 Corrected kbd tag open on 2.4 (#5445)
Minor fix correcting the kbd open html tag.
2017-08-21 12:15:38 -05:00
Moritz Schmidt
dee916acf9 update Mikero's download link (#5428)
Current Mikero Tools link now leads to a "we're shutting down dev-heaven" page. :(
Changing to Maverick Applications homepage.
2017-08-14 14:49:30 +02:00
Dystopian
606e9c088d Fix fast recompiling documentation (#5409)
it can be used for MACRO way only
2017-08-10 13:34:39 +02:00
SilentSpike
292844690a Add Pentolite Gurney constant to wiki (#5413)
Hard to find a reference for this, but figure it is useful to others as it's fairly common in older HEAT shells (WW2 stuff is why this even came to my attention) and modern fast-acting explosives.

It's a bit of an approximation as I had to interpolate the value of the first reference so that it was correct relative to the other values on our wiki (by using two other explosives common to both tables). The second reference in fps converts to roughly the same value in m/s so I'm content to call it good.

References:
http://axpro.mines.edu/documents/MNGN%20444_Fragmentation%20and%20Safety%20Distances%20_Examples.pdf, p.3
http://dtic.mil/dtic/tr/fulltext/u2/783941.pdf, p.25
2017-08-09 11:34:35 +01:00
Dystopian
03b51a6c50 Add CBA Keybinding link to Shortcuts wiki (#5394) 2017-07-30 12:29:23 -05:00
Dystopian
20e50176e6 Add addon template and fast recompiling descriptions to wiki (#5388)
* Add addon template mention

* Add fast function recompiling mention

* Add LINKFUNC macro description

* Update coding-guidelines.md
2017-07-27 08:26:24 +02:00
Wakbub
fd48c7fba9 Update the Wiki for the Settings Framework (#5363)
* Update settings-framework.md

Modifications and extensions.

* Update settings-framework.md

Replacement of the bulleted list with a numbered list, as the steps are in chronological order. Removal of superfluous text.
2017-07-19 21:01:25 +02:00
Broström.A | Evul
a18eec6bc0 Fixed a spelling error (#5373)
Change have have to have
2017-07-19 11:22:54 +02:00
Laid3acK
7a3d15d37c Minor update Wiki AtragMx (#5322)
* update wiki atragmx

* Add files via upload
2017-07-08 10:10:40 -05:00
Laid3acK
199eb849fc fix video link (#5276) 2017-06-13 08:09:26 -05:00
SilentSpike
08d8cf71d7 Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
2017-06-10 17:34:42 +01:00
Phyma
48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00
PabstMirror
9c3cca3c56 Add repair feature to wiki (#5247)
* Add repair feature to wiki

* Add blank lines, use adv engineer

* Add repair framework page
2017-06-09 09:11:00 -05:00
Laid3acK
6facb9008b Update kestrel4500.md (#5228) 2017-06-09 15:23:30 +02:00
PabstMirror
847832c118 Fix some event names on wiki (#5254)
* Fix some event names on wiki

* Switch callable events to functions
2017-06-08 14:31:27 -05:00
PabstMirror
f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00
Moritz Schmidt
4f90d4da80 note required PboProject version (#5256)
* note required PboProject version

* Update setting-up-the-development-environment.md
2017-06-06 19:25:51 -05:00
Phyma
7141bbc4b4 Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig

* Fixed original misspelling "Every"
2017-06-05 12:44:10 +02:00
PabstMirror
3898202091 Hellfire missiles (#4679)
* Hellfire

* Cleanup dev macros

* Cleanup some debug

* Add base interaction node for firemode actions

* Handle bad data in attack profile variable

* Skip ammo checks (returns bad data on added weaps)

* Add mags sizes for apache

* Add Hellfire Wiki Doc

* Cleanup doc

* Add pylon support

* Add support for pilot controlled weapons

* Add label to pylon mags

* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
2017-06-02 16:51:38 -05:00
PabstMirror
49374feb2a NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype

* Make AI Compatible

* Add Overfly Top Attack Mode

* Limit Max Deflection

* Base prediction on AI skill

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Configure for attack cycle key

* Finish OTA ammo effects

* Cleanup

* Arm at 20m

* Disable Debug

* No models for short lived sub-ammos

* Fix Korean strings

* Change AI randomization to use skillFinal

* Add wiki doc for nlaw

* Cleanup

* Cleanup

* Cleanup
2017-06-02 16:51:20 -05:00
PabstMirror
afe862324e Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
PabstMirror
ff212d5b3d Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc

* Fix calc in weather

* Cleanup usage of constant

* Add RVExtensionVersion, Rebuild AB DLLs
2017-05-29 12:55:26 -05:00
Dystopian
484a68503d Add Arma 3 Issues breaking ace_rearm (#5150) 2017-05-10 16:36:39 -05:00
Laid3acK
de38a5fca7 Wiki AtragMx minor changes (#5111)
* fix markdown syntax

* Update atragmx.md
2017-05-10 19:27:41 +02:00
PabstMirror
08217f460e Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation

* Add info to wiki

* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
James Kingsley
f1566a7aa3 Add volume toggle docs (#5077)
* Add volume toggle docs

* Change version and remove ref to another mod

* Changes as per review

* Fix numbers
2017-04-26 16:42:14 +02:00
PabstMirror
0a7033a186 Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes

* Add note to wiki about removal
2017-04-22 11:18:56 -05:00
Glowbal
06820c6b69 Fix broken url on modules wiki page (#5088) 2017-04-17 12:19:06 +02:00
Jo David
8dfb7928c0 Merge pull request #5031 from Laid3acK/wiki_atragmx
Wiki AtragMx updated_3
2017-04-10 11:47:07 +02:00
Laid3acK
ee53c9e69d fix link atragmx.md 2017-03-30 13:58:17 +02:00
Laid3acK
9b4377a547 Update atragmx.md 2017-03-29 21:34:34 +02:00
Jo David
a13a685258 Update vector.md 2017-03-29 13:57:53 +02:00
Marco Kaulea
6c4d6c88d9 Add blank line after heading 2017-03-29 13:43:22 +02:00
Marco Kaulea
105ac01b56 Update documentation for Vector21
Add explanation on how to switch range and azimuth units
2017-03-29 00:30:18 +02:00
Laid3acK
0da039758e Wiki scope updated_1 (#5037)
* Update scopes.md

* Update scopes.md

* Update scopes.md

* Add files via upload

* Update scopes.md

* fix links and `alt` texts

* Delete scope_module.jpg

* Add files via upload

* Update scopes.md
2017-03-26 10:30:52 -05:00
Laid3acK
3291059621 Wiki scope updated (#5028)
* Update scopes.md

* Update scopes.md

* Update scopes.md

* Add files via upload

* Update scopes.md

* fix links and `alt` texts
2017-03-25 10:49:46 -05:00
Laid3acK
10168e9e90 Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* Update kestrel4500.md

* fix links and `alt` texts
2017-03-25 10:49:14 -05:00
Laid3acK
24fd37c9a6 Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Update advanced-ballistics.md

* Add files via upload

* Update advanced-ballistics.md

* fix links and `alt` texts
2017-03-25 10:48:35 -05:00
Laid3acK
b5030d90b7 Wiki range card updated (#5029)
* Update rangecard.md

* Update rangecard.md

* Update rangecard.md

* Add files via upload

* Update rangecard.md

* fix links and `alt` texts
2017-03-25 10:47:11 -05:00
Laid3acK
a58a39f35a fix links and alt texts 2017-03-25 12:44:38 +01:00
Laid3acK
04926173db Update atragmx.md 2017-03-25 09:09:35 +01:00
Laid3acK
462a11d92a Update atragmx.md 2017-03-24 14:09:43 +01:00
J3aLeiNe
203a279696 Update atragmx.md 2017-03-23 14:42:45 +01:00
J3aLeiNe
c625dcda26 Update atragmx.md 2017-03-22 11:23:43 +01:00
J3aLeiNe
86e806a04f Update atragmx.md 2017-03-21 18:09:49 +01:00
J3aLeiNe
e2cbb81777 Update atragmx.md 2017-03-21 14:49:21 +01:00
J3aLeiNe
5e439055c0 Update atragmx.md 2017-03-21 14:39:23 +01:00
J3aLeiNe
66fe97c03c Update atragmx.md 2017-03-21 14:30:09 +01:00
J3aLeiNe
c1360d4149 Update atragmx.md 2017-03-21 14:26:07 +01:00
J3aLeiNe
dff62c33be Update atragmx.md 2017-03-21 11:57:04 +01:00
J3aLeiNe
70aa0e0676 Update atragmx.md 2017-03-19 11:35:37 +01:00
J3aLeiNe
a5cb451f76 AB : AtragMx wiki updated (#4982)
* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md

* Add files via upload

* Update atragmx.md

* Update atragmx.md

* Update atragmx.md
2017-03-18 13:37:36 +01:00
jonpas
bec3fbb6a9 Update ACEX Headless framework documentation (#4950)
* Update ACEX Headless framework documentation

* Add version note about End Mission
2017-02-26 14:06:37 +01:00
jonpas
1590948b92 Fix multiple slideshows sub-actions, Add set name setting (#4904)
* Fix all slides being in multiple slideshows setup, Use private keyword

* Add setting for slides main interaction name

* Update Slideshow documentation

* Add not about new argument added in version
2017-02-24 14:08:18 +01:00
PabstMirror
dfca4fdcf8 Pass functions by "reference" to bis event handlers (#4898)
* Pass functions by "reference" to bis event handlers

* Add Doc

* Fix
2017-02-14 10:54:37 -06:00
nomisum
59ca44bb4b [typofix] explosion -> explosive (#4816) 2017-01-11 17:35:35 -06:00
bux578
7ecccde340 use https for ace3mod 2016-12-27 09:11:58 +01:00
jonpas
3d1820e3fd Add PboProject .hpp exclusion note 2016-11-29 20:06:44 +01:00
Glowbal
30f492d704 Add module documentation (#4297) 2016-11-25 00:11:27 +01:00
ulteq
db3b5d924c Scopes - Updated wiki framework (#4680)
* Update scopes-framework.md

Documented the changes to the scopes framework in this pull request: https://github.com/acemod/ACE3/pull/4642

* Clarified the bore height component descriptions
2016-11-16 11:20:07 +01:00
jonpas
43c2e299c9 Fix make.py checkexternal argument documentation 2016-11-05 20:10:08 +01:00
jonpas
9e37dc1192 Fix make.py wiki lists 2016-11-01 13:50:00 +01:00
jonpas
ffd1f0aff2 Update make.py to 0.8 (#4579)
* Update make.py to 0.8

* Remove redundant extras folder obsolete handling

* Fix version updating in files when version changes number of digits

* Satisfy bux
2016-10-25 20:11:05 +02:00
Rory
07068260fe Wiki update (#4589)
* Wiki update
- Updated class-names.md entries for chemlights, incendiary grenade and spraypaint.
Added chemlights feature with usage info.
Added spraypaint feature with usage info.

* correct version of spray paint in class-names.md

* Correction
removed spraypaint.md since tagging.md was already present
updated chemlights with removal of 1.1 (adding throw possibilities)

* Reworked chemlights.md
removed usage => already referred to advanced grenades
Changed description

* removed tagging addition from class-names.md

* added |
2016-10-24 08:45:21 +02:00
bux578
4d31c8f148 add missing line in medical doc (#4545) 2016-10-11 21:42:16 -05:00
jonpas
d29677d366 Remove Laser-SelfDesignate wiki page 2016-10-08 15:01:34 +02:00
commy2
1219d3df23 remove deprecated sitting module (#4458)
* remove deprecated sitting module

* Update sitting documentation for removal

* Remove ACE3 sitting doc, redirect to ACEX and add note

* Fix wording
2016-09-28 13:14:50 +02:00
jonpas
33ab8c18ff Add version note to yellow Advanced Throwing circle documentation 2016-09-23 20:21:24 +02:00
PabstMirror
b7dfdc6c84 End path drawing when passing through Geom/Fire (#4385)
* End path drawing when passing through Geom/Fire

* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
BaerMitUmlaut
ac2a71e376 Fix grenade docs base url 2016-09-20 14:28:11 +02:00
BaerMitUmlaut
e8249f8991 Merge pull request #4442 from acemod/add-throwing-hint
Add hint to grenades pages for advanced throwing
2016-09-19 21:41:08 +02:00
BaerMitUmlaut
93139c86f7 Added hint to grenades pages for advanced throwing 2016-09-19 21:38:41 +02:00
BaerMitUmlaut
ddb449cdbb Merge pull request #4401 from acemod/advanced-fatigue-doc
Advanced Fatigue documentation
2016-09-19 21:18:58 +02:00
BaerMitUmlaut
ed91aec84b Fixed usage of aerobic instead of anaerobic 2016-09-19 20:37:43 +02:00
commy2
3d422021ef Merge pull request #4377 from acemod/sys-blood-port
Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
Grzegorz
9877a58466 typo
This will fix typo on the wiki.
2016-09-18 18:50:33 +02:00
Glowbal
1bd30c4b85 Add ace_blood documentation 2016-09-17 16:54:21 +02:00
Glowbal
5134c16dd0 Add cookoff documentation 2016-09-17 12:15:08 +02:00