commy2
b859956604
rename category ace <blank> to ace common
2015-05-01 10:19:47 +02:00
PabstMirror
090062153c
Merge branch 'master' into interactMoreOptions
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Conflicts:
addons/interact_menu/config.cpp
2015-04-30 15:36:00 -05:00
commy2
5ec8b6d36c
Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick
2015-04-30 20:01:58 +02:00
PabstMirror
11aafe013b
Localization
2015-04-29 23:53:00 -05:00
PabstMirror
d7d43ce3b1
#828 - Private Variables for Interact Menu
2015-04-29 01:26:13 -05:00
commy2
73b17efa2f
cache ctrlSetStructedText parseText
2015-04-25 13:28:21 +02:00
commy2
664d08d4aa
add option to only use action when clicking
2015-04-25 08:23:54 +02:00
PabstMirror
96be881ea9
User changeable text/shadow colors for interaction
2015-04-20 18:28:01 -05:00
esteldunedain
a9f44530c9
Move the function that prevents firing while the interact_menu is open to the interact_menu pbo
2015-04-15 01:20:20 -03:00
esteldunedain
848b5133ef
Remove debug chats for interact_menu
2015-04-04 19:15:29 -03:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
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- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
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- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
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- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00
Nou
ef94011cdc
Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame.
2015-01-19 15:13:41 -08:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00