lambdatiger
bee8eee8d8
Jank fix so that the unit firing can get hit with it's own fragments
2024-07-29 23:12:21 -05:00
lambdatiger
57454553a0
fixed target sphere visability
2024-07-29 22:49:40 -05:00
lambdatiger
cfdf29154f
added target point debug spheres
2024-07-29 22:09:21 -05:00
lambdatiger
0ef399141c
command capitalization
2024-07-29 22:09:10 -05:00
lambdatiger
4d79e93b4c
Merge branch 'Event-hanlder-replacement' of https://github.com/lambdatiger/ace_frag-overhaul into Event-hanlder-replacement
2024-07-29 21:33:37 -05:00
lambdatiger
06d3b23f8a
fix documentation to make units clear on metal and filler quanities
2024-07-29 21:33:35 -05:00
lambdatiger
8b29b86924
Merge branch 'acemod:master' into Event-hanlder-replacement
2024-07-29 21:06:55 -05:00
lambdatiger
3659aff634
added debug draw mode to DEBUG_ENABLED_FRAG define check
2024-07-29 21:05:57 -05:00
lambdatiger
72a6cfffcc
removed unused variables, implemented fixes from full rewrite PR, and fixed math errors
2024-07-29 21:05:38 -05:00
lambdatiger
33a06535eb
fragmenting projectile velocity isn't used anywhere
2024-07-29 21:04:55 -05:00
lambdatiger
5df635cd61
removed _fragCount reference in newly backported debug functions
2024-07-29 21:04:36 -05:00
lambdatiger
613784923d
removed "class eventhandler" references
2024-07-29 21:04:11 -05:00
lambdatiger
3efaef09ec
removed unused variables & EHs and set defaults in the case debug mode draw isn't used
2024-07-29 20:40:39 -05:00
johnb432
98da279e8f
Medical AI - Give blood in Cardiac Arrest before doing CPR ( #10154 )
...
Give blood in CA if needed before doing CPR
2024-07-29 15:04:59 +02:00
PabstMirror
7e93715bcc
Medical - Gracefully handle bad configs in testHitpoints ( #10156 )
2024-07-29 15:04:36 +02:00
PabstMirror
a6ab050a07
Dogtags - Rename inventory items via CBA ( #10130 )
...
* Dogtags - Rename inventory items via CBA
* Update addons/dogtags/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-28 11:43:03 -05:00
johnb432
56eae4060c
CSW - Improve function headers & comments ( #10149 )
...
Code formatting changes from 9234
2024-07-27 19:42:31 +02:00
PabstMirror
e3d8f40538
Interaction - Show all possible modes for an attachment ( #8154 )
...
* Interaction - Show all possible modes for an attachement
* Move attach & detach actions under item action
* Remove switching from PIP to regular 2D
* Remove attachment name from attach/detach actions
* Fixed typo in variable name
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-27 19:37:33 +02:00
PabstMirror
aa6e5c30ec
Fire - Fix medical macros in compiled sqfc ( #10147 )
...
* Fire - Fix medical macros in compiled sqfc
* Update addons/fire/functions/fnc_burnSimulation.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-27 19:16:49 +02:00
johnb432
b7cd72e936
CSW - Fix belt linking ( #10148 )
...
* fix unloading to units with full inventory
* fix belt linking issues
* Enhance workaround
* Use unit instead if magSource is null
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2024-07-27 19:15:50 +02:00
PabstMirror
ba22c407e3
Common - Add ace_common_fnc_switchAttachmentMode
( #10135 )
...
* Common - Add `ace_common_fnc_switchAttachmentMode`
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* playSound only for ACE_player
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-07-27 19:15:28 +02:00
johnb432
8eefffe811
Recoil - Code cleanup ( #10150 )
...
* Recoil code cleanup
* Store recoil values as numbers in config, only `compile` if needed
* Updated header
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-27 14:43:07 +02:00
johnb432
b85150e6eb
Explosives - Only add "detonate all" action for dead man switch when necessary ( #10146 )
...
Only add detonate all when necessary
2024-07-25 20:34:26 +02:00
johnb432
e99d6d9381
Medical AI - Make AI take tourniquets into account when medicing ( #10142 )
...
* Make AI take tourniquets into account when medicing
* Update fnc_healingLogic.sqf
2024-07-25 07:49:45 +02:00
johnb432
bfbaae65e1
Arsenal - Fix mission and campaign insignia ( #10143 )
2024-07-24 20:17:22 -03:00
johnb432
74de646a02
Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH ( #10141 )
...
Several medical AI fixes
- Not applying splints if too many medications were taken
- Potential nil for _target
- Setting could add multiple EH, require mission restart
2024-07-24 15:04:53 +02:00
johnb432
cb3c18c2fb
Medical AI - Header fixes ( #10140 )
...
Header fixes for medical AI
2024-07-23 15:28:40 +02:00
johnb432
43c1f97dfa
Laser - Remove unnecessary EGVAR ( #10139 )
...
Remove unnecessary EGVAR
2024-07-22 19:27:26 +02:00
johnb432
db339ab8e3
Cargo - Reenable UAV AI when on ground when paradropped ( #10137 )
...
Reenable UAV AI when on ground when paradropped
2024-07-22 19:15:43 +02:00
johnb432
b6e9cabc34
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo ( #10100 )
...
* Disable UAV AI when being dragged, carried or cargo
* Update addons/common/functions/fnc_disableAiUAV.sqf
* Improve dragging/carrying conditions, fixed duplicate JIP
2024-07-22 08:38:39 +02:00
PabstMirror
05c7f84b01
Medical Engine - Allow disabling seat locking on vehicle types ( #10123 )
2024-07-21 14:31:57 -05:00
johnb432
3f5a2ee64b
RHS Compats - Remove silent ace_hearing
dependency from RHS compats ( #10134 )
...
Remove hearing silent hearing dependency from RHS compats
2024-07-20 21:19:18 +02:00
johnb432
f6c5425733
RHS Compats - Add common
to loadorder ( #10133 )
...
Add common to RHS compat loadorder
2024-07-20 21:10:16 +02:00
johnb432
4cb358ebf2
Dogtags - Add missing private
( #10132 )
...
Update fnc_getDogtagItem.sqf
2024-07-20 10:26:01 +02:00
johnb432
a7ce63a536
Fire - Remove medical_engine
dependency ( #10122 )
...
* Remove medical dependency from fire
* Update initSettings.inc.sqf
2024-07-20 08:37:04 +02:00
johnb432
5d133bd793
Dogtags - Code cleanup ( #10097 )
...
* Clean up dogtags
* Only allow taking of dogtags if unit has space
* Fixed upper case T
* Stop throwing error
* Reverted to case insensitive method of checking
* Remove unused files
* More cleanup & fixes
- Better check for taking dog tags until 2.18 comes
- Changed parent condition from `canTakeDogtag` to `canCheckDogtag`
- Register EH only where necessary
* Update CfgEventHandlers.hpp
* More header cleanup
2024-07-20 08:29:17 +02:00
johnb432
05ab1bbe99
Dragging - Fix dragging/carrying failing for items in ViV ( #10128 )
...
* Unload ViV before dragging/carrying
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Use lazy eval to check if item was unloaded
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-20 08:26:53 +02:00
johnb432
8ab36f64ff
Quickmount - Fix quickmount for vehicle interactions ( #10126 )
...
* Fix quickmount for vehicle interactions
* Update addons/quickmount/functions/fnc_getInNearest.sqf
2024-07-20 08:15:15 +02:00
johnb432
5cada7d397
General - Remove "SwitchWeapon" spam ( #10113 )
...
* Remove "switchWeapon" spam
* Update fnc_startDragLocal.sqf
* Don't add invalid fire modes
* Tweaks & fix
2024-07-20 08:13:42 +02:00
johnb432
68738316c2
Dragging - Remove weight calculation workaround ( #10117 )
...
* loadAbs has been fixed
* Update fnc_getWeight.sqf
2024-07-19 19:13:44 +02:00
johnb432
37d7c4c544
Interaction - Hide push interaction if target is in ViV cargo ( #10127 )
...
Hide push interaction for ViV cargo
2024-07-19 18:26:14 +02:00
lambdatiger
160bb15962
Merge remote-tracking branch 'upstream/master' into Event-hanlder-replacement
2024-07-19 10:51:23 -05:00
lambdatiger
e4d36c6819
fixed small errors
2024-07-19 10:47:49 -05:00
OverlordZorn
2c3396a4e8
Documentation - Add ACE_suture
entry to list of classnames ( #10125 )
...
Update class-names.md
2024-07-19 14:36:37 +02:00
lambdatiger
2713acdd38
Optimized loop to find spall position using larger steps and fewer operations per loop
2024-07-19 00:12:14 -05:00
lambdatiger
f57f6f5a06
clarified parts of the spall event chain
2024-07-19 00:01:55 -05:00
lambdatiger
c344130f9b
increased code legiblity and optimized some randomizations
2024-07-18 22:58:52 -05:00
lambdatiger
4f251767d7
updated some defne names and usages
2024-07-18 22:33:19 -05:00
lambdatiger
1480715111
fixed timing and other spall issues
2024-07-18 22:28:56 -05:00
lambdatiger
48e299663b
fixed errors in frag with downgrade
2024-07-18 21:12:23 -05:00