johnb432
0a6046627b
Merge branch 'fire-refactor' into add-fire-sources-to-wrecks
2024-06-06 10:21:47 +02:00
johnb432
a4968b52d7
Minor tweaks and cleanup
2024-06-06 10:21:17 +02:00
johnb432
209d3ff1b8
Update XEH_postInit.sqf
2024-06-06 10:00:57 +02:00
johnb432
8c3dacc74c
Update fnc_cookOffServer.sqf
2024-06-05 22:24:38 +02:00
johnb432
dcbefb23b5
Merge branch 'master' into fire-refactor
2024-06-05 22:24:33 +02:00
johnb432
c44a1e7ea7
Cookoff - Mini-Rewrite ( #9758 )
...
* Cook-off improvements
* More changes
* Update fnc_getVehicleAmmo.sqf
* Better engine fire placement
* Update fnc_detonateAmmunition.sqf
* Update XEH_postInit.sqf
* Update fnc_getVehicleAmmo.sqf
* Update events-framework.md
* Various improvements
* Separate effect handling
* Tweaks
* Update XEH_postInit.sqf
* Prevent double ammo detonation
* Fixed objects not being able to cook-off again
* Added incendiary rounds as source of box cookoff
* Converted enable setting to bool
* Fixed brackets
* Update fnc_cookOff.sqf
* Update CfgEden.hpp
* Removed GVAR(enable), added GVAR(enableFire) back
* Update initSettings.inc.sqf
* Update events-framework.md
* Update addons/cookoff/functions/fnc_cookOffEffect.sqf
* Restructured, redid API events
* Fix effect for JIP, minor optimisations
* Removed `cbaSettings_settingChanged`
* Renamed variables, tweaked string table entries
* Update fire damage #9991
* Capitalize comments again
* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00
johnb432
73111fa0fd
Nametags - Add documentation ( #10055 )
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Create nametags-framework.md
2024-06-05 08:51:14 -07:00
johnb432
738a32dba9
Gunbag - Optimise weapon taking/storing code ( #10053 )
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Optimise gunbag code
2024-06-05 06:22:19 -07:00
johnb432
06f47e600d
Cookoff - Change cook-off fire damage ( #9991 )
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Increase cookoff fire damage
2024-06-05 06:22:09 -07:00
johnb432
de652d5382
Update comment to bring up to standard
2024-06-05 08:54:38 +02:00
johnb432
29728352e2
Rearm - Optimise getting magazine names ( #10052 )
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* Optimise getting rearm magazine names
* Replace using regex and localize CSW entries
* Added comments about prefix
2024-06-04 23:32:41 -07:00
Mike-MF
7c689bdff7
Compat WS - Update realistic names ( #10014 )
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* Compat WS - Update realistic names
* Fix duplicate class
* WS 1.1.3
* alter SLR para barrel length
* RPG-32
2024-06-03 05:52:59 -07:00
PabstMirror
fe9f59bed7
Refuel - Fix for SOG/SPE ( #10049 )
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* Refuel - Fix SOG/SPE Compats
* fix export
* Added missing fuel sources, improved some existing hook positions
* Removed outdated todo
* Add default code if refuel isn't loaded
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-03 02:00:12 -07:00
johnb432
94acbf2dc9
Update initSettings.inc.sqf
2024-06-02 12:23:45 +02:00
johnb432
acc9e09de1
Merge branch 'master' into fire-refactor
2024-06-02 12:21:39 +02:00
johnb432
0f24464658
Minor tweaks
2024-06-02 12:21:29 +02:00
johnb432
a93c0b46a3
Added TRACE macros
2024-06-02 12:19:28 +02:00
johnb432
48f3d192e2
Update compats
2024-06-02 12:00:38 +02:00
johnb432
60eabda47e
Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles ( #9990 )
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* Add API to prevent AI from dismounting from immobile vehicles
* Update vehicledamage-framework.md
2024-06-01 09:55:56 -07:00
johnb432
99bb6983bb
Common - Improve addWeapon
( #10051 )
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Improve `addWeapon`
2024-06-01 09:52:18 -07:00
johnb432
1cca2db964
General - Cleaned up cbaSettings_settingChanged
( #10050 )
...
Adapted `cbaSettings_settingChanged`
2024-05-31 13:20:21 -07:00
johnb432
dc56cdbd8b
Vehicle Damage - Fix applying medical damage to non-local and invulnerable units ( #9988 )
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* Make medical damage apply to non-local units
* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf
* Update fnc_medicalDamage.sqf
* Specify reason for death
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-31 13:15:46 -07:00
johnb432
9f2ee9fb6f
Common - Add setDead
API ( #10045 )
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* Added `setDead` API
* Update XEH_PREP.hpp
* Update fnc_setDead.sqf
* Update addons/common/functions/fnc_disableUserInput.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_setDead.sqf
* Added warning for non-local units
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-31 13:07:50 -07:00
PabstMirror
5a1e3bc585
Zeus - Add a translation ( #10047 )
2024-05-30 07:58:46 -05:00
PabstMirror
d30c01aee9
Hearing - prevent audio from stacking when tabbed out ( #10048 )
2024-05-30 01:34:19 -07:00
johnb432
98f4b51c52
Hearing - Fix deafness reducing when game is paused ( #10039 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-29 18:55:17 +00:00
Mike-MF
d9a2aa01a4
Realistic Names - Add missing classes ( #10013 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:51:18 -03:00
Fabio Schick
8c0d0944c6
Parachute - Make Jet Ejection Seats use Non-Steerable Parachutes ( #9963 )
2024-05-29 15:50:18 -03:00
johnb432
120589512e
Headless - Improve group transfer and add API ( #9874 )
2024-05-29 15:49:59 -03:00
mharis001
440b9d5721
Zeus - Add spectator module ( #6202 )
...
Co-authored-by: Ozan Eğitmen <ozan@egitmen.net>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:48:34 -03:00
johnb432
0034f4b9cc
Arsenal - Fix insignia not reapplying after switching vests & backpacks ( #10046 )
...
Fix insignia not reapplying
2024-05-29 11:40:41 -07:00
johnb432
e535988479
Hearing - Code cleanup ( #10041 )
...
* Hearing cleanup
* Update fnc_updateHearingProtection.sqf
* Fixes + tweaks
* Update initSettings.inc.sqf
* Update fnc_removeEarplugs.sqf
2024-05-29 10:01:39 -07:00
johnb432
be61424fed
Hearing - Fix volume being force updated when loadouts are set on AI ( #10044 )
...
* Update XEH_preInit.sqf
* Update XEH_preInit.sqf
2024-05-29 08:40:32 -07:00
johnb432
be9797d11d
Grenades - Add grenade rolling ( #10005 )
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* Add grenade rolling
* Added some safeguards
* Use `setVectorDirAndUp` instead of rotation
* Don't allow players to roll grenades when in vehicles
* Grenades - Rolling only add PFEH when needed (#10015 )
* Grenades - Rolling only add PFEH when needed
* Corrected minor typo, moved variable init in preInit, fixed bugs
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Don't switch modes if grenade can't be thrown
* Minor tweaks
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00
johnb432
9546ca2963
Update fnc_cookOffEffect.sqf
2024-05-26 10:08:10 +02:00
johnb432
4b3d28338c
Update XEH_PREP.hpp
2024-05-26 10:04:03 +02:00
johnb432
201366cb7f
Merge branch 'master' into fire-refactor
2024-05-26 10:03:30 +02:00
JonBons
be77ef233e
Cookoff - Delay full vehicle destruction ( #9061 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:06:33 -03:00
johnb432
d7c1984a5a
Grenades - Fix not being able to switch throw modes in FFV ( #10012 )
2024-05-24 20:06:13 -03:00
johnb432
dc3753893f
Hearing - Improve and cleanup code ( #9933 )
...
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:05:19 -03:00
PabstMirror
22c6621878
Refuel - Cleanup compats ( #10011 )
...
* Refuel - Cleanup compats
* add `XEH_INHERITED`
2024-05-24 17:59:59 -05:00
PabstMirror
05ebe1f48f
Medical Treatment - Allow diagnosing cardiac arrest with clear language ( #9997 )
2024-05-23 17:25:59 -05:00
johnb432
c634bbe1ab
CSW - Force QGVAR(handleExtraMagazinesType)
to be respected ( #9903 )
...
Force QGVAR(handleExtraMagazinesType) to be respected
2024-05-23 21:56:28 +02:00
johnb432
c0d74ba703
Refuel - Fix fuel source disabling ( #9995 )
...
* Add enable setting
* Exclude man class init
* Fix multiplayer terrain pump fuel sync
* Add terrain pumps positions
* Add vanilla fuel cargo restoring before destroying
* Add Livonia positions by bux
* Fix terrain pumps destruction
* Improve settings init
* Fix double settings category
* Check enabled var in public functions
* Fix fnc_makeSource
* Handle recent CUP Terrains changes
* Update includes
* Fix issues introduced in #9133
* Change warning
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Optimisations and cleanup
- Use hashmaps wherever possible
- Reduced pump search radius by ~30%
- Sorted pumps alphabetically and sorted positions by "smallest" first, for consistency
* Add init debug trace
* compileScript in dev
* yoda conditions & DFUNC macro
* Wait until CBA settings are ready
* Update Chernarus 2020 and add more maps configs
* Remove vanilla fuel cargo restoring before destroying
* Update fnc_makeSource.sqf
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-23 21:56:08 +02:00
Dystopian
7c65f8503d
Refuel - Add enable setting ( #7613 )
...
* Add enable setting
* Exclude man class init
* Fix multiplayer terrain pump fuel sync
* Add terrain pumps positions
* Add vanilla fuel cargo restoring before destroying
* Add Livonia positions by bux
* Fix terrain pumps destruction
* Improve settings init
* Fix double settings category
* Check enabled var in public functions
* Fix fnc_makeSource
* Handle recent CUP Terrains changes
* Update includes
* Fix issues introduced in #9133
* Change warning
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Optimisations and cleanup
- Use hashmaps wherever possible
- Reduced pump search radius by ~30%
- Sorted pumps alphabetically and sorted positions by "smallest" first, for consistency
* Add init debug trace
* compileScript in dev
* yoda conditions & DFUNC macro
* Wait until CBA settings are ready
* Update Chernarus 2020 and add more maps configs
* Remove vanilla fuel cargo restoring before destroying
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-23 21:47:19 +02:00
PabstMirror
f97f11d224
AdvThrowing - Fix showing wind info when no grenades in inventory ( #10008 )
...
AdvThrowing - Fix showing wind info if no grenades in inventory
2024-05-22 21:19:40 -05:00
johnb432
67fe22a5a6
Grenades - Make flashbang detonation sound configurable via config ( #9985 )
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* Added configurable flashbang detonation sound
Updated documentation by filling missing information in
* Update grenades-framework.md
* Update grenades-framework.md
2024-05-22 13:38:59 -07:00
johnb432
e1137ac903
Fire - Remove unused plant integration ( #9993 )
...
Removed unused plant integration in fire
2024-05-22 13:37:24 -07:00
johnb432
c03e08e51b
Grenades - Change damage from M14 incendiary grenade ( #9992 )
...
Doubled damage from M14 incendiary grenade
2024-05-22 13:08:09 -07:00
johnb432
052f1c95a3
Cargo - Add checks for adding cargo via config ( #9999 )
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* Add checks for cargo via config
* Update fnc_initVehicle.sqf
* Use loaded number instead of intended number
2024-05-22 01:32:46 -05:00