Derek Sauer
0a788a282e
Improved efficiency of wound counting.
...
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
Derek Sauer
f69f4066e9
Fix capitalization on forEach and getVariable.
2015-09-30 06:17:54 -04:00
Derek Sauer
2824009317
Incorrectly retrieving list of current wounds.
...
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
Derek Sauer
8d05214eb0
Resolve merge conflict from upstream pull.
2015-09-29 16:24:17 -04:00
Derek Sauer
954fad615a
Reformatted to follow ACE3 coding guidelines.
2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538
Take into account wounds that do no cause blood loss.
2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c
Clarified a comment.
2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6
Fix for Arma wounds not being healed with healHitPointAfterAdvBandage.
2015-09-28 20:08:07 -04:00
Glowbal
17ad7ecb8c
replaced diag_logs by trace
2015-09-05 12:59:09 +02:00
Glowbal
b291141d11
Should Be a better fix for #2298
2015-08-29 22:51:42 +02:00
Glowbal
183e872f1f
Possible fix for #2298
2015-08-29 22:44:52 +02:00
Glowbal
0cfb492916
Fixes and removal of duplicate code
2015-08-26 10:04:51 +02:00
jokoho48
19dd55147a
Code Cleanup Medical Module (Part 4).
2015-08-22 19:47:23 +02:00
PabstMirror
eb5af0cd89
Medical Private Variables
2015-04-30 01:17:26 -05:00
Glowbal
842bfe0b98
enabled advanced wounds setting
2015-04-20 22:00:11 +02:00
Glowbal
17899db086
added some missing privates
2015-04-19 19:49:56 +02:00
Glowbal
c88479d54d
staged work
2015-04-15 19:45:42 +02:00
Glowbal
ffbe9f0c71
Setting for getting rid of hitpoint damage after adv medical damage
2015-04-07 21:06:48 +02:00
Glowbal
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
6b91cefb90
Minor fixes and added pain status
2015-03-09 22:23:37 +01:00
Glowbal
f6fbef980a
Added support for bandaging a specific injury class on a selection
2015-03-09 20:03:17 +01:00
Glowbal
3fc29673bb
More fixes and improvements for wounds
2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0
Optimization for new wound system
2015-03-03 22:13:22 +01:00
Glowbal
18998bb619
Split up the openWounds through the ACE event system
...
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
Glowbal
49e04ae7bb
Added more treatment options and variables to init
2015-02-28 11:41:27 +01:00
Glowbal
ead5f2ee79
Added new injury and treatment systems for advanced medical
2015-02-21 21:10:57 +01:00