jonpas
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66ceaa1d31
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Fixed IS_STRING error due to regex replacing it with LSTRING
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2015-05-30 20:09:53 +02:00 |
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jonpas
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763cb07629
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
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jonpas
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6072e14077
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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jaynus
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991ecdfe01
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Removed: Debug sidechat in laser seeker code.
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2015-05-11 13:37:50 -07:00 |
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jaynus
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dfbfb4ace2
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Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751
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2015-05-01 11:31:37 -07:00 |
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jaynus
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8361ec3812
|
ace_lasers
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2015-04-18 10:57:11 -07:00 |
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jaynus
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26e2917f79
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Merge remote-tracking branch 'origin/master' into laserCodes
Conflicts:
addons/javelin/CfgWeapons.hpp
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2015-04-18 10:36:07 -07:00 |
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jaynus
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fb6553a7a7
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Only show distance if laser is on.
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2015-04-14 16:57:01 -07:00 |
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jaynus
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934f2ce097
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Display current laser code. Standardize GVARs
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2015-04-14 16:29:49 -07:00 |
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jaynus
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2ec74a6a3e
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align correctly, create event, remove FCS from laserDesignator.
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2015-04-14 16:20:03 -07:00 |
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jaynus
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971566fc3e
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Laser code dialog entry. ACTUALLY HIDE THE DAMN LASER
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2015-04-14 16:05:01 -07:00 |
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Nou
|
dc5028275a
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Seeker FOV implemented, fast FOV check.
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2015-04-12 19:16:58 -07:00 |
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jaynus
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db5d54dffd
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Only allow for laser designator for vanilla compensation.
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2015-04-12 16:38:43 -07:00 |
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jaynus
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509b5e1a05
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Integration of lasers for vanilla laser designation as well. Remove debug.
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2015-04-12 14:12:21 -07:00 |
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jaynus
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2317a3c988
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Visually hide laser targets.
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2015-04-12 14:03:15 -07:00 |
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jaynus
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5251de8447
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break out seeker angle check. more laser code cleanup.
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2015-04-12 12:16:26 -07:00 |
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jaynus
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16cd05edc8
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Merge branch 'network_lasers' of github.com:acemod/ACE3 into network_lasers
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2015-04-12 11:01:27 -07:00 |
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jaynus
|
01797fd3b9
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Integarate laser code into SALH guidance + self_designate. Note todo items.
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2015-04-12 11:01:22 -07:00 |
|
Nou
|
4a23b8be00
|
Allow string function names.
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2015-04-12 10:52:50 -07:00 |
|
Nou
|
40c5de8cfb
|
Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:14:03 -07:00 |
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Nou
|
db3f816843
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:13:52 -07:00 |
|
Nou
|
8386c0e22a
|
Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
|
jaynus
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177be598d7
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Fixes: Laser designator now uses strongest ray result.
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2015-04-08 08:48:08 -07:00 |
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jaynus
|
64724737cd
|
Code passing cleanup.
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2015-04-08 08:35:24 -07:00 |
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jaynus
|
d3d5554c49
|
Laser designation information localized to vehicle.
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2015-04-07 12:35:34 -07:00 |
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jaynus
|
2ea7ecdbf7
|
Working save.
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2015-04-07 12:11:28 -07:00 |
|
Nou
|
6541600d44
|
Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
|
jaynus
|
ec64a1b0ca
|
Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
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2015-04-02 09:35:36 -07:00 |
|
jaynus
|
3fb2a8e245
|
big code clean up
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2015-01-12 21:14:27 -08:00 |
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