10Dozen
3d9315529d
Medical Feedback - Add indication of Fractures and applied CATs/Splints ( #8321 )
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Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-12 14:16:30 +02:00
ace3mod
341f4c3aef
[Docs] Update component dependencies
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Automatically committed through CI.
[ci skip]
2021-10-12 11:33:43 +02:00
Brandon Danyluk
ca7fbe742c
Add Vehicle Towing ( #8380 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 11:33:05 +02:00
Dystopian
65b9cf3754
Map - Use getLightingAt
(more light sources illuminate map) ( #8343 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
Serg Vergun
f7b07c362d
Medical GUI - Add ability to customize Medical GUI colors ( #8350 )
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* Add ability to customize colors of injuries
Added CBA settings entries.
Updated default values.
Added English and Russian locales.
* copypaste cleanup
* move comments and make code more maintainable
* Apply suggestions from code review
Newline at end of files
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-12 10:11:55 +02:00
GhostIsSpooky
374a5b632f
Medical - Refactor Clear Trauma Setting ( #8345 )
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* Refactor Clear Trauma
Add in setting for clearing trauma after stitching a wound, make clearing trauma after bandage clear trauma of individual wounds as they're bandaged instead of all at once when fully bandaged.
* Make git diff slightly prettier.
* Update fnc_bandageLocal.sqf
* Style pass
* once more for the diff
* fix stupid
* Ddd trauma/visuals on bandage reopening
2021-10-12 10:08:10 +02:00
Walthzer
fad7f84625
Explosives - Add exclusion from dynamic defuse action ( #8171 )
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* Add GVAR(noDefusalAction)
* add changes
* Prep functions
* Update addons/explosives/functions/fnc_excludeMine.sqf
Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update addons/explosives/functions/fnc_stopExcludingMine.sqf
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Header Fixes
Fix information in the function headers
Co-authored-by: jonpas <jonpas33@gmail.com>
* Remove Individual Functions
* Compacter Functions
* Event
* remove tab (facepalm)
* Jonpass' Review Fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Fix exitWith mistake
* Refractor of allowDefuse
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/explosives/functions/fnc_allowDefuse.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update Documentation
* Rephrase documentation
* Another rephrase
* Relabel Locality
* Update addons/explosives/functions/fnc_allowDefuse.sqf
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings ( #8461 )
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* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
Vdauphin
ec12ee2137
Disarming - Add quantity to ace_disarming_dropItems
event ( #8232 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-11 22:08:02 +02:00
Whigital
81b4c276f5
Common - Fix arithmeticGetResult hash values extraction ( #8503 )
2021-10-11 13:57:15 -05:00
Serg Vergun
af66a9881c
Interaction Menu - Add triage colors to icons at passengers list ( #8366 )
2021-10-11 11:51:05 +02:00
Steve Zhao
0b2b4d7397
Medical - Improve keybind to open med menu for vehicle occupant under cursor ( #8160 )
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* add lineIntersectsSurfaces to med menu key
* fix _target = nil if no intersections
* only look through player and player vehicle
* Update addons/medical_gui/XEH_postInit.sqf
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
2021-10-11 10:29:09 +02:00
GhostIsSpooky
1c921674a9
Fixed jerry can madness ( #8348 )
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Fixed refueling vehicles with high input rates when using fuel sources with low fuel capacity.
2021-10-11 00:47:54 -05:00
Serg Vergun
128ddf2591
Nametags - Add setting to disable effect of ambient brightness on view distance ( #8325 )
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* Add setting to disable effect of ambient brightness on view dist
* Add periods and Title Case for English localization
* Apply suggested code. Make it more readable
Co-authored-by: jonpas <jonpas33@gmail.com>
* fix spelling
* fix mistype
* one more mistype
* Implement suggestions
Settings parameter as slider.
English and Russian localization.
* Update addons/nametags/functions/fnc_getCachedFlags.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-11 00:35:21 -05:00
GhostIsSpooky
0d34ac2838
add string for black P99 ( #8501 )
2021-10-10 18:03:41 -05:00
GhostIsSpooky
e92ea53385
Medical - Return tourniquets after PAK ( #8419 )
2021-10-11 00:34:28 +02:00
Krzyciu
4f0fea8d67
Translations - Polish ( #8497 )
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Add missing Polish translations
2021-10-11 00:27:06 +02:00
GhostIsSpooky
baff363915
Realistic Weights - Add Apex / Contact / Anti-Tank Weapons ( #8357 )
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* Add Apex / Contact / Tanks Weapons
* Inheritance fix
* Fix UBCs
* Weight for the RPK
2021-10-10 12:54:12 -05:00
GhostIsSpooky
e3986f4528
Small Arms - Fix FNX-45 magazine round count ( #8352 )
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* Change FNX-45 magazine round count
* Style pass
2021-10-10 12:02:26 -05:00
GhostIsSpooky
97deef5617
General - Use engine hashmaps ( #8468 )
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Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00
GhostIsSpooky
9479c29b42
Repair - Fix claimed object abuse ( #8460 )
2021-10-10 18:50:10 +02:00
GhostIsSpooky
1b318433a2
Common - Add settings for additional progress bar information ( #8428 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 18:49:41 +02:00
BaerMitUmlaut
6128b8ef06
Common - Only switch side if necessary on person loading ( #6334 )
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Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 16:26:36 +02:00
GhostIsSpooky
0a203fdde4
Medical Feedback - Stop effects on featureCamera ( #8373 )
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Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
2021-10-10 16:24:10 +02:00
GhostIsSpooky
755c5ea50d
Hit Reactions - Add check for disabled damage ( #8474 )
2021-10-10 16:04:54 +02:00
Dedmen Miller
7bf9f3112e
Attach - Follow bone rotation for attached items ( #8477 )
2021-10-10 16:03:50 +02:00
PabstMirror
94c62d8ed3
Extensions - Replace ace_parse_imagepath
with SQF regexFind
( #8243 )
2021-10-10 15:41:47 +02:00
Ozan Eğitmen
64decdd189
Cargo - Add Option to Reopen Menu After Unload ( #8487 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 15:37:16 +02:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
jonpas
625721ac0b
No Uniform Restrictions - Update for vanilla 1.98-2.06 ( #8495 )
2021-10-09 22:53:36 +02:00
PabstMirror
d780c02ef1
Misc - Adjust some functions to be more compatible with sqfvm ( #8494 )
2021-10-09 15:32:53 -05:00
Ozan Eğitmen
fb2b1ceadb
Explosives - Fix Dial Tone Sound Position ( #8488 )
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* explosives - fix dial tone sound position
* Use right hand pos instead of hardcoded pos
2021-10-08 11:35:47 -05:00
PabstMirror
4b593f85d3
Tools - Add sog compat pDumbies ( #8493 )
2021-10-08 17:11:36 +02:00
classic
536ab0568f
Update of Japanese translation ( #8492 )
2021-10-08 09:05:06 -05:00
GhostIsSpooky
a95e71fec8
Arsenal - Handle Weapon Items not in Box Virtual Items as Unique ( #8375 )
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* Handle unique items that are also weapon attachments
* only flatten once
2021-10-07 12:39:55 -05:00
GhostIsSpooky
ce705310e3
Realistic Names - Add Contact DLC & PIP optics ( #8413 )
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* Add Contact DLC optics
* add DMS variants
* fix bracket, add pip optics
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-07 12:39:18 -05:00
10Dozen
f232f84c6c
Add workaround for ballistics shields ( #8418 )
2021-10-07 10:46:56 -05:00
GhostIsSpooky
78f9fc964a
Common - Take container into account when replacing items ( #8379 )
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* make registerItemReplacement add to proper container
* cleanup, fix variable in itemReplacements namespace
* add exception for not having room in original container
2021-10-07 00:10:19 -05:00
mharis001
d6559f22e0
Arsenal - Fix sort running twice ( #8479 )
2021-10-06 22:16:42 -05:00
Dedmen Miller
d836cbfe6e
Fix vanilla NV Marker lifetime ( #8473 )
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* Fix vanilla NV Marker lifetime
* Empty lines
* Fix whitespace
2021-10-06 22:16:13 -05:00
mharis001
09d1284ad9
Arsenal - Fix sortPanel clearing custom item names ( #8478 )
2021-10-05 15:37:27 -04:00
Dedmen Miller
7347d563b1
Add event property to detect temporary detach/reattach ( #8476 )
2021-10-05 12:32:38 -05:00
BaerMitUmlaut
8d804cf76d
Common - Add epilepsy friendly mode ( #8452 )
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* Add epilepsy friendly mode
* Disable LSD vehicles in epilepsy friendly mode
2021-10-05 12:29:22 -05:00
GhostIsSpooky
5fbbb34d2d
Make unrelated things not explode when repairing ( #8351 )
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_useEffects was probably inverted. Makes ERA/SLAT not explode when repairing unrelated hitpoints. See #7452 .
2021-10-05 12:27:55 -05:00
ace3mod
1e30e1371e
[Docs] Update component dependencies
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Automatically committed through CI.
[ci skip]
2021-10-05 19:26:17 +02:00
Dedmen Miller
7b51e16adf
use RHS loadorder for comapts ( #8472 )
2021-10-05 12:25:38 -05:00
Whigital
6b05da7632
Coding Guidelines inconsistencies ( #8481 )
2021-10-05 12:20:52 -05:00
PabstMirror
cb07e2ceba
Tools - Update /includes for 2.06 and cba ( #8484 )
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* Tools - Update /includes for 2.06 and cba
* Update required ArmA/CBA
2021-10-05 12:05:42 -05:00
Filip Maciejewski
d0fd45e220
UI - Infantry speed indictator ( #8384 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-05 18:47:24 +02:00
ace3mod
2134f6e837
[Docs] Update component dependencies
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Automatically committed through CI.
[ci skip]
2021-10-05 13:29:21 +02:00