Elgin675
123ac52404
Translations - Add French Dragging_RaiseLowerRotate key ( #7656 )
2020-04-21 09:48:53 -05:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object ( #7640 )
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* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
PabstMirror
21c927195a
Cargo - Re-enable damage on unloaded tanks ( #7655 )
2020-04-20 17:45:27 +02:00
Elgin675
c4667c896f
French translation: Medical_Damage_Eden_threshold keys ( #7652 )
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STR_ACE_Medical_Damage_Eden_threshold_DisplayName
STR_ACE_Medical_Damage_Eden_threshold_Description
2020-04-19 21:29:01 -05:00
Filip Maciejewski
eb8856e7c5
Vehicles - Configurable speed limiter step ( #7601 )
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Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-Authored-By: Elgin675 <elgin675@hotmail.com>
2020-04-20 02:17:42 +02:00
diwako
142fc1e3de
Medical - Add ability for unit specific damage threshold ( #7455 )
2020-04-20 02:17:13 +02:00
PabstMirror
f0f90ec866
Tools - Add dummy files for check external ( #7600 )
2020-04-19 18:52:59 -05:00
Blutze
217ccce465
Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle ( #7634 )
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* check for variable and ai, use correct type
* clean up negations
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-19 11:30:02 -05:00
Joko
ab989d4c34
Map Gestures - Improve transmit process ( #7646 )
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* simplify map gestures transmit process
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* remove setPlayerOwner call
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-18 19:15:12 -05:00
shukari
4302a944d7
ace_cargoLoaded for zeus module ( #7520 )
2020-04-18 16:14:54 -05:00
jonpas
9bf1d50383
Documentation - Update packages ( #7645 )
2020-04-18 20:19:05 +02:00
jonpas
90a8e5a1d6
Extensions - Fix buffer overflows and Artillery Tables for GCC ( #7641 )
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* Dynload - Fix buffer overflow
* Fix more buffer overflows
* Fix Artillery Tables compilation for GCC
2020-04-18 12:41:37 -05:00
jonpas
ddff1c3095
Tools - Enable CI HEMTT artifacts ( #7644 )
2020-04-18 19:04:26 +02:00
Vdauphin
82d7980ada
CSW - Add event when deploy weapon succeded ( #7635 )
2020-04-14 09:34:34 -05:00
PabstMirror
fafc597321
CSW - Update 3den config for 1.98 changes ( #7335 )
2020-04-14 09:33:25 -05:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded ( #7636 )
...
* Adds tankX simulation type to check for water damage fix
* Changes simulationType to variable
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: Dystopian <sddex@ya.ru>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
c4514b3fb3
Reload - Fix check ammo display for empty GL launchers ( #7624 )
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* Reload - Fix check ammo display for empty GL launchers
* Improve display for secondary muzzle
2020-04-10 15:13:55 -05:00
Elgin675
68ef196bcf
Translation fr: fix inaccurate 'ACE_Medical_Fractures_SplintHasEffects' key. ( #7633 )
2020-04-10 15:13:33 -05:00
ace3mod
41cfed9bd2
[Docs] Update component dependencies
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Automatically committed through CI.
[ci skip]
2020-04-09 03:55:30 +02:00
mharis001
a7260c6974
Magazine Repack - Add inventory context menu action ( #7631 )
2020-04-09 03:52:54 +02:00
javathezone
ee3a721429
Documentation - Fix Mk6 Mortar elevation mistake ( #7630 )
...
* Update mk6mortar.md
* Update docs/wiki/feature/mk6mortar.md
Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
pterolatypus
79ea841eeb
Medical Damage - Determine ammo damage type through config property ( #7608 )
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* Determine ammo damage type through config property
* Tabs
* Add warning when property is missing
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead
* Newlines for readability
* More sensible default value
* Fix mistakes I added
* Update addons/medical_damage/CfgAmmo.hpp
* Pre-cache special values for damage types
* Support # values
For backwards compatibility
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
Filip Maciejewski
64c30a94be
Map - Detect switchable flashlight attachments for map ( #7578 )
2020-04-07 17:48:32 +02:00
Laid3acK
cf3b0467ac
Ballistics - B_50BW_Ball_F updated ( #7572 )
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* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
2020-04-06 10:27:39 -05:00
TyroneMF
9c4aef3096
Realistic Names - Add 2D optics ( #7571 )
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* Add 2D optics to realistic names.
* require ace_optics
2020-04-06 10:23:24 -05:00
jonpas
e4d7583991
Documentation - Add DeTex as Mikero requirement ( #7626 )
2020-04-06 10:10:40 -05:00
pterolatypus
90338fd893
Fix typo in HandleDamage ( #7629 )
2020-04-06 16:05:57 +01:00
PabstMirror
a84af7ba9a
Medical - Improve some error msgs ( #7588 )
2020-04-05 05:01:51 +02:00
jonpas
dd0ca9dc84
Respawn - Add save gear event ( #7607 )
2020-04-04 10:24:59 -05:00
Saborknight
68143cba41
Explosives - Remove "Activate mine" action menu item ( #7622 )
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* Fixed - "Activate mine" action menu item still showing
The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.
* Update addons/explosives/config.cpp
Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00
BaerMitUmlaut
54086bb2ef
Fix being stuck dragging when in combat pace ( #7617 )
2020-04-03 18:28:14 -05:00
Rutger "RedBery" Meijering
1f20047410
Rearm - Fix vehicles failing rearm due to case differences ( #7609 )
2020-03-20 17:54:30 +01:00
TWC-Rik
be3d69ff25
Reload Launchers - Improve External Launcher Reload ( #7605 )
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Launchers reloaded by an external player will be instantly loaded since
the external player already has to go through a loading bar.
2020-03-15 21:41:55 +01:00
Brandon Danyluk
3286913df3
Add TCVM to authors
2020-03-12 09:35:52 +01:00
PabstMirror
82116bd98b
CSW - Check carry mag exists ( #7587 )
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Fix #7579
2020-03-11 18:42:21 -05:00
PabstMirror
e89c172d34
Arsenal - Fix main menu mission ( #7594 )
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* Arsenal - Fix main menu mission
* fix double space
* Add note
2020-03-11 21:09:36 +01:00
Laid3acK
3db9a24007
Ballistics - 300WM Berger Hybrid OTM airFriction updated ( #7570 )
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* ballistics_300WM
* ballistics_300WM
* ballistics_300WM
* ballistics_300WM
2020-03-09 11:43:11 -05:00
classic
85f67ac883
Update Japanese translation ( #7568 )
2020-03-09 11:26:20 -05:00
PabstMirror
33414715f5
Update homepage to 3.13.1
2020-03-09 11:21:31 -05:00
jonpas
ac82718089
Merge branch 'release'
2020-03-09 17:10:52 +01:00
jonpas
b778df2c3b
Tools - Build release build with HEMTT on CI ( #7564 )
2020-03-01 02:37:25 +01:00
jonpas
9b6ffdf47b
Tools - Fix zh-TW README path for HEMTT
2020-03-01 01:20:21 +01:00
jonpas
4607f39249
Prepare release 3.13.1
2020-02-29 23:15:33 +01:00
jonpas
c42a004ab3
General - Fix preprocessor issues ( #7563 )
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* Fix preprocessor issues
* Fix more preprocessor issues
2020-02-29 16:09:31 -06:00
commy2
15b4b98e5b
Medical Status - Fix double execution of killed
event ( #7561 )
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* fix double execution of killed event
* revert the execNextFrame change
* make second execution run with null
* make second execution run with null
2020-02-29 16:09:00 -06:00
Björn Dahlgren
d87d051d23
Tools - Removed deprecated Mikero tools arguments from make.py ( #7517 )
2020-02-29 21:37:19 +01:00
commy2
9b86446b26
fix some magwells ( #7562 )
2020-02-28 18:33:11 +01:00
pterolatypus
c949a07c83
Medical Engine - Apply damage to the correct hitpoint ( #7415 )
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* HandleDamage uses armour values to determine which hitpoint was damaged
* Tidied up comments
* Newlines
* Tabs? In MY code?!
* Added uniform caching and option to force disable caching
* Review suggestions
* Review suggestions/code style
* Spelling and select
* Removed unnecessary validity check
* Apply suggestions from code review
Co-Authored-By: commy2 <commy-2@gmx.de>
* Tweaks and optimisations, removed _noCache
Also fixed cache nil vs empty
* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines
* Tabs & newlines
* Moved uniform logic inside helper function
* Optimisations
* Tweaks & optimisations, improved formatting
* Ignore explosionShielding
* Moved getArmor back to separate func, add per-unit caching
* Formatting
* Review suggestions
Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
ace3mod
f069ac4c92
[Docs] Update component dependencies
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Automatically committed through CI.
[ci skip]
2020-02-28 17:47:01 +01:00
commy2
a8f953c42b
Merge pull request #7558 from Laid3acK/realisticdispersion
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Ballistics - Move dispersion to optional
2020-02-28 17:46:18 +01:00