Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
BaerMitUmlaut
7a8506cefd
Update handleFired header comment
2016-05-31 23:12:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
7ace1738c0
Apply the ufeh to ACE_HuntIr
2016-02-06 17:29:05 -03:00
jokoho48
d62f00146e
Comment CleanUp
2015-08-14 00:02:19 +02:00
jokoho48
0656418cd1
Code cleanup of HuntIR module.
2015-08-14 00:00:34 +02:00
PabstMirror
7a204cbdb1
#1843 - HuntIR - Handle Dead Projectile
2015-07-11 19:48:52 -05:00
ulteq
af2e2f71fd
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
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* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
ulteq
6fe7b15832
Removed debug output
2015-06-12 21:40:44 +02:00
ulteq
1393b79a82
Reduced the descending speed of the parachute:
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* Adjusted the geometry LOD mass in the huntir.p3d
* Fixed the calculating of the recording time
2015-06-12 20:22:09 +02:00
ulteq
4b0c4b9dd6
handleDamage EH for the HuntIR
2015-06-12 18:01:53 +02:00
ulteq
eff31db128
HuntIR parachute falling speed experiment
2015-06-11 21:50:43 +02:00
ulteq
f7a76480f9
Made the HuntIR camera destroyable:
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* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
ulteq
b1b8fe3645
Removed debug output
2015-06-07 14:48:46 +02:00
ulteq
cb2b120023
Reduced the max. transmission range
2015-06-07 14:47:56 +02:00
ulteq
a870d5d760
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00