Commit Graph

283 Commits

Author SHA1 Message Date
commy2
5ea35a01bb sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
esteldunedain
99aa439561 Improve map colors taking them from A2 2015-04-09 01:28:36 -03:00
commy2
1ae69d56ff Merge pull request #377 from KoffeinFlummi/142light
142 directional light for map effects
2015-04-08 21:46:48 +02:00
commy2
deece11689 remove debug 2015-04-08 10:47:56 +02:00
commy2
a47cdb9738 disable map cursor coordinates in mp 2015-04-08 10:45:57 +02:00
esteldunedain
b18bcf8835 Add option to turn on/off cursor coordinates 2015-04-08 01:49:56 -03:00
commy2
691ab012b4 fix map loaded on preInit 2015-04-08 00:44:14 +02:00
commy2
4834facccf moving it to map 2015-04-08 00:30:36 +02:00
commy2
b6c278e7d3 fix using efunc vs func 2015-04-07 22:33:35 +02:00
commy2
96268b6407 directional light for map effects 2015-04-07 22:19:03 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
bux578
60c50e0daf Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-24 19:12:23 +01:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
Nicolás Badano
4c1f7111b5 Add map module 2015-03-16 20:24:53 -03:00
Nicolás Badano
096b270b83 Merge branch 'mapContours' into mapfx
Conflicts:
	addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e Tab to space plus comments for the spawns 2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
KoffeinFlummi
c407553d49 Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
Nicolás Badano
fd4a2192e9 map: small fixes 2015-01-17 16:04:48 -03:00
PabstMirror
4cc57be48c Cleanup debug 2015-01-16 22:07:53 -06:00
PabstMirror
89654a42d2 Needs Testing 2015-01-16 17:13:26 -06:00
PabstMirror
687c7e98aa almost done 2015-01-16 02:13:29 -06:00
PabstMirror
4c5912e2f1 More progress 2015-01-15 22:30:04 -06:00
PabstMirror
b12844f175 Converted to CBA style 2015-01-15 15:50:48 -06:00
PabstMirror
f4c84182d4 Progress on Map 2015-01-15 03:51:18 -06:00
PabstMirror
e52457bfbc AGM Map Base 2015-01-15 02:36:48 -06:00