nomisum
ada07758c5
Explosives - Add Event for tripflare triggering ( #6663 )
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* Add Event for tripflare triggering
_flare might be useful to delete / replace flare
_position is already available, so why not send it too
* added documentation
also added missing wirecutter event
2018-11-09 12:27:43 -06:00
mharis001
4c047702c8
Improve mouse hint ( #6652 )
2018-11-01 12:46:46 -05:00
mharis001
0fd1a4c39e
Convert CBA_fnc_uniqueUnitItems to common fnc_uniqueItems ( #6593 )
2018-09-22 21:59:16 -05:00
mharis001
8648ccaba5
Explosives - Optimize creating explosive place actions ( #6413 )
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* Optimize explosive actions
* Optimize hasExplosives function
* Readability parentheses
* bump
* testing...
* last try
* for science
* fix for sqf_validator
2018-09-21 22:54:24 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
803d497d8a
Improve checking of unit items ( #6350 )
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* Add uniqueItems function
* Optimize dogtag children actions function
* Optimize getDetonators item search
* Store CfgWeapons lookup in getDetonators
* Update items to use new function
* Update items to use new function 2
* More optimization of uniqueItems function
* Update items to use new function 3
2018-09-17 14:03:28 -05:00
commy2
66da48fcdb
Merge pull request #6402 from mharis001/explosives-timer
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Explosives - New Timer UI
2018-09-13 06:39:50 +02:00
PabstMirror
f2a57797da
Make sure explosive is still valid when updating timer
2018-09-12 23:07:39 -05:00
Josuan Albin
9f85a53711
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
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* Fix error in setupExplosive with CBA 3.8.0
getFov has a param check now, this function was passing args to it and causing an error.
* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
mharis001
a84daca959
Explosives - Optimize interactEH function ( #6406 )
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* Optimize explosives interactEH
* Use local player variable and distanceSqr
2018-07-13 12:04:55 -05:00
commy2
613c088124
bump
2018-06-25 08:42:43 +02:00
commy2
b7e3646697
don't make Explosives close one display at death
2018-06-25 00:08:15 +02:00
Unknown
bbbfabec03
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
SilentSpike
4bb16c043c
Optimise cellphone IED function slightly ( #6005 )
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* Optimise cellphone IED function slightly
* Fix distribution and use CBA function
2018-01-02 16:18:12 +00:00
commy2
bcf834d2c7
Merge pull request #5894 from acemod/ownerEvent-instead-of-local-logic
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use ownerEvent instead of game logics
2018-01-02 16:16:58 +01:00
Jo David
54320eb451
Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error ( #5963 )
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* move code var to outer scope
* run closeDialog only for the player
2017-12-26 17:20:43 -06:00
commy2
1a28d69b9e
remove obsolete mine jip synch ( #5895 )
2017-12-12 18:01:47 +01:00
Dystopian
36b61fdb6e
Block adv. throwing when player is busy ( #5534 )
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* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
2017-12-07 11:26:21 -06:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
d598906205
Fix defused UXOs being able to be defused again and detected by mine detector ( #5623 )
2017-10-15 13:13:16 +02:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
jonpas
eb6e8c0b56
Cleanup optional argument headers ( #5543 )
2017-09-22 17:33:08 +02:00
PabstMirror
c7b804a685
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
Phyma
48b9a61497
Fix Large IED defuse distance ( #5261 )
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* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
2017-06-09 12:52:55 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
08217f460e
Explosives - Add code handler for detonation ( #5115 )
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* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
5379503772
Fix deadman range, fix clacker transfer, use setShotParents ( #4689 )
2016-12-14 14:06:32 -06:00
commy2
370e746068
fix tripflares script error ( #4647 )
2016-11-09 13:02:48 -06:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
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* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
PabstMirror
be3afe6eb3
Increase defuse range for underwater mines ( #4195 )
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Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
PabstMirror
74da791610
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef
Allow defusing naval mines
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Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
commy2
666a4030b5
make FUNC(scriptedExplosive) work in scheduled env, ref #3621
2016-03-29 13:21:13 +02:00
commy2
a9578ab473
Merge pull request #3524 from acemod/fixCancelAction
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Fix Cancel (RMB) Action
2016-03-06 19:16:40 +01:00
jonpas
858c68f8d7
Don't use modifier for rotation where not needed
2016-03-06 16:54:27 +01:00
jonpas
52007fab6a
Add sanity checks, fix explosives checks
2016-03-06 12:06:17 +01:00
jonpas
ef95e278f9
Fix Cancel Action by moving it to MouseButtonDown display EH
2016-03-03 17:35:43 +01:00
esteldunedain
fba1a322ac
Yet more fixes
2016-02-27 09:50:44 -03:00
esteldunedain
834cbb4d24
Debug stuff
2016-02-27 09:14:07 -03:00