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fnc_addCellphoneIED.sqf
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Typo
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2015-08-21 09:42:23 -05:00 |
fnc_addClacker.sqf
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#2208 - Use ACE Message Display instead of sideChat
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2015-08-19 17:25:45 -05:00 |
fnc_addDetonateActions.sqf
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Deadman switch - trigger explosives in inventory
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2016-02-05 11:40:11 -06:00 |
fnc_addExplosiveActions.sqf
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
fnc_addToSpeedDial.sqf
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fix forEachIndex capitalization
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2015-11-30 17:25:16 +01:00 |
fnc_addTransmitterActions.sqf
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Change ACE_Player to _unit
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2016-01-06 18:05:06 +01:00 |
fnc_addTriggerActions.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_cancelPlacement.sqf
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Add sanity checks, fix explosives checks
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2016-03-06 12:06:17 +01:00 |
fnc_canDefuse.sqf
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Proper fix for naval mines
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2016-07-10 17:29:19 -05:00 |
fnc_canDetonate.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_connectExplosive.sqf
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Fix detonate action pictures
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2016-01-15 00:25:02 +01:00 |
fnc_defuseExplosive.sqf
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Proper fix for naval mines
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2016-07-10 17:29:19 -05:00 |
fnc_detonateExplosive.sqf
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
fnc_detonateExplosiveAll.sqf
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Fix Header
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2016-01-05 17:16:47 -06:00 |
fnc_dialingPhone.sqf
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fix CBA_fnc capitalization
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2015-11-30 16:45:20 +01:00 |
fnc_dialPhone.sqf
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
fnc_getDetonators.sqf
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Switch to select (is even slightly faster)
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2016-02-07 13:09:01 +01:00 |
fnc_getPlacedExplosives.sqf
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fix more setVariable and getVariable capitalization
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2015-11-30 17:53:57 +01:00 |
fnc_getSpeedDialExplosive.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_handleScrollWheel.sqf
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Don't use modifier for rotation where not needed
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2016-03-06 16:54:27 +01:00 |
fnc_hasExplosives.sqf
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GVAR it.
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2016-01-14 23:05:56 +01:00 |
fnc_hasPlacedExplosives.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_interactEH.sqf
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add interaction position and defuse object position
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2015-12-30 09:11:57 +01:00 |
fnc_module.sqf
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Standardize logging format through ACE_LOG macros
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2015-08-26 15:32:54 +02:00 |
fnc_onIncapacitated.sqf
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Deadman switch - trigger explosives in inventory
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2016-02-05 11:40:11 -06:00 |
fnc_onInventoryChanged.sqf
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GVAR it.
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2016-01-14 23:05:56 +01:00 |
fnc_openTimerSetUI.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_placeExplosive.sqf
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Replace ACE event system calls with CBA counterparts
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2016-05-22 16:47:39 +01:00 |
fnc_removeFromSpeedDial.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
fnc_scriptedExplosive.sqf
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make FUNC(scriptedExplosive) work in scheduled env, ref #3621
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2016-03-29 13:21:13 +02:00 |
fnc_selectTrigger.sqf
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SetPosition Event - Fix digging down (#1991)
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2015-08-16 01:51:44 -05:00 |
fnc_setPosition.sqf
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Yet more fixes
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2016-02-27 09:50:44 -03:00 |
fnc_setSpeedDial.sqf
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
fnc_setupExplosive.sqf
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
fnc_startDefuse.sqf
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Allow defusing naval mines
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2016-07-10 13:49:06 -05:00 |
fnc_startTimer.sqf
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
fnc_triggerType.sqf
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
script_component.hpp
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |