Commit Graph

10150 Commits

Author SHA1 Message Date
Glowbal
4b584846b4 Replaced disableUserInput by setDisableUserInputStatus
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
bux578
e3db1466f5 Merge pull request #134 from KoffeinFlummi/switchUnits_codecleanup
SwitchUnits: remove PFH and code cleanup
2015-03-01 14:11:01 +01:00
Glowbal
d5e5ab24f2 Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
bux578
29459e23c9 fix events 2015-03-01 13:43:39 +01:00
Garth L-H de Wet
3ff1bff2bf Merge branch 'master' into explosiveInteraction 2015-03-01 14:31:06 +02:00
bux578
f55623130d Merge branch 'master' into switchUnits_codecleanup 2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76 Added support for JIP injury synchronizing
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57 Added load and unload actions 2015-03-01 10:44:08 +01:00
Glowbal
769b855255 Added readme 2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a Added heartbeat sounds 2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965 Fixed config mistake 2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2 Added CMS equipment items. 2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144 Added base main actions for vehicle ancestors 2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba Added base action for handheld weapons 2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1 Added base actions for limbs on CAManBase 2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408 Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment 2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46 Remove config entries for AGM interaction rose 2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4 Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a Still MainTurret probs by Heli_Transport_01_base_F 2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f 1.40 Changes In Config Inhertiance (RC) 2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09 Added initial UI element for displaying injuries 2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb Fix script error in setUnconscious 2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0 Removed dead code 2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977 Fixed incorrect config variable name 2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8 Merge pull request #162 from KoffeinFlummi/interactionOptimization
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc Missing semicolon 2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6 God damnit 2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c Derp 2: The Rederpening 2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7 Derp 2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_init.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a Fixed private array and added event listener 2015-02-28 20:50:08 +01:00
Glowbal
18998bb619 Split up the openWounds through the ACE event system
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45 Fixed script errors 2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b Fixed undefined _bloodPressure 2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732 Movement Comments/Formating 2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8 Added support for displayText on treatment actions 2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c Fix indentation in treatment 2015-02-28 15:23:12 +01:00