Glowbal
|
bb89816a70
|
Replaced FUNC for DFUNC
|
2015-02-23 10:23:09 +01:00 |
|
Glowbal
|
bcb5bb59f6
|
Basic actions can now use any of the advanced treatment items.
|
2015-02-22 18:46:49 +01:00 |
|
Glowbal
|
2b061e8de3
|
Added itemConsumed attribute
|
2015-02-22 18:34:59 +01:00 |
|
Glowbal
|
b05e09ccb8
|
Added advanced treatment actions
|
2015-02-22 18:33:46 +01:00 |
|
KoffeinFlummi
|
ca930a5717
|
Add basic treatments, rename onProgress
|
2015-02-22 17:45:46 +01:00 |
|
Glowbal
|
7f6a647b4d
|
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
|
2015-02-22 12:26:19 +01:00 |
|
Glowbal
|
56dad70a9e
|
Removed redundant level checks
|
2015-02-22 12:26:08 +01:00 |
|
Kieran
|
c8bf9d2ce1
|
Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
|
2015-02-22 21:25:28 +10:00 |
|
Kieran
|
7ea31f8b05
|
Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
|
2015-02-22 21:21:27 +10:00 |
|
Glowbal
|
fa2d0c6b06
|
Specified bleeding rate more accurately for subclasses
|
2015-02-22 09:40:36 +01:00 |
|
Glowbal
|
8e539bfb56
|
Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
|
2015-02-22 09:27:01 +01:00 |
|
Glowbal
|
c2b8e9031f
|
Increased the type and causes of injuries for advanced medical.
|
2015-02-22 00:25:07 +01:00 |
|
Glowbal
|
ead5f2ee79
|
Added new injury and treatment systems for advanced medical
|
2015-02-21 21:10:57 +01:00 |
|
Glowbal
|
b3e7431e67
|
Added new treatment framework
|
2015-02-21 21:09:57 +01:00 |
|