jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
e6a8222966
Map - Update map lighting effect every frame ( #9349 )
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Map - Update lighting effect every frame
2023-08-29 12:32:44 -03:00
Dystopian
65b9cf3754
Map - Use getLightingAt
(more light sources illuminate map) ( #8343 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
a00457ccff
Map - Don't move map when player is dead ( #5843 )
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Close #5830
2017-12-02 11:57:36 -06:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
voiper
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
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Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
jokoho48
2dcdd224bd
fix privates in Map module
2015-10-14 19:56:54 +02:00
voiper
2144a56be1
Fix attempt.
2015-08-11 10:49:39 -07:00
PabstMirror
7dec983397
#1383 - Fix map shake interfering with other anims
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Don't run ctrlMapAnimClear each frame, only when ending the animation
2015-05-24 23:56:22 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
518010be36
Reordered the map, mapfx and pbos:
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- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00