Grim
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59af3e1f6d
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General - Change CBA Namespaces to HashMap (#8801)
* medical_treatment
* advanced_throwing
* common, csw
* Update fnc_replaceRegisteredItems.sqf
* Sanitised numerous components
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* FUNC -> LINKFUNC
* Changed tagging hashmap
* Reverted some changes
* Reverted some changes
* Update XEH_clientInit.sqf
* Tweaks and fixes
* Fix number replacements
* Minor cleanup
* Update fnc_getMagazineName.sqf
* Update fnc_getMagazineName.sqf
* Minor improvement
* Made factions case-sensitive and added `toLowerANSI` to be safe
* Update fnc_getDetectedObject.sqf
* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Throw error if item doesn't exist
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
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2024-06-11 12:34:32 -03:00 |
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PabstMirror
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a3aef6a066
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General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
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2024-02-05 14:04:24 -03:00 |
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jonpas
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742626ff1a
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General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-12 20:58:10 +02:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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PabstMirror
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b1526ccb86
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Spall - Don't throw script errors in doSpall if input is bad (#6322)
- Fix #5614
- Don't run tracking siumlation on small calibre ammo that won't ever spall
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2018-05-09 10:08:26 -05:00 |
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PabstMirror
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8e6e2b3283
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Ignore explosives placed without ace_explosives (#5962)
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2017-12-22 18:34:35 -06:00 |
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Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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PabstMirror
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8d43b899e6
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Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
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2017-04-11 10:33:56 -05:00 |
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Ozan Eğitmen
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d2ee1e987a
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Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
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2017-02-10 12:28:27 -06:00 |
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Ozan Eğitmen
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49b5a0ea86
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Cleanup Frag Component (#4581)
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
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2016-10-27 00:16:31 +02:00 |
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esteldunedain
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b70ae9207c
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Apply the ufeh to ACE_Frag
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2016-02-06 17:12:28 -03:00 |
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PabstMirror
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76c9e1560d
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Frag - only run addPfhRound on ammo that will frag
If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
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2016-01-01 02:33:08 -06:00 |
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PabstMirror
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ccb30e0a47
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use master pfh for frag
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2015-06-16 22:39:37 -05:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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jaynus
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b7b6cb6086
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Fixed: Adds an enabler config to ace_frag, disabling the PFH for any round not enabled.
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2015-05-08 11:27:17 -07:00 |
|
ulteq
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0d6d96e76c
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Cleanup++:
* Added missing privates
* Removed unused privates
* Replaced some old vector calculations with new vector commands
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2015-04-27 22:04:35 +02:00 |
|
ulteq
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1fc044dfa9
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Cleanup++:
*Moved GVAR(enabled) into ACE_Settings.hpp
*Replaced BIS_fnc_magnitude with vectorMagnitude
*Renamed Nou_GBU12
*Added G_40mm_HE config data
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2015-04-26 23:14:54 +02:00 |
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Glowbal
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fb93e9e9bc
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wrapped track in debug define
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2015-04-20 23:38:50 +02:00 |
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Glowbal
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24c32d8e3f
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added configuration
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2015-04-20 23:18:53 +02:00 |
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Glowbal
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7b790ffb1a
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staged work
|
2015-04-20 22:48:11 +02:00 |
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jaynus
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1bb6be5654
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Cleaning up of all tabs in source code files.
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2015-04-06 09:22:43 -07:00 |
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Nou
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12cadc603f
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Fragmentation enabled.
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2015-03-21 21:22:16 -07:00 |
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jaynus
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3fb2a8e245
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big code clean up
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2015-01-12 21:14:27 -08:00 |
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