commy2
1835ccebb8
Fix empty return value of getUnitTrait ( #6160 )
2018-02-21 11:05:17 +01:00
commy2
32755e4e91
forget only different side
2018-01-02 16:26:13 +01:00
commy2
13e52b4410
make setHidden use forgetTarget
2017-12-29 02:48:20 +01:00
PabstMirror
c2d6fa53d4
Remove enum warnings ( #5931 )
2017-12-19 12:13:38 -06:00
PabstMirror
be67cf0737
Transfer old client settings to CBA ( #5882 )
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* Transfer old client settings to CBA
* Remove cleanup code
2017-12-10 12:13:17 -06:00
PabstMirror
61c99cb5d8
Attempt to make enum errors more clear ( #5876 )
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* Add note to enum script error
* Bump Arma/CBA versions
* req 1.78
2017-12-08 21:39:35 -06:00
PabstMirror
6a6b03eb57
Fix undefined var
2017-12-07 12:45:59 -06:00
commy2
2ca398ea71
Merge branch 'master' into avoid-setCaptive
2017-12-07 19:11:09 +01:00
Dystopian
36b61fdb6e
Block adv. throwing when player is busy ( #5534 )
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* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
2017-12-07 11:26:21 -06:00
commy2
eba99f4707
only use for medical, keep setCaptive for captives
2017-12-06 17:22:07 +01:00
commy2
1890c71c65
replace usage of setCaptive with camouflageCoef trait
2017-12-06 16:55:01 +01:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
Josuan Albin
1ba330e853
Add toggle flashlight and NVG zeus modules ( #4556 )
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* Add toggle flashlight and NVG modules
* Remove excessive spaces in moduleToggleNvg
* Fix indentation and typos to fit review
* Add an option to add gear, fix headers
* Change category to utility
* Add QOL improvement suggested by pabst
* Fix locality issues
* Remove locality check before enableFlashlight targetEvent
* Remove locality check before addWeaponItem targetEvent
* Add a player check in moduleToggleNVG, change modules category
* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00
PabstMirror
74fd0f507f
Add EH for UAV control, Add Hellfire support ( #5305 )
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* Add EH for UAV control, Add Hellfire support
* cycle guidance keybind
* Handle broken PlayerViewChanged
* humps
* UAV Self-interactions (#5379 )
* Switch ACE_Player to uav AI on valid seat change
* Different approach to UAV interactions
* Forgot to remove a variable
* Changed param to select
2017-08-22 16:07:45 -05:00
PabstMirror
a67815d072
Disable damage on cars loaded as cargo ( #5402 )
2017-08-22 13:27:11 -05:00
Dystopian
dd3a66a643
Fix adv. throw key handling when reloading ( #5336 )
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* Fix throw key handling when reloading
* Consider UGL reload to ace_common_isReloading var
* Fix if space, change private var assign
* Shorten UGL check
2017-07-10 21:44:02 +02:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
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* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
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* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
jonpas
fd139abb42
Use setShotParents in Advanced Throwing ( #5052 )
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* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
PabstMirror
159e762576
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
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* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-02-10 13:03:12 -06:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
12de3265b8
Fix INFO Macro not in CBA 3.0 ( #4320 )
2016-09-02 12:50:23 -05:00
PabstMirror
18153b0451
Fix null ace_player from early call to addPlayerEH
2016-08-23 22:24:59 -05:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
PabstMirror
a0aea441b4
Fix reload mutex with binocs or mounted
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Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
commy2
c55c0d5666
only use one waitUntilAndExecute at any time for reload mutex
2016-07-08 15:12:47 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
jonpas
5a20f1286b
Change internal event framework names to contain prefix and be as short as possible
2016-06-04 21:05:26 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139
Revert event names for synced events framework
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Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1
Update common status effect framework
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Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff
Run event renaming script for new additions
2016-06-03 20:53:43 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
PabstMirror
240cf4f0b5
Fix merge
2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
Glowbal
2e54310ff4
Merge pull request #3844 from acemod/fixShowHud
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Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
PabstMirror
6905e6f97f
Fix showHud if set before display loaded
2016-05-31 01:53:28 -05:00