* add nicer microdagr model
* rename files
(2 renames because of change in case (MicroDAGR -> microdagr)
* reduce gloss, reduce dirt on screen
* rotate model by 180° and use dummyweapon item model for better ground alignment when placing or dropping the microdagr
* Add: Simplified Chinese Translation for medical items and GUI
Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation
* Add: Simplified Chinese Translation for medical items and GUI
Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation
* Update SC Translation for triage card
Update SC Translation for triage card
* Update Chinesesimp Translations
Update: usage for doing something in SC.
Update: Bandaging action in SC.
* Update: Unlock action for SC Translation
Update: Unlock action for SC Translation
* Add support of localized string
* Add: Support of localized string for tagging interaction
https://github.com/acemod/ACE3/pull/7819#issuecomment-663993956
* Update addons/tagging/functions/fnc_applyCustomTag.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Add custom anim entries
* Switch to SQF based animation detection
* Add time out to CBA_fnc_waitUntilAndExecute
* Remove unneeded comments or defines
* Restore line break
* Styling and removal of not needed code
* Move waitForAnime and make it local nil
* Extended comment
* Add Kola to authors file
* Small bug fix in terms of animation names
* Add custom anim entries
Switch to SQF based animation detection
Add time out to CBA_fnc_waitUntilAndExecute
Remove unneeded comments or defines
Restore line break
Styling and removal of not needed code
Move waitForAnime and make it local nil
Extended comment
Add Kola to authors file
Small bug fix in terms of animation names
* Move animations into data folder
* add uppercase on sqf command
* Rename animation config names and files
* fix physx uncon fix
* Change initial after ragdoll animation name
* Add: Simplified Chinese Translation for medical items and GUI
Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation
* Add: Simplified Chinese Translation for medical items and GUI
Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation
* Update SC Translation for triage card
Update SC Translation for triage card
* Exit earlier the playInjuredSound if no player is around
* Check if _targets array has at least one player
* Remove useless parenthesis
Co-Authored-By: commy2 <commy-2@gmx.de>
* Handle player inside a vehicle
If any player is inside the area then the _targets will not be empty. This also handle the case where player is inside a vehicle or _unit is a player.
* Handle z axis
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>