89badcc71f
CSW - Fix missing magazine on assembling ( #8880 )
...
* Fix missing magazine on assembling
* Fix adding mag when csw is empty
* Fix missing magazine when player has launcher
2022-05-04 17:28:58 -05:00
e2a822c828
User Interface - Add ability to hide Default Action Icon ( #8883 )
2022-05-04 17:28:32 -05:00
67842a2656
Medical Vitals - Add event to vitals loop ( #8891 )
...
* Added event to vitals loop
* Pass deltaT to event
* Added event to documentation
2022-05-03 18:04:58 -05:00
36ae99b9f3
MapTools - Allow mod maps and compasses to use map tools ( #8858 )
...
* allow mod maps and compasses to use map tools
* single quotes
* Update addons/maptools/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Update addons/maptools/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-05-02 20:40:59 -05:00
f3258cae98
Cargo - Remove the ability to load cooked-off items ( #8876 )
2022-05-02 18:57:19 -05:00
6a213bcf60
Cargo / Dragging - Fix Invisible Target Soldier being loadable and draggable/carriable ( #8873 )
2022-05-02 18:54:30 -05:00
54c13c5f42
Move carry mag getting code to function ( #8888 )
2022-05-02 18:54:04 -05:00
70641c39a1
Laser/Laserpointer - Fix localization of laser ( #8885 )
...
Add
- `laser`: Add Hungarian translation of laser.
Fix
- `laser`: Fix capitalization of laser.
- `laserpointer`: Fix Japanese translation of laser.
2022-05-02 18:53:18 -05:00
b70353f009
Vector - Disable tilting the reticule when zoomed ( #8882 )
2022-05-02 18:52:59 -05:00
d2038ab287
Spottingscope - Fix destruction of Spotting Scope ( #8893 )
...
Fix `Error setposasl: Type Object, expected Array` when destroying Spotting Scope.
2022-05-02 18:03:51 -05:00
ad5c275532
arsenal - fix hash getvar default type ( #8892 )
2022-04-25 19:35:52 -05:00
8192108e19
Pylons - Show ammo description in pylon loadout tooltips ( #8881 )
...
* Show ammo description in pylon loadout tooltips
* Update addons/pylons/functions/fnc_showDialog.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com >
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com >
2022-04-23 10:24:50 +01:00
3442a47942
General - Remove deprecated functions ( #8878 )
2022-04-17 08:27:19 +01:00
3964c5d44e
remove google analytics ( #8877 )
...
* remove google analytics
* remove bom
2022-04-16 07:39:42 +02:00
a20110874c
replace urls ( #8875 )
2022-04-14 09:22:23 +02:00
0f638f9854
Update CNAME
2022-04-14 03:45:17 +02:00
51b703a746
Common - Fix undefined variable ( #8872 )
...
Moved ace_common_isModLoadedCache from postinit to preinit. The hash object can be used before post init which then produces errors.
2022-04-10 15:27:10 -05:00
dd07b0fa30
Fix Error Type String, expected Array ( #8871 )
...
Pass an array instead of a string to insert.
2022-04-09 13:50:47 -05:00
3b79693717
Added Missing German Translation ( #8870 )
...
- Added Missing Translation in CSW
- Added Missing Translation in field_radio
- Added Missing Translation in finger
- Added Missing Translation in noradio
- Added Missing Translation in overpressure
2022-04-09 13:49:26 -05:00
15d09019a3
remove enhancement request issue template ( #8868 )
2022-04-09 16:18:45 +02:00
fa7dbce104
Field Rations - Add sunflower seeds ( #8833 )
2022-04-08 20:44:15 -05:00
72774c909a
Laser - Fix seeker owner return value ( #8862 )
...
* Fix laser seeker return value
Back to consistent with the documentation
* Pick the owner with most hits instead of the last one in the hashmap
2022-04-06 17:02:39 -05:00
020cf2ddd8
maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) ( #8848 )
...
* open map tools in center of screen upon first open
Don't show the map tools at the bottom-left corner of the map when you first open it, but right where your mouse is.
* always move to mouse position when opened (not just once)
incorporated feedback from co-authors
Co-Authored-By: Drofseh <Drofseh@users.noreply.github.com >
Co-Authored-By: PabstMirror <pabstmirror@gmail.com >
* replace tabs by 4x whitespaces in order for checks to complete successfully
* move code to fnc_updateMapToolMarkers so it always runs
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-04-06 16:49:27 -05:00
d135371319
Vehicles - Add cruise control ( #8792 )
...
* add cruise control
* Update fnc_speedLimiter.sqf
2022-03-17 13:06:32 -05:00
70f3f55367
Vehicles - Mousewheel will set speed limiter value to even multiples ( #8840 )
...
* Vehicles - Mousewheel will set speed limiter value to multiples of 5
* Limit setting to whole numbers only
2022-03-17 13:03:28 -05:00
f85ed213c5
Grenades - Add fire source to incendiary grenades ( #8756 )
...
* add fire source to incendiary grenade
* improvide fire source condition
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
2022-03-08 21:52:07 -06:00
8d83982d86
Advanced Fatigue - Improve misc. code ( #8800 )
...
* add improvements from #8763
* review changes
* writing is hard
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com >
* missing ;
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com >
2022-03-08 21:41:56 -06:00
68ed19911a
General - Change object config lookups to configOf
( #8795 )
...
* configOf lookups
* forEach, missed configOf
* revert handcuff distance change
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* optimize condition
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* capitalization
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* use object in getVehicleIcon
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* add return comment
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* remove extra brackets
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* add missing brackets
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* add return comment pt2
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* revert to cursorTarget
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-03-08 21:41:21 -06:00
38a308ee24
Remove pDummies for decrypted PBOs in 2.08 patch ( #8838 )
2022-03-08 21:00:04 -06:00
ed228c54ac
Common - Block radio status effect without blocking direct voice (ACRE) ( #8659 )
...
* Common - Block radio status effect won't block PTT voice (ACRE)
* Update addons/common/XEH_postInit.sqf
2022-03-08 16:40:48 -06:00
b800bc4ae1
Fix fire not causing burn damage ( #8750 )
2022-03-08 16:36:26 -06:00
70da38cec5
Finger - Add scaling settings ( #8676 )
...
* Add scaling settings
- sizeCoef will scale the size directly from the setting value, default 1x is the same as the current size.
- proximityScaling will scale the size based on the distance between the observer and the pointer, 2x as large at maxRange, 0.25x at 0m distance.
* fix slider decimal value
* bug fix
2022-03-07 12:35:49 -06:00
8b60fae23a
Magazine Repack - Add idle animation when a player starts repacking magazines ( #8825 )
...
* Added Gear gesture animation when a player starts repacking magazines
(previously you'd just sit there doing nothing for X seconds)
* Added Repack Animation ACE Setting for allow for disabling of idle animation during repacking
* Corrected Polish translation for setting name
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
* Corrected German translation for setting name
* Removed French translation until someone can provide one
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
2022-03-07 12:35:26 -06:00
a4ae61f1fc
CSW - Add reloading from nearSupplies ( #8776 )
...
* allow players to reload from nearSupplies
* limit reloading to friendly sides
* add handling for ai getting inside empty weapon
* configOf for lookup
* add getin handler, hammer out remaining bugs
* configOf lookup
* improve friendly/object filter
* more configOf lookups
* Capitalize settings, add ammo storage setting
* remove systemChat
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* fix TRACE
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-03-07 12:29:19 -06:00
5a72b61a50
Interact Menu - Add blocking while editing CT_EDIT ( #8796 )
...
* Interact Menu - Add blocking while editing CT_EDIT
* use findIf
* Use A3 defines
2022-03-07 12:29:02 -06:00
9209fedcf7
Medical Statemachine - Improve edge case death handling ( #8788 )
...
* fix #8772
* add WARNING for dead/null units
* fix macro
* improve warnings
* handle scripted death without warnings
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-03-07 12:28:51 -06:00
90ebe08012
Arsenal tweak ( #8786 )
...
Previously:
- When a new weapon was selected, only magazines defined in the "magazines" attribute of the old weapon's class were deleted.
- When a new weapon was selected, it would consume a magazine from the loadout.
Now:
- When a new weapon is selected, it will only remove the magazines from the previous weapon that are not compatible with the current weapon.
- When a new weapon is selected, it does not consume a magazine from the loadout.
2022-03-07 12:26:56 -06:00
282dd33d59
Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies ( #8764 )
...
* FIX: `_icon` can be `nil`
* Migrate from `if` to `switch`
* Missing ()
2022-03-07 12:26:22 -06:00
3b62af6131
SOG Compat - Fix remote punji traps not causing damage ( #8755 )
...
* Initial commit
* derp
* fix derp
* fix derp again
* don't code without coffee
* damage locality is weird, bi pls fix
* Update fnc_handlePunjiTrapTrigger.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-03-07 12:25:55 -06:00
b1451d75f0
GM Compat - Fix explosives not being placeable ( #8739 )
...
* GM Compat - Fix explosives not being placeable
* Copy config properties from petn to plnp
2022-03-07 12:24:52 -06:00
6c0bc67b37
Medical GUI - Add setting to show blood loss ( #8450 )
...
* add setting to show bloodloss
* Update initSettings.sqf
* Update stringtable.xml
* Update initSettings.sqf
* Update addons/medical_gui/stringtable.xml
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com >
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com >
2022-03-07 12:23:53 -06:00
bd57105075
[Docs] Update component dependencies
...
Automatically committed through CI.
[ci skip]
2022-03-06 20:34:15 +01:00
e7a827b875
Add RHSGREF UH-1H fastroping capability ( #8748 )
2022-03-06 13:33:42 -06:00
f54278c9fc
Fix RHS_UH1Y ( #8742 )
2022-03-06 13:33:31 -06:00
c815cc3345
Ballistics/Realistic Weights - Improve LMG_Mk200_F
( #8811 )
...
* Fix barrel length
* Rename to KAC LAMG
* Fix weight
* Fix barrel length
* Rename to KAC LAMG
* Fix weight
* revert name changes
2022-03-03 17:19:10 -06:00
f74aae51e6
Docs - Update package-lock.json ( #8828 )
2022-02-21 12:53:55 -06:00
bdeb347ea9
medical_damage - cleanup woundHandler naming ( #8824 )
...
* medical_damage - cleanup woundHandler naming
* woundsHandlerBase
2022-02-20 17:23:56 -06:00
1659d33da7
Realistic Names - Fix UBC ( #8822 )
2022-02-17 18:08:06 -06:00
dcdb241836
Documentation - Fix Medical Framework page parsing ( #8823 )
2022-02-17 22:07:33 +00:00
73a7dbdc1e
Medical - Rework wound handling ( #8278 )
...
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00