PabstMirror
2d3dc6ca99
Restore some modules set to scope = 1 ( #5749 )
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* Restore some modules set to scope = 1
* hide the fries again
* Restore stringtable entries
2017-11-12 12:19:25 -06:00
PabstMirror
f9b89cd07a
Cleanup options menu ( #5746 )
2017-11-12 11:34:23 -06:00
PabstMirror
3c8d5d6052
Add CBA setting for noRadio ( #5571 )
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* Add ace_setting for noRadio
* Delay adding server EH
* make noradio a cba setting
2017-11-12 11:34:10 -06:00
ulteq
fbaa071a4e
Merge pull request #5747 from acemod/scopes-zeroing-fix
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Scopes - Improved zero angle calculation
2017-11-12 14:16:34 +01:00
ulteq
224e2cb777
Scopes - Take rail base angle into account
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* Removes fixed angular offsets from the zero angle calculation
2017-11-12 12:21:06 +01:00
ulteq
6b68ff426f
Scopes - Fixed zero angle prediction
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* Corrects the prediction of the (hair-raising!) zero angle calculation in the vanilla-game
2017-11-12 12:21:03 +01:00
ulteq
afbc8bfb82
Revert "Scopes - Fixes zero on three vanilla weapons ( #5696 )"
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This reverts commit 4c2348cff5
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2017-11-12 11:45:38 +01:00
Dystopian
95434c521b
Fix misprint in maptools ( #4957 )
2017-11-11 23:39:37 -06:00
PabstMirror
93e69adcb5
Wirecutter - Fix net_fence_8m_f on malden ( #5744 )
2017-11-12 02:15:24 +01:00
ulteq
d4c4e68e42
Overheating - Minor performance tweaks ( #5739 )
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* Don't try to cool down an already cooled barrel
* Don't run the projectile direction update routine if we know that the max. possible deflection is < 0.05 mrad
2017-11-11 20:45:13 +01:00
ulteq
9e11e39eb0
ATragMX - Utilize 'linearConversion' ( #5743 )
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* Improved muzzle velocity table lookup speed
* Improved drag coefficient table lookup speed
2017-11-11 20:44:23 +01:00
PabstMirror
662089a61b
QuickMount - Use correct cargo index ( #5733 )
2017-11-11 20:31:28 +01:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
ulteq
9ea1f6839f
Scopes - Fixed bugs in the zero angle calculation ( #5742 )
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* Fixed typo in the module setting parsing (reference temperature was way off)
* Fixed bug in the zero angle calculator (muzzle velocity was off in most cases)
2017-11-11 14:15:59 +01:00
Tittoffer
6edfe4375b
Revert group. ( #5740 )
2017-11-11 13:03:04 +01:00
ulteq
9d69961d5f
Merge pull request #5698 from acemod/ab-trajectory-refinement
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Advanced Ballistics - Trajectory refinement
2017-11-10 17:29:32 +01:00
ulteq
d43c88aae1
DLL rebuild
2017-11-10 17:10:40 +01:00
ulteq
3fae70bf80
More accurate zero calculation
2017-11-10 17:10:27 +01:00
ulteq
f26dfb0495
Advanced Ballistics - Utilize vector library
2017-11-10 17:10:14 +01:00
Tittoffer
1f11a0a211
Sitting documentation fix ( #5737 )
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* sitting framework - wrong group
* Fixed header details. Fixed Confige Values details.
2017-11-10 16:34:53 +01:00
ulteq
dcc934202b
Weather - Major Cleanup ( #5710 )
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* Single global on/off switch (that really turns everything off properly)
* Less coupling between code that runs on the client / server
* Simpler update routines
* More cohesive code
* Less module options
* Less network traffic
2017-11-10 15:44:15 +01:00
PabstMirror
70c25aacaf
cargo - use getInteractionDistance to get better distance ( #5697 )
2017-11-10 15:28:12 +01:00
ulteq
fecc77e225
Advanced Ballistics - Improved random seed generator
2017-11-08 15:26:43 +01:00
ulteq
fb0a60b018
Gravity correction
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* ArmA is using 9.8066
2017-11-08 15:26:39 +01:00
ulteq
1997edb62e
Advanced Ballistics - More advanced drag update routine
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* Handles greater 'simulationIntervals' much better:
* 'simulationInterval=0.00' -> Error (at 2km): 0.004 MILs
* 'simulationInterval=0.05' -> Error (at 2km): 0.030 MILs
* 'simulationInterval=0.10' -> Error (at 2km): 0.070 MILs
* Almost completely FPS invariant
2017-11-08 15:15:50 +01:00
ulteq
502648fae3
Advanced Ballistics - Disable BC degradation in the transonic zone
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* Does not do justice to reality
2017-11-08 15:15:50 +01:00
ulteq
28706c4dab
Scopes - UI improvement ( #5702 )
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* Displays U, D, L, R behind the MIL turret adjustment number
* Allows clients to select their preferred UI type
* Improves the text alignment
2017-11-08 14:04:09 +01:00
Dedmen Miller
bacb7d069b
Don't recompile XEH EH's before every call ( #5728 )
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* Fix medical respawn/init
* Medical use CBA addClassEH
* Movement inventoryDisplayLoad
* Medical handleRespawn header typo
* Parachute handleRespawn
* Rearm and parachute handleRespawn
* concertina_wire handleInit
* Fix header
* use XEH function instead of config
* use XEH function instead of config
* remove unneeded init eh
2017-11-07 15:21:58 -06:00
sbng-PAPA
a3e9879cec
korean translation ( #5730 )
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Misfit taxt Modified, translate for 3.11
2017-11-06 15:54:35 -06:00
ulteq
362166f819
Merge pull request #5731 from acemod/macro-fix
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Fixes bugs in the new (macro based) mrad/moa conversion
2017-11-06 18:35:10 +01:00
ulteq
e1213483e6
Remove duplicate macro definitions
2017-11-06 18:33:08 +01:00
ulteq
008602590c
Fixes bugs in newly added macro based MRAD/MOA conversion
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* Fixes: 5729
2017-11-06 17:24:21 +01:00
commy2
568ef50c02
simplify some code ( #5727 )
2017-11-04 11:05:33 -05:00
PabstMirror
c20ec6599d
Spectator - Fix script error in ui_draw3d ( #5722 )
2017-11-04 11:03:51 -05:00
ulteq
96d978615e
Merge pull request #5726 from acemod/atragmx-c1-vs-distance-interpolation
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ATragMX - Added 'C1 vs. Distance interpolation' data
2017-11-03 22:33:14 +01:00
ulteq
ef0c2788d3
Merge pull request #5695 from acemod/ab-vanilla-drag-removal-fix
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Advanced Ballistics - Fixes bug in the vanilla drag removal routine
2017-11-03 22:24:52 +01:00
ulteq
0bae4511e4
ATragMX - Fixed UI (C1 vs. Distance interpolation) ( #5720 )
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* The C1 coefficient needs to be updated automatically whenever the target range changes
2017-11-03 22:01:02 +01:00
ulteq
30fedc9ece
ATragMX - Utilize 'C1 vs. Distance' data in the range card output
2017-11-03 21:59:47 +01:00
ulteq
d3dbb77510
ATragMX - Added C1 vs. Distance interpolation data
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* Significant accuracy improvement for some bullets
2017-11-03 21:59:42 +01:00
Jo David
1b3052584e
Merge pull request #5721 from acemod/fix-code-css
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Fix double border arounds code blocks
2017-11-02 19:38:21 +01:00
Jo David
de40274d37
fix code block styling
2017-11-02 15:10:14 +01:00
Andrea Verano
50b569f62c
Italian Translation Update ( #5719 )
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Added:
-New string in "pylons"
-New string in "weaponselect"
2017-11-01 15:59:38 -05:00
Tittoffer
52450bcb76
Fortify not fortify ( #5717 )
2017-10-31 18:48:08 +01:00
PabstMirror
ba97bb20fe
Tagging - For lastUsed use random if not used yet ( #5687 )
2017-10-31 12:13:55 -05:00
ulteq
25344deb80
Ballistics - 7.62x54R muzzle velocity correction ( #5711 )
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* Closes: https://github.com/acemod/ACE3/pull/5470
* Reference: https://github.com/acemod/ACE3/files/1272583/mousin.barrel.experiment.pdf
2017-10-31 10:58:12 +01:00
ulteq
8397e1cf4a
Tools - Fixed typo ( #5712 )
2017-10-30 11:16:21 -05:00
ulteq
048b076f1d
Advanced Ballistics - Removed duplicate code
2017-10-30 10:07:38 +01:00
ulteq
4bfc956e1a
Advanced Ballistics - Fixes bug in the vanilla drag removal routine
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* More accurate bullet drop at extreme long ranges
* Fixes Client FPS affecting the trajectory
2017-10-30 10:07:37 +01:00
Dystopian
32e3b643a7
Fix 5.56 Reload Tracer mags are not tracer ( #5660 )
2017-10-29 16:41:26 +01:00
Glowbal
0189eb86a1
Add circleCI yml file
2017-10-29 15:41:06 +01:00